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WumpusRat

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Posts posted by WumpusRat

  1. There's all sorts of ones I'd love to see. 

     

    * Longbow

    * Arachnos

    * Carnies

    * Malta

    * PPD

    * Coralax

    * Ghosts

    * Legacy Chain

    * Circle of Thorns

    * Knives of Artemis

    And probably a lot more I could think of.

     

    I don't think it's likely for them to happen though, sadly. I'm still annoyed at the old devs' excuse that "well, we don't want people to make pimps" for not making female henchmen.

  2. Yeah, unfortunately "sinking it into the floor" isn't an option either.

     

    This ramp right here is one of the ones in particular that keeps moving constantly. No matter what I do, it refuses to stay where I put it. I've moved it around at least twenty times, deleted and recreated it, tried different objects, etc. The game simply REFUSES to save the proper location of the connecting spots. And the right edge of the upper ramp keeps raising up and clipping with the larger ramp area, making it flicker constantly, which is irritating. 

     

    XfPQQTb.jpg

     

  3. Yeah, unfortunately using a really large object for the ramp isn't an option, as there's a room on the other side of the wall that it would end up bisecting and rendering useless. I can live with it shifting around a bit if I have to, it's just annoying to the part of me that wants everything to be perfect. What baffles me is it's just SOME items. Not all of a certain type, not all in a certain area, or even a certain angle. Just a random selection of items that the game just wants to move around to annoy me.

  4. Something I was thinking about this afternoon...

     

    The idea to have something other than an Icon Employee or human trainer in your base to perform those functions. Such as being able to have a terminal or something that could perform the same function. That way if you wanted to have a completely autonomous base, you could without having a couple of random people standing about. Not sure how hard it would be to code, though.

  5. 3 hours ago, Redlynne said:

    That shape looks ... familiar ... to me, somehow ...

    I hadn't even thought about the Y-wing from Star Wars. 🙂 My initial idea was to base it kind of off the Voyager from Star Trek, with a bit of Klingon mixed in. 

  6. Started working on my new starship the other day. So far I've gotten the outside (mostly) done, and working on decorating the interior. Here are some shots of the outside at the moment:

     

    With the lighting set to 'outdoor sky lighting':

    798UGAy.jpg

    KruQO65.jpg

     

    And with it set to 'indoor lighting' (which is what it will be when it's done):

    NHcKyG5.jpg

    W4o2wii.jpg

     

    And for a sense of scale, here's a pic with a max-height, max body size suit of power armor hovering near the shuttle bay entrance:

    KJ67APX.jpg

     

    Once I'm done with the interior and stuff I'm hoping to do a video capture walkthrough of it, since there are about 30 rooms inside the ship, and it'd be a ridiculously long post with pics. 🙂

    • Like 7
  7. My characters will vary based on the concept I have for them.

     

    My mages, for instance, are obviously going to be fairly smart. Same with anyone who uses tech they invented themselves. The elementals on the other hand aren't all that bright. Some are moderately wily, but most are pretty average to not-quite-all-there. Then there's my titan weapon brute, who used intelligence as her dump stat... :)

  8. On 8/29/2019 at 4:21 AM, KingofMonkeys said:

    I haven't personally noticed this happening in mine, maybe its certain objects that are more prone to doing it? Try taking before and after screenies if you notice it happen. If it is indeed random, I wonder what would be causing it- I'm pretty OCD about base building and like most people who love it to if one thing just randomly moves we tend to notice, I'd be very curious to see whats going on, and if its a real issue that needs to be addressed. When building my current one I would sometimes be inside a structure placing pieces inside a wall and if a certain piece accidentally didn't get placed as I wanted I'd ctrl+z to undo it, but then sometimes end up finding said missing wall piece outside somewhere it doesn't belong.

    What I notice most moving around are ramps. I have several large rooms where I've used the tech balcony platforms to make ramps that lead down into a room, and since the room is large enough, I'll have two of them overlapping and repositioned so they're flush, making one big seamless ramp. However if I log out and come back into the base, quite often one of the ramps will have shifted 5-6 inches up or down. Other items I've noticed moving around are some power conduits that I've sunk into the floor so just the top part is showing, and they'll pop back up several inches. 

     

    It's infuriating, because after spending literally dozens of hours building a place and getting everything placed 'just so', the game decides to just randomly kick items around like a petulant child. 

  9. 1 hour ago, DUR said:

    Hi everybody..  little question beast of the day why are there objects that are too big for my already Macif base??? ..I do not understand the interest of making objects so big if I can not put them in my big base.!!!

    There are a couple of reasons, really.

     

    One, for bases that are still built "inside", but have rooms (or the entire base) set with an open sky ceiling, so extremely large items can extend upwards through the ceiling and still be visible.

    Two, for bases that are built using the "outside the interior volume" workaround, and have far more vertical space to work with, and can utilize the huge items to their full extent.

    • Thanks 1
  10. I'm really enjoying all the new pieces, but one thing I'd love to see is some bulkheads/bulkhead doors that AREN'T damaged. We have three different "damaged bulkhead door" walls, but none that are intact. Given that the bulkhead door is the only 'tech-like' doorway in the entire item list, it would be nice to see one that could be used without having to jam it into other walls and cover up the damaged parts. 

    • Like 1
  11. It's really tiresome, and seems to happen pretty often. I'll spend hours working on a base, placing everything just so, then exit the base editor and go outside for a bit, and when I come back, stuff I've placed has shifted position. Carefully placed ramps will have gone up or down, making it a broken mess, walls will move around, etc. 

     

    I haven't noticed it happening in "indoor" bases, mostly just on ones where you're outside the base area. But it's frustrating as hell.

  12. There is actually a use for it, if you want to just do tip missions. You can purchase a tip mission from the computer for 1 merit, so you could buy a couple, run some tip missions, and if you get more tips, run those. Then repeat until you get your 10th tip mission done. At that point you'll get a morality mission, which is worth 40 merits. So you spend maybe 5-6 merits and get 40. It's more efficient to do other stuff, and given that Null the Gull exists, fast-tracking morality missions to swap sides isn't necessary, but if you like tip missions (some of them are pretty fun), it's at least there for that.

     

    The other advantage of it is that you can run tip missions in any zone, and they're your level. So you can sit in, say, Atlas Park (which is a small zone) and do 40th level missions, allowing you to zip around to the mission doors quickly.

    • Like 2
    • Thanks 1
  13. On 8/23/2019 at 7:03 AM, Bentley Berkeley said:

    You do understand blapping was a derogatory term applied to pretty much all blasters that didnt cower behind others right?  Most blaster sets have some pbaoe or close ranged attacks. Even with the new change to snipe hanging back and spamming it really isnt going to let a blaster do their optimal work.

     

    The respectable term is a blanker. as in point blanker. A blaster that between the best form of defense which is killing everything, and the right mix of tricks is near impossible to kill is not a blapper they are a blanker.

     

    I called them blappers because they were blaster-scrappers. Blapper. I thought that's what the term meant.

    • Like 1
  14. One odd thing I've noticed with the new patch is a display error when you're editing permissions in supergroup bases. It's not updating the titles on the storage or other item permission fields if you change them in the supergroup settings, nor does it change if you log into a different character in a different supergroup. 

     

    For instance, if the rank titles for one of my supergroups is First, Second, Third, etc, and I change the name of one of the titles, it keeps the old one on the permissions list. It also displays those exact same titles if I log onto a completely different character in a different supergroup, with entirely different rank titles. The only way to fix it is to log completely out of the game, and then back in. The first supergroup you log onto 'sets' the display for the rest of your time logged in.

     

    It's not gamebreaking by any means, but it's certainly annoying if you jump around between characters in various groups.

  15. Mine was working, though it had some issues. I updated my graphics driver to the latest one last night, and now the normal 32bit and 64bit clients won't load at all. The game crashes back to desktop before it gets to the login screen. Luckily safe mode still lets me log in.

     

    Oddly enough however, the 32bit and 64bit versions of the test server work just fine.

  16. I'm getting a hard crash every time I try to use the "change colors" option under settings (since it's difficult for me to see the difference between what powers I've picked and what ones I haven't with the default colors). 

  17. 4 hours ago, PaxArcana said:

    Except, really it is.  There are people who will, to create a name, stare blankly at a thesaurus (or google translate, or whatever) for an hour .... and get nothing.

     

    At least my workaround might actually work for someone like that ("add a roman numeral").

    This feels a lot like you're being argumentative for the sake of being argumentative, Pax.

     

    "Pfft, YOUR suggestions might not work for absolutely every single person. MY suggestion might work for the people yours don't! So there!"

     

    There's a reason the expression "et cetera" exists, and is used.

  18. 17 minutes ago, PaxArcana said:

    So if someone says they struggle to come up with good names?  Don't just tell them "get creative".  They may already be exceeding the limits of their own creativity where names are concerned ...

    Hence the examples listed. Use a different language, use an adjective, use a slightly different term, etc. It's not just a dismissive "get creative, noob", it's "here's a bunch of things you could try". 

  19. 5 hours ago, ZeeHero said:

    What I meant is that by very simple logical deduction its bad for new people coming in as all the good sounding names will inevitably be taken, hence being bad for the game long term.

     

    Whether unique names make more sense to you than non unique names IC is irrelevant. what matters is people being happy with their character names.

    You need to stop saying "the good names" or "the good sounding names". Good is entirely subjective. What you mean is all the COMMON names will be taken.

     

    Sure, it's a little annoying when a name I wanted is already taken, but that's when creativity comes into play. You know, that thing we're supposed to have as MMO players. Use the same word/term from another language. Use a slightly different term. Use an alternate spelling of it. Add an adjective. Etc.

     

    Unique names means each character will be unique. Every (and I mean EVERY) game I've seen where they use some sort of global designator meant that the character name you chose became irrelevant. Nobody but NPCs referred to you as that. They ALWAYS referred to you by your global. Why? Because it was the only way to really signify who you were talking to. 

     

    And what happens when people start saying "all the good global names are taken!"? What then? We'll be back in this exact same boat, with people claiming we now need a second-tier global to refer to everyone as, "so people can have the good global name they want".

  20. With the new patch of the game today, I've noticed an issue when in base building mode. The object list at the bottom of the screen when you're selecting stuff flickers. A lot. It's bad enough that it's giving me a headache to try and build anything for a long period of time. I love base building, and have been working on a bunch of them, but this is bad enough that I can't do it until this is fixed. What happened?

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