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WumpusRat

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Posts posted by WumpusRat

  1. I just love how Ninjas forgot to add a digit to their Defenses ... leaving them basically Defense-less.

    6% ...?

    13% ...?

    That's IT ...?

    THAT'S NOTHING!!

     

    And pretty much the only realistic/useful way to raise those numbers for far too long was restricted to choice of Secondary powerset, which in practice meant Forcefields or NOTHING until Time Manipulation (and Farsight) came along ... and the ATOs with their bonus IOs didn't show up until even later after that.

     

    There's a reason why Ninjas were known for being the absolute squishiest of the squishy-squishable pets.  It was well deserved.

     

    I honestly think that the ninjas having no resists and almost no defense was just a typo that the original devs never got around to fixing.

  2. I never tried back on live, but now since building is free, I'm curious to try it out. Is there a way to make your base just one massive room? I know you can't delete the entry room, but I can get around that with the idea I have. What I'd like is the largest plot, and have it be entirely empty, able to be filled with whatever. Is that possible?

  3. I don't know if the stats are listed anywhere online (I haven't been able to find them), but here's a breakdown of the various pets and their resists/defense/etc. All these are at 50th level with zero enhancements, incarnate powers, nothing.

     

    Figured I'd post them just so people who don't know them off the top of their head would be able to look up a list without trying to search the internet in vain, and put it in plain text for folks on mobile who can't look at pictures or something. :)

     

    Beast Mastery

    Howlers:

    • 11% AOE/Ranged/Melee Defense
    • 18% Smash/Lethal/Cold Resist
    • -33.33% Confuse Duration
    • +2.0 Confuse Protection
    • +7.16 mph Run Speed
    • +25% Recharge Resist

     

    Lions + Dire Wolf

    • 12% AOE/Ranged/Melee Defense
    • 29% Smash/Lethal/Cold Resist
    • -33.33% Confuse Duration
    • +2.0 Confuse Protection
    • +7.16 mph Run Speed
    • +25% Recharge Resist

    Demon Summoning

    Demonlings:

    • 25% Smash/Lethal Resist
    • 37% Fire or Toxic or Cold Resist (each demonling gets one based on type)
    • 12% Fire/Toxic/Cold Resist (whichever two they're not strongest against)
    • -33.33% Terrorize Duration
    • +4.0 Terrorize Protection
    • +1.0 Stun Protection

    Ember Demon

    • 37% Fire Resist
    • 24% Smash/Lethal/Toxic Resist
    • 12% Cold Resist
    • -33.33% Terrorize Duration
    • +4.0 Terrorize Protection
    • Grants Ember Shield to all summoned demons, including itself (+10% Smash/Lethal/Toxic Resist, +13% Fire Resist, +6% Cold Resist)

    Hellfire Gargoyle

    • 37% Toxic Resist
    • 31% Smash/Lethal Resist
    • 24% Fire Resist
    • 12% Cold Resist
    • -33.33% Sleep/Terrorize Duration
    • +4.0 Sleep/Terrorize Protection
    • +1.0 Stun Protection

    Demon Prince:

    • 19% Cold Defense
    • 14% Smash/Lethal Defense
    • 9% Fire Defense
    • 19% Cold/Toxic Resist
    • 17% Smash/Lethal Resist
    • 7% Fire Resist
    • -33.33% Confuse/Terrorize/Sleep Duration
    • +4.0 Sleep/Terrorize Protection
    • +2.0 Confuse Protection

     

    Mercenaries

    Soldiers:

    • 25% Smash/Lethal Resist
    • -33.33% Confuse Duration
    • +2.0 Confuse Protection

    Spec Ops:

    • 26% Smash/Lethal Resist
    • -33.33% Confuse Duration
    • +2.0 Confuse Protection

    Commando:

    • 26% Smash/Lethal Resist
    • 6% Toxic/Cold/Fire Resist
    • -33.33% Confuse/Terrorize Duration
    • +4.0 Terrorize Protection
    • +2.0 Confuse Protection

     

    Necromancy

    Zombies:

    • 25% Smash/Cold/Negative/Toxic/Psionic Resist
    • 100% Recharge Time Resist
    • -33.33% Sleep/Terrorize Duration
    • +4.0 Sleep/Terrorize Protection
    • +1.0 Stun Protection

    Grave Knights:

    • 26% Cold/Negative/Toxic
    • 100% Recharge Time Resist
    • -33.33% Sleep/Terrorize Duration
    • +4.0 Sleep/Terrorize Protection
    • +1.0 Stun Protection

    Lich:

    • 26% Cold/Negative/Toxic
    • +4.0 Sleep/Terrorize Protection

     

    Ninjas

    Genin

    • 6% AOE/Ranged/Melee Defense
    • -33.33% Confuse Duration
    • +2.0 Confuse Protection
    • +7.16 mph Run Speed

    Jounin

    • 13% AOE/Ranged/Melee Defense
    • -33.33% Confuse Duration
    • +4.0 Confuse Protection
    • +7.16 mph Run Speed

    Oni

    • 6% AOE/Ranged/Melee Defense
    • 52% Fire Resist
    • 26% Smash/Lethal Resist
    • -33.33% Confuse Duration
    • +4.0 Confuse Protection
    • +7.16 mph Run Speed

     

    Robots

    Battle Drones:

    • 25% Lethal/Cold/Psionic Resist
    • -33% Sleep/Terrorize Duration
    • +4.0 Sleep/Terrorize Protection
    • +1.0 Stun Protection

    Protector Bots + Assault Bot

    • 26% Lethal/Cold/Psionic Resist
    • -33% Sleep/Terrorize Duration
    • +4.0 Sleep/Terrorize Protection
    • +1.0 Stun Protection
    • Protector Bots will cast Shield on allies, granting +7% AOE/Range/Melee Defense, periodically wears off and must be recast (stacks twice)

     

    Thugs

    Thugs (Arsonist):

    • 25% Fire Resist

    Enforcers:

    • 26% Lethal Resist
    • Grant Maneuvers to other thugs in range, granting +8% AOE/Range/Melee Defense (two stacks)
    • Grant Tactics to other thugs in range, granting +2% to-hit (two stacks), with Equip
    • Grant Assault to other thugs in range, granting +5% damage (two stacks), with Upgrade

    Bruiser

    • 26% Smash/Lethal Resist
    • 6% Toxic/Cold/Fire Resist
    • -33.33% Confuse/Terrorize Duration
    • +4.0 Terrorize Protection
    • +2.0 Confuse Protection

     

     

    • Like 2
    • Thanks 5
  4. I usually try to respond to /tells, since it's only polite. Unless the person was a dink, then I might just pretend I didn't hear it.

     

    What the people that bitch about folks not responding have to remember is that not every tab has private messages enabled by default. So the person might have been on a tab that didn't show the /tell to them, so they simply didn't see it.

     

    But I guess the sorts that throw a fit about not being responded to would probably throw a fit about "stupid people not bothering to learn how to configure chat tabs" or something too. Ah well. :)

  5. Horizons ( Good god, there was a game that could have been great but was released in an alpha condition... )

    Oh man, I remember Horizons. That game could have been so amazing. I remember a bunch of us rebuilding a little town area, and we'd started repairing a huge broken bridge that crossed the river. The class system was interesting and cool, but suffered from a serious lack of content and like you said, kind of in alpha state.

  6. Gosh, I've played so many freaking MMOs. Lessee...

     

    Very first MMO I ever played was Asheron's Call in 1999. It was that or Everquest, and I decided on AC. Really fun game.

    Played Dark Age of Camelot for several years. Also a super fun game.

    Everquest for about 6 months.

    Lineage-2 for about 4 months. Gave up after realizing I'd been grinding for like 4 hours straight and gotten half a level. And I wasn't anywhere NEAR level cap. Still had about 30 levels to go.

    City of Heroes from 2004 to 2012. Occasionally taking a break for a month or two to try out other MMOs, but always coming back.

    WoW for about a year and a half, then peeked in again around 2013. Quit shortly afterwards.

    Guild Wars-2 for a while.

    SWtOR for about 6 months.

    Champions Online for...maybe 3 months. Then left because there was no content I hadn't done already.

    A whole slew of Korean/Japanese MMOs.

    Rift for about a year and a half. Fun game, but I eventually got tired of it.

    Elder Scrolls Online for about a year.

    Dungeons and Dragons Online. Played that for about 3 years. Still my favorite dungeons of all time, though when people got so buff that they could just sprint through traps on elite it got a bit boring, as I loved playing trap-hunters.

    Various western MMOs that came and went or that I just lost interest in shortly, like Tabula Rasa, EVE Online, Vanguard, Age of Conan, etc.

    And now I'm back to CoX. :)

  7. There are so many mastermind sets I'd love to see. And a lot of them should be pretty easy to create, as they'd be based on already-existing models.

     

    Longbow

    Would be super easy.

    Tiers:

    [*]2 Longbow Guardians (pistols), 1 Longbow Flamethrower

    [*]2 Longbow Sergeants

    [*]Longbow Officer or Warden

     

    Legacy Chain

    Also super easy. For the tier-3, could swap it for a different element, depending on which would be easier.

    Tiers:

    [*]1 Lambent of Light, 1 Ember of Flame, 1 Kaolin of Earth

    [*]1 Lucent of Light, 1 Blaze of Flame

    [*]Tellus of Earth

     

    Arachnos

    Again, really easy. And gotta have an Arachnos set, if we have a Longbow set!

    Tiers:

    [*]2 Wolf Spiders, 1 Crab Spider

    [*]2 Fortunata

    [*]Tarantula Queen or Mu Guardian

     

    Carnival of Shadows/Light

    A longtime favorite, and would be a lot of fun.

    Tiers:

    [*]2 Attendants, 1 Harlequin Juggler

    [*]1 Seneschal, 1 Illusionist

    [*]Ring Mistress or Master Illusionist

     

    Tons of other possibilities. Coralax, PPD/RIP/Praetorian PD, Crey, Council, Devouring Earth, Outcasts, Trolls, etc etc.

  8. I still keep aid other/self/field medic around for when I'm grouping, and for the odd time that one of my pets takes one of those 5% blows to the face from a boss and manages to survive with a sliver of health. One instant aid other (I love field medic) and they're back in the fray and kicking ass.

     

    Right now I'm working on a robots/cold to go along with my ninja/cold. Thinking about trying out a thug/cold and/or beast/cold as well. The beast/cold is a bit more thematic, especially with the dire wolf spewing cold attacks around.

  9. Step 1: Make new character

    Step 2: Think of other powersets I'd like to try

    Step 3: Log out of character

    Step 4: Return to step 1

     

    Pretty much summarises half of my time on CoH.

     

    Mine's very similar.

     

    1) Flip through various archetypes/powersets to find one I haven't done yet.

    2) Spend 30m tinkering around with costumes to come up with something I like.

    3) Spend another 5m coming up with a good name.

    4) Log in, visit the p2w vendor, get some starting stuff.

    5) Kill things to level up to 6-10 or so to try out the new character.

    6) Suddenly think of a new combo I want to try!

    7) Return to step 1.

  10. I disagree. If the modern MMO aesthetic is so compelling, why do almost all of them fail so miserably?

     

    What CoX does right that the others have forgotten how to do is allow players to HAVE FUN.

     

    I think one of the problems with most "modern" MMOs is also that too many of them fall into the trap of "quest hub syndrome". In CoX, you don't have quest hubs. You have individual contacts, that give you missions to go on, and most of them have at least one story arc, if not two, rather than just a bunch of "busy work" missions. In most MMOs, you go to a new town/village/roadside flophouse, grab the 4-5 quests that are there, usually not bothering to really read the quest dialogue (because most of it is incredibly trite and pointless anyway), then go out and do the quest, usually to "kill 5 X" or "retrieve my lucky chicken from bandits" or something similar. You come back, you get your reward, and you move on. Nothing changes. Hell, most of the time the NPCs don't even recognize you if you come back later. Just "Hi there traveler, I don't have any quests for you" if they say anything at all.

     

    I like the contacts in CoX because they all have their own story. A doctor trying to find out where an illness is coming from, and it turns out it's a curse caused by a bunch of Circle mages. A cop trying to put an end to Superadine. A newbie hero group that you join up, have a couple of missions with, and then things fall apart and they go their own way. That sort of thing. It makes going on missions interesting.

     

    Which is much more fun.

  11. The moment I booted up CoH and saw the splash page, the login screen, and then character creation, I was home again. City of Heroes was my all-time favorite MMO. Nothing else rivaled it. After it shut down, I've tried out dozens of MMOs, but none of them recaptured the same feeling that CoH had. The same "magic".

     

    And now it's back. I get to run, jump, and fly around Paragon City and the Rogue Isles again. And maybe Praetoria, once I get done running all the CoH/CoV arcs a second or third time. Who knows!

     

    But for me, it's still enough to captivate me and make me play for hours every day.

  12. Serum is a garbage power. It really is. The buff is good, but the recharge on it is ridiculous. I believe it has the longest recharge of any powerset ability in the game.

     

    What I'd much prefer to replace it with would be something like one of the following:

     

    1) Air strike. Select a ground target location, and the MM takes out their walkie (same animation as summoning a pet) and after a second or two there's a large explosion in that area.

    2) Deployable machine gun turret. Something like the gun drone from /devices, but stationary. A 4th pet for the merc set, and provides some extra firepower. Optionally, could be a flame-thrower turret, to give a damage type other than lethal.

    3) "MEDIC!" Summons a second, temporary medic who starts spamming heals on you and your minions. +regen, heals, and ablative shield, then runs off.

    4) Rocket launcher. Just replace it with the Munitions LRM missile power.

    5) Squad tactics. A short-term buff that grants the entire squad maneuvers, tactics, and assault.

    6) Reinforcements. Summons all the mercenary pets at once. Probably put this on a lengthy cooldown, like 15m or so.

  13. I'm going to give this a thumbs down, myself.

     

    I was planning on writing a long-winded response, but I'm going to keep is short and sweet.

     

    It's not misogynistic. It's about a guy's obsession and his overreaction to rejection. Stop using the term "misogynistic" any time something negative happens to women.

     

    Keep the mission as-is. No need to change it simply because you're offended.

  14. I want attack defensive to be considered bodyguard mode

    What do you mean, "bodyguard mode" ...?

     

    Bodyguard mode is when your pets are in defensive stance, but haven't been told to specifically attack something. Any damage that strikes the mastermind is split between the MM and the pets, so if you have your full group out, the MM takes 1/7th of the damage, and the other 6/7ths is split among the pets.

     

    It's what can make masterminds incredibly tanky.

     

    The downside is that when you (or they) are attacked the pets will just randomly start fighting, instead of focusing down one enemy at a time to be more efficient.

  15. From a purely "new archetype" standpoint...

     

    Duelist -- Think melee blaster. Melee/Support powersets. Like Psi Melee/Mental Manipulation, or Staff Fighting/Devices. Would definitely be more squishy than the blaster (since you don't have the advantage of range), but it would be a fun setup to play. The ultimate "kill or be killed" archetype.

    Possible passive: Thrill of the Fight. The more damage the Duelist takes, the harder they push to win. Increasing bonus to recharge and lowered end costs based on damage taken.

     

    Leader - A more offensive-focused mastermind. Summon/Assault. Demon/Fiery Assault, or Ninja/Martial Combat (shuriken everywhere!). Instead of building a walking fortress via minions and bodyguard mode, you hit the enemy headon, leading from the front, with the Leader being in the thick of the fight. With less ability to protect the minions (and themselves), it might have shorter cooldowns on the minions, and perhaps even slightly weaker tier-2 and 3 minions to keep the damage output more balanced.

    Possible passive: Rule of One. As more of your minions fall, the rest are galvanized to fight harder, spurred on by their glorious leader. For each minion that dies in combat, the remaining minions get a bonus to damage and accuracy. The Leader gains a smaller version of this bonus.

     

     

  16. That is the one thing that Champions Online did better - Cryptic really did learn the right lesson from the complaints about character naming in CoX.

     

    Eh. I disagree. That's one of the things I hated about CO, was seeing like 10 different characters with the same name running around, and that it would take your @global onto the end of EVERYTHING you did.

    • Like 2
  17. Yup, I was there as well and went thru similar things. Hell I even abused Proximity Mines to get to 40 as well! I knew they were going to be nerfed because they were just too damned good. Sure enough they were (and it was probably a good call, there was little reason to use any other attack ). Although I don't remember if they were nerfed just enough or if they over did it.. I am assuming they sledge hammered them harder than they should have.

     

    Also to be fair to the day-one patch. Defensive passives were over performing. There was very little reason to take an offensive passive at all. One made you nearly unkillable, the other made you do 10% more damage.

     

    Now they did not go about doing it in the correct fashion, but some balance in the passives was sorely needed iirc. And as mentioned, juicing up all the mobs just added insult to injury.

     

    Which leads me to another problem I had with the game's design. Attacks, or lack of recharge on most attacks. It seemed to me that having more than 2-3 attacks was a waste. Most of them had no CD so unless they had some extra effect you were better off choosing a heavy hitter or two then just swamping the rest of your power choices with buffs and stuff.

     

    It'd be like if Ice Blast had no recharge on any of its powers. What would you do? Probably level high enough to grab BiB, then respec out all the other single target attack powers because why would you do anything other than spam BiB? Might keep Freeze Ray around though cuz its pretty boss too.  (Exemping not-inclusive, as there was no exemping in CO XD)

     

    I remember watching heroes spam that game's version of KO:Blow, and it was the goofiest looking shit I've ever seen in my life.

     

    *raises hand* I was there for day-1 as well, and remember the massive cut in power (and exp!) that everyone got. It definitely made the game feel a lot more sluggish and annoying, rather than superheroic. Even in the teens you'd be fighting random street thugs, and 3-4 minions could make you have to struggle to take them all down. Imagine a fairly experienced superhero struggling to take down a couple of muggers. It'd be embarrassing!

     

    The villain groups were far too jokey and full of puns, and the game clearly didn't take itself very seriously. Which means players didn't either.

     

    The way they did powers was interesting, but it tended to promote a very "best at level" mindset, where you'd take the single best power for that level, or level up a bit more then completely rebuild your character to take the newest, best power, dumping the old one in the process. Too many powers were overly-weak and not worth taking at all (the pet powers were all notoriously bad), and other powers (such as super strength's "uppercut") were far too powerful compared to anything else you could take. For a game with tons of power options, you saw a lot of very similar builds running around.

     

    I gave it a few months at launch, then got bored and went back to CoH. I really wanted CO to be a good game. I really did. I played the tabletop Champions game for years and years, and when CO first announced I was giddy with the idea that, since they had bought the actual Champions IP, that it would be somewhat similar. That you could build a character concept and run with it. Instead, we got a watered-down, powerset-limited mishmash of a game that had no real heart.

     

    I've popped back in from time to time to see how it's doing, but man is it lifeless. And there's not really that much more content than was there when it went live. The fact that it's still around when CoH got shut down by NCSoft still angers me. To this day I refuse to buy any product that NCSoft puts out.

  18. I'm working on a ninja/cold at the moment. Given how squishy the ninjas are, I wanted something that would make them as durable as possible, and since they're def-based, I figure either /FF or /Cold would be best. /FF is very dull, though, so I went with /Cold. The -recharge debuffs combined with the +def means the ninjas rarely get hit, so they've been pretty survivable so far. Occasionally one of the genin will eat a nasty attack and drop, but it's been workable. The lack of a heal in /Cold is annoying, but taking Aid Other works well enough. Just wish you could change the animation for it, as my mastermind is meant to be a magic-based frost-spirit, so pulling out a little tricorder and tossing a heal seems a bit out of place. Other than that I've had good success with it, solo and in groups.

  19. I want some CONTROL-themed secondaries, not just buff/debuff stuff.  Let's proliferate some of the Controller and Dominator primaries over as MM secondaries.

     

    Control secondaries might be a bit overpowering for us. I mean, the ability to lock down an entire spawn and then vaporize them with aoe damage? Might be a BIT much. Especially since immobilize is set to turn kb into kd now. Imagine taking the aoe immobilize power, and letting your pets just decimate the spawn...

     

    Would be glorious, but a bit op. :)

  20. Once the Assault Bot gets those glorious missile launchers, the drones are more or less obsolete. I only still have them six-slotted to hold various special IOs that give pet-boosting effects in a radius. I'm seriously thinking of not even bothering to summon them anymore in remotely difficult content, because they're at a significant level shift disadvantage, get into trouble easily, and then the protector bots tend to waste heals on them before they die anyway.

     

    Easiest way to fix that is to have a macro set up to specifically control the drones. The protector bots and assault bot are generally safe enough to just let do their own thing (or part of the "turn that enemy into a grease stain" overall command), but the drones do tend to be a bit more cavalier about rushing around. I usually have a key or two dedicated to shepherding them. Leave the prots and assault in bodyguard mode, and specifically target the drones on enemies, or tell them to park their butts next to me and then resume firing. If you have a set that isn't seriously busy (such as /FF), you should have the spare moments to give the drones a kick in the butt to keep them busy and increase your damage output.

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