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WindDemon21

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Everything posted by WindDemon21

  1. You missed the idea. I'm not talking little Beams. I'm talking big blasts. It is for energy blast after all. The actual projectiles would remain the same. This is just mainly changing how they come out of the body, or rather eyes.
  2. This fix wouldn't improve the st damage at all actually. It would just make the power actually worth taking and using. It'd still be middle of the road dpa after the specifications i gave (yes it really is that bad lol). But the main intent is to make it useful for an actual combo that uses it without seriously debilitating your damage, and make it actually worth using for lower st dps, but to actually be able to use its knockdown for survival against a single target without SUCH a serious dps loss by using it versus attack vitals.
  3. Just coming back to this for clarification. The orb will proc on the power, though it will also pretty much on it's own negate the sleep the power does anyway, so kinda bad for that there as it is (proc cap is a 90% chance, not higher) But since it creates a pseudo pet, the orb proc is a self-proc based power, so it'll proc based on the casting of the sleep grenade specifically, it's not based on the enemies it hits. The damage procs however, are based on the enemies cause it rolls a hit on them individually, and the proc chance for any damage proc is absolutely terrible in this power. Even if you slot every proc in the power that you can, it'll still not even hit a proc on every enemy in the mob, and is very much not worth it to be honest.
  4. RoF and the other rains still need fixed
  5. Yet another power that still DESPERATELY needs fixed. Please do so. Again remove the first two hits which are basically just a copy of the tier 1, so the power is only the more fun last two hits, and would reduce the cast time down to about 1.4s, and then increase the damage/rech to a value 10s rech, and then up the damage, i'll have to redo the math if needed, but think it was still needing a 50% damage increase at this point with a 10s recharge even with the cast reduction down to 1.4s. Yes the power is THAT f'ing god awful and needs fixed.
  6. Would very much still like to see this as an alternate animation for energy blast.
  7. Yet another thing that was completely ignored in the last page, and still needs fixed. Please fix sets and powers like this that need the fix before you try nerfing other things..
  8. If this could still get fixed for the epic versions that would be good. The power already had enough nerfs to make the epic version practically useless with kb-kd, at least let it be useful for it's original knockback feature that only works properly really with the larger radius. The power is already nerfed on knockdown rate HUGELY, and got nerfed on duration, and already still has double the recharge too. There is zero legitimate argument for it to have this radius nerf too. Zero.
  9. Exactly, it just feels awful now. To be fair, it's the 90 degree cones that you really notice the boost of the previous wider arc more, so frost, eviscerate, and ripper most especially got hurt super bad by this. But still, it made more sense for them to be 50% longer like pbaoes have, and still does make more sense, especially after taking away the arc increase, because if the cone was already wide enough, like 120 degrees, the larger arc hardly did anything, and one narrow cones, 50 degrees or less, the arc increase was so low that it was also hardly noticeable, however, with a longer radius, you can hit deeper, so it would still help all of the cones out rather equally (but obviously help the wider cones more) For this reason honestly cones should have both an arc and radius increase as part of the tanker bonus. Now the larger target cap however means basically nothing since most cones are already designed to have the target cap be the maximum that it's going to hit anyway. These change are just terribly freaking stupid. (and still as a separate buff so they're not trying to lower the damage due to the larger cone size, again, i'm fairly certain that pbaoes didn't get lowered damage for their wider areas, (base damage, not proc chances which also sucks)
  10. No i'm aware of this. Which is specifically why it's not supposed to be balanced for the larger area, which is what the original aoe buff to gauntlet was for. To give more area without lowering damage. Unless i missed it the increase to the radius on the aoes base area this round, only hurts procs, not the damage on the powers themselves right, or did i miss those aoes were nerfed on damage too? At either rate, they could do that for cones too regardless, and should. This just inadvertently hurts sets whose more aoe focus is on cones versus the actual full pbaoe, and it's quite unfair to those sets versus those that are mostly all just pbaoes.
  11. Like, i could *verrrry* minimalistically see it being a cone on stalkers, since they're not *supposed* to have any of the aggro on teams, of course this still screws them over solo, or if the person playing the stalkers knows what they're doing they'll still draw aggro on them. But all this goes to show is that they for sure have absolutely no idea of how scrappers (or any toon in melee in general) are played, and stalkers for the most part.
  12. Well besides the obvious that they suck and have absolutely no idea what they're doing (just look at tanker aoe change where they didn't increase the cones radii wtf), yeah it's completely stupid. They need to get a clue already. People have already left for dumb decisions like this. Way to make a sets main power completely f'ing annoying to use. Seriously someone please fire whoever is making these terrible decisions already. So sick of it.
  13. Since the gauntlet change, one absolutely terrible, but fix the cones so they have 50% extra radius like pbaoes have. There is zero reason to not have done this after nerfing the arc (which even then the cones should have had a longer radius, not really an arc increase), but now that it was nerfed, they should be fixed to have the extra 50% radius just like the pbaoes have. It makes zero sense to not buff those too!
  14. Talking about mask presence and impose presence
  15. Please add aoe defense to the relative powers that provide melee/ranged defense. This is exceptionally odd, and the values aren't even super high anyway, there is no reason to exclude the aoe defense on these powers.
  16. Honestly it makes zero sense this power is a cone ever (even if the tanker/brute version didn't exist), but there is no reason but to be annoying to have it as a cone instead of pbaoe. Enemies surround you, that's when you need/use a heal like this. This power should be pbaoe for scrap and stalkers. It has a large enough radius to not have any issue hitting the mobs like if they were around the tanker and not the scrap/stalker on a team. So please just fix the power to be pbaoe like it should!
  17. I've thought this for years. It could have the same cone as golden dragonfly and hit 3 targets and be fine. Though was going to propose the best option before i even saw this thread, which would be to swap a power for a targetted version of the dom's spinning kick cone (needs fixed to be targetted on doms too!). It would perfectly fix ma's aoe issue, but also an added bonus, you could rotate dragons tail > storm kick > spinning kick > storm kick > dragons tail, and just be a tornado of fury kicks! It would be so dang perfect i'm about to cry how much i need it lol. The set could easily lose thunder kick IMO. The set has still 5 single target powers then, and it wouldn't even increase the sets single target damage at all which is still middle of the road, so it wouldn't be inconceivable for the set to be an outlier by not having faster recharging first couple of attacks.
  18. Honestly I'd go further and say that many of the cones should just naturally be wider than they are on all ATs inherently. Melee skills should also be 10ft to start including the cones and aoes again like they used to be. It's dumb that the were ever lowered in the past from that.
  19. Well you can see it's tied to the explosion when it occurs even though it lists the blastoff. It does say blast off, but it's still tied directly to when the power booms, so it's a controlled mechanic versus the other random blast offs that occur on the other powers. Of course, the power could be worked so that it is tied to it even if it's not, which is how the power should work. It should be able to take kb set. Again, if for some dumb reason the issue is that its due to the "blastoff" then the power could easily be fixed to have it just have it's own knockup that you can enhance, and not rely on the blastoff, just this one power in the set would make sense for it to work independently for it's own knockup.
  20. For the record any pet or pseudopet that does knock, should always accept kb sets so they can be slotted with kb-kd so were not forced to use the OF proc. Please fix this asap! Gremlins too obviously.
  21. Can this please be fixed like it should to make sure it can take kb sets so we can make its KU a small flip, or to increase it for fun too. This power does knockup, there is zero reason for it to not accept kb sets. Please fix this!
  22. Since now sleep is meant to be a more spammed version with the new deep sleep mechanics and other change, since end has always been a big thing on controller/doms, can we please get the end cost on the sleeps lowered since we're spamming it like it was lowered for the aoe holds.
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