
WindDemon21
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Everything posted by WindDemon21
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Right, but realistically it's going to pretty much always be used for large mobs. So this mechanic is fine, but the max MUST be 120s like the aoe holds should be. The max should never be longer than that for the recharge. Also, not a fan of making most of these location holds. The fast "hold and done" click nature of the aoe holds always was more useful, especially with powerboost in play.
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Focused Feedback: Powerset - Plant Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
so none of these descriptions mention that there are less creeper vines. So is this just something extra where they spawn less vines. Cause if so then HELL NO. all that creeper chaos is the best part and will just murder all the fun of it. Please tell me they don't spawn less vines cause that would be total BS and needs undone ASAP. -
Focused Feedback: Powerset - Plant Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
right. On this note, can we PLEASE slot attuned purples at level 1 or 10. the values are already lower in attuned forms, but especially for situations like this the extra confuse proc is necessary for powers like this and we should be able to slot them before 50. Likewise, add a small damage component to it too so we can at least put some damage procs in it and the cupid proc. but also, just keep it at damn 16 targets and stupid ruining shit! -
Oh i wasn't explaining on the set overall, just this power kinda doesn't make sense as is. Syuper long recharge for just a tiny heal and nerfed max hp. It should really be changed to something else or have something else added to it. But as is, the recharge really should be lowered for the massive nerf that it took. 90-120s would make sense for it's current state.
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Focused Feedback: Powerset - Electric Armor
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
Power sink. Yeah i've been suggesting this so this is nice, though it would make more sense if it offered more resistance, but leading into the other aspect: Energize: this and the energy armor versions always just needed to have the recharge reduced to 60s even if that means removing the new regen from power sink. Then on that note the resistance would make more sense versus the regen. -
Focused Feedback: Powerset - Plant Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
And no, just HELL no. If you're going to increase the recharge, then the target cap especially which is used to handle the alphas needs to be there, and the duration shouldn't really be touched since the recharge is already being nerfed. Just straight ruining this game *shakes head at devs* -
Focused Feedback: Powerset - Plant Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
No. Add the extra stuff fine, but do not reduce it's duration. It's meant to be the "long haul" battle power and i don't want to have to be casting it so often. It should have it's recharge reduced to 30-60s with its regeneratoin increased to at lest 250% or 300% and just make it non-stackable. That way it's useable every mob, which is the main issue the power always had. If it's going to be these stats, then still at least make it's regen be increased and keep the longer duration. -
So it's max hp and heal were LOWERED, but it's recharge was INCREASED!??? No no no. Reduce the recharge if it's going to be weaker. While at it, please change reconstruction to absorb, not heal. And add end reduction to quick recovery as well. That 30% recovery sounds nice, but really doesn't ever go as far as it sounds like it would. My regen and wp toons still hardly ever feel it.
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Focused Feedback: Powerset - Electric Control
WindDemon21 replied to The Curator's topic in [Open Beta] Focused Feedback
For the LOVE OF GOD please fix their jolting chain so the mag is like .0001 so you're not FORCED to use the OF Proc in them so their jolting chains don't stack causing knockback. While were at it, FIX the aoe immobilize in this and gravity control to finally have the -kb they should have like the other aoe immobilizes have! No. this is the only real consistent hard every mob control power the set has. Keep it and seeds at 16 targets! This should also keep the shorter recharge especially since it can fail if it misses the first target. The location aoe holds are really not as advantageous as they seem. they lack the initial bump hold that these powers should have. The others get that scaling recharge, but the problem is and has always been the max recharge of the aoe holds. They should be on 120s rech timers, not 240, and not be above that. -
No. Add the scaling defense and resist fine (though the scaling options should 20000% be removed from the game as it's the worst mechanic outside of lockouts!! STOP DOING THIS CRAP!!!!!!!!) But do NOT reduce it's duration. From the get go the only main thing that should have been done for the power is to increase it's regen to 250-300% and reduce the recharge time to 30-60s and make non-stackable like disruption arrow or glue arrow are. But it should NOT have it's duration reduced. It's meant to be the long battle regen to help throughout long fights. Reducing the rech/upping regen is to make it more viable mob to mob, and the added mechanics are fine, but do NOT hinder it's "set for long fights and forget" nature of the power! Reduce the recharge further, up the regen, and make it non-stackable then if needed, but keep it's duration longer. Make it last 2 minutes at 250 or 300% regen and make it non-stackable then, and reduce the recharge to 60s or at least 90 so it times in easier for mob-mob which was always it's main issue.
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Change Disrupt animation (energy aura stalker)
WindDemon21 replied to Annapuma's topic in Suggestions & Feedback
Yeah it's almost giving me seizures. It really need toned down. Honestly just porting kinetic's repel animation is similar but much less seizure inducing (but even repel is also a bit much/busy) Or even just tweaking the OG animation to be more solid line/energy looking. It also is lacking the 12ft radius that OG has also. Edit: I 'm looking for at least a mod for it for now somewhere. But even then that only fixes it for you, others have to look at it and it's pretty bad. If i don't find a mod for it I'll have to stop playing my character for now because it's just far too much. Also another animation that would work (especially if it gets the 12ft radius) would be the lower cone that mostly stays without a pulse of arctic fog. Just hat bottom half solid animation would work. SOMETHING lol Honestly the best solution, is it has the circle around you, but then also has a conical frontward, and backwards section. Just remove these as they are the most offensive parts of it, and only have that circular aura around your legs. It's the pulsing that goes right into your camera that's the worst part. also the animation for power siphon would work well for this toggle too. -
Another simple one. The power now accepts pet sets, but even more odd that it's not allowing recharge intensive pet, since by nature it is a recharge-based pet per it's use. Please fix it to accept rech intensive pet sets too. Which acid mortar also should be able to take as well for the same reasons, it's a pet, that can die, does damage, and needs recharge slotted to get it up as often and as many as possible. (ranged sets still make sense in it, as do ranged aoe in seeker drones as that's the damage form they do, so please do not remove these options from them in lieu of the extra pet set options)
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Jet stream interaction with storm cell bugged
WindDemon21 replied to WindDemon21's topic in Bug Reports
Update: So far it's been happening notably less, i may have seen it once or twice as i'm getting higher up. Not sure why it was more prevalent in the low levels but that's not going to matter as much going forward. *shrugs* -
Spring Fling Update Patch Notes
WindDemon21 replied to The Curator's topic in Patch Notes Discussion
So reading the details on it further looks like the CC proc is always 2.5PPM, and the extra mag takes it from mag 2 to mag 3, up to 20% chance of THAT happening, not 20% chance of the confuse to occur is that correct? If so, back to the original thought especially for a lower 2.5 ppm that the set has WAY too much recharge statted in it, like absurdly. Dam/rech and end/rech needs to be changed to acc/dam and dam/end. (and superiors made for it and OF obviously) -
Jet stream interaction with storm cell bugged
WindDemon21 replied to WindDemon21's topic in Bug Reports
Yeah i'll just keep playing/testing. It's at least seeming to be fewer than it was earlier on at any rate. It would be nice if the visual for the cell itself was more prominent similar to tar patch. A more noticeable center point figure similar to barrier reef via a tiny tornado or bubble, and then a slight outer ring at the edge of its radius. -
Jet stream interaction with storm cell bugged
WindDemon21 replied to WindDemon21's topic in Bug Reports
I've considered that too. If you notice the enemy closest it repels and does not have the debuff meaning it's more on the back two enemies, especially for how i jumped around. However I've also noticed it do this, one time with 5 enemies near each other, and two of them repelled when the others KD'd within that same area, so that could not have been present when i noticed that one. You can notice the debuff slime or whatever on the enemy that repelled too. I can try to keep recording to get a clearer occurrence. It seems to be happening less at least than it did in the earlier levels so may just deal with it so i don't have to be constantly recording :/. Wondered on server lag but i almost never get that. I know it would be clearer, or just work better if the hit from jet stream was more immediate and not so slow at least. -
Jet stream interaction with storm cell bugged
WindDemon21 replied to WindDemon21's topic in Bug Reports
Yeah it was definitely repel though not kb, they were +1. I noticed it before i got the recording to work properly, but on this clip you can see the minnion in the back, right next to the other one, both have the storm cell debuff on them, and you can see the one on the left gets repelled away while the other didn't right after the 43 second mark. -
Jet stream interaction with storm cell bugged
WindDemon21 replied to WindDemon21's topic in Bug Reports
Yeah, more often it is. I have no idea how it keeps bugging for me. I even factored the possibility that it's just a visual bug of the effect of storm cell, but there is no way for some of the mobs that are repelling back when they're so huddled together. Are you testing on sentinel? As mentioned didn't notice it on my defender or blaster prior. -
The last two storm blasts i've done, there wasn't this issue on blaster and defender. When casting jet stream, any enemy hit by it in storm cell will turn to kd. Sure. However on this recent sentinel, it keeps repelling enemies hit by it even when the mob is bunched right up together definitely within the storm cell radius.
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Simply put, needs the knockdown added to the power like the other versions got.
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Spring Fling Update Patch Notes
WindDemon21 replied to The Curator's topic in Patch Notes Discussion
Perhaps it doesn't now but can we please asap get the superior versions for OF and this new set! It's really weird that there still isn't one for OF, but to make a new set that doesn't have one that should based on it's nature and value? Also there is way too much recharge on the new set. I will easily only ever use 2 pieces of this set ever (very rarely maybe the acc/dam/rech and quad). Damage sets generally should be acc/dam, dam/end, acc/dam/end, acc/dam/end/rech, acc/dam/rech, end/proc (or dam/proc in this case, but many sets need reworked from rech/proc into end/proc). Also kind of weird OF is % but this new one is PPM especially with so much rech in the set itself. So that 20% listed does that mean it changes to percent instead of PPM with the full set slotted? What is the base confuse mag, and how much does it change for each piece of the set slotted. It reads as mag, not duration, so what are the values? Do wish it had a decent s/l defense bonus instead too. That's still really hard to get on ranged squishy types more than that tiny 3% resist helps most builds.