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WindDemon21

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Everything posted by WindDemon21

  1. Burst in kinetic melee needs fixed. It says it has an 8ft radius, where the ST only have 7ft, but I can go to max 7ft where the single target will just hit the enemy, but burst will not hit them. In more of an issue regarding that, especially given that it's a large energy explosion, its activation time, and even its graphical effects, it should have a 15 ft radius, which its graphics even reach out that far.
  2. This definitely 100% needs fixed. Especially on builds that need to be able to avoid the damage in melee, Rage should definitely not have that -defense crash. I'd argue that the damage debuff is already far too much. It already has a high end crash, and it's on a set that has no aoe damage until tier 9 (which honesty they need to swap KB and FS respectively). For a set that also is only smashing damage, there is no way Rage should be the way it is now and should be returned to it's previous state, at the very least ditching the defense debuff crash.
  3. This definitely 100% needs fixed. Especially on builds that need to be able to avoid the damage in melee, Rage should definitely not have that -defense crash. I'd argue that the damage debuff is already far too much. It already has a high end crash, and it's on a set that has no aoe damage until tier 9 (which honesty they need to swap KB and FS respectively). For a set that also is only smashing damage, there is no way Rage should be the way it is now and should be returned to it's previous state, at the very least ditching the defense debuff crash.
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