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WindDemon21

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    2020
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Everything posted by WindDemon21

  1. That's because it's a location toggle that basically never expires. That said it's heal is only like 2.5% base when it tics, and it only tics once every 4 seconds. This power REALLY needs looked at as its practically next to useless in it's current form. It would be much better at least as a pbaoe toggle like pains, but honestly it's the 4 second proc rate and such minimally low stats that make it useless. These should easily be boosted higher, and the proc rate hands down should be at least 1 second not 4. It's also very annoying having to constantly recast as a toggle. It would be much better as a location power like tree of life or changed to something else altogether. For reference, the endurance is only a 15% recovery boost essentially, even less if you factor accolades in and max end bonuses. If you go ham on recharge for overgrowth though this is next to useless, and the heal is so pitiful plus you have to stay within it's aura, this whole power needs reworked BADLY.
  2. Yes as it's the final detective so you're stuck with it. I often enjoy even at 50+ doing radios for fun without the intensity of tfs, incarnate content, arcs etc. So when constantly having to go into that building every time its gets beyond annoying, especially since the detectives should just have cell phones anyway like every other contact does in the game. Its a very easy fix yet huge QoL issue. I could even see talking to them directly the first time, or at least having to do their bank mish first, but after that, call to deny it, or even skip future bank missions completely.
  3. Kind of a small issue, but also quite annoying when all my other powers are green/white, but when we choose color tintable for empathy, can you fix where the glow around the allies head isn't always red but changes to the color you select in your costume. Clear mind also has this issue where it's always that light purple/blue color.
  4. Someone did say they were hoping to have this fixed by Tuesday. I've been playing my ill/emp troller lately and have noticed it and bugged it myself even. Can confirm, enhancements are not working in the pets/summons, and blind/deceive are not stacking, sometimes not working at all.
  5. Only problem is then you can't use it to heal yourself if you're not aiming at something. I usually focus on an enemy and use a quick skill to turn and then use the heal. But I do wish it was the cone as well as a pbaoe heal together.
  6. Jesus for the 5th recreation in a row of my one troller i've gotten Selnum and had to recreate, still can't get Mclord cause it's SOOOOO annoying having to go into the building every 3-5 missions to find the detective to talk to them directly. Not only that but the first recreation I forgot i transferred 50 mil to the character before I realized and forgot and lost that due to this stupidity too. Please for the love of all that is holy give detectives cell phones that we can call them instead of having to go to them every time to freaking deny their bank mission.
  7. The new targeting drone for blasters is supposed to increase from the 20% after 8 seconds out of combat, however upon playtesting it has been taking about 25 seconds before the extra damage kicks in. The stun on taser is also taking extra long to be applied.
  8. There is no real reason to remove this huge very nice QoL uses in the game. It cuts down on zoning time, and especially since we can't access AH in the bases (which doesn't make sense even if this was live, as we can buy/sell stuff on ebay on a computer why not in a base on a computer???) it's very needed when doing multiple IO crafting. Please just remove the option to use it in a PVP zone, problem solved.
  9. I would definitely sign this. Nothing worse than spending time killing something and getting a crap reward. Especially for something people hardly run anymore, and would be cool to see it more popular to excite people who do DFBs realizing there is a real higher level version of it.
  10. You can even test it as well by slowly moving towards the enemy with quick strike queued up until it just fires off and then use burst and you'll see combat log does not fire any hit rolls unless you move closer l still. And again it's a long animation, and large kinetic explosion that even the graphics show the kinetic energy hitting as far out as 15ft, where its radius should be.
  11. Burst in kinetic melee needs fixed. It says it has an 8ft radius, where the ST only have 7ft, but I can go to max 7ft where the single target will just hit the enemy, but burst will not hit them. In more of an issue regarding that, especially given that it's a large energy explosion, its activation time, and even its graphical effects, it should have a 15 ft radius, which its graphics even reach out that far.
  12. This definitely 100% needs fixed. Especially on builds that need to be able to avoid the damage in melee, Rage should definitely not have that -defense crash. I'd argue that the damage debuff is already far too much. It already has a high end crash, and it's on a set that has no aoe damage until tier 9 (which honesty they need to swap KB and FS respectively). For a set that also is only smashing damage, there is no way Rage should be the way it is now and should be returned to it's previous state, at the very least ditching the defense debuff crash.
  13. This definitely 100% needs fixed. Especially on builds that need to be able to avoid the damage in melee, Rage should definitely not have that -defense crash. I'd argue that the damage debuff is already far too much. It already has a high end crash, and it's on a set that has no aoe damage until tier 9 (which honesty they need to swap KB and FS respectively). For a set that also is only smashing damage, there is no way Rage should be the way it is now and should be returned to it's previous state, at the very least ditching the defense debuff crash.
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