Hey everyone!
I took a crack at making a Beam/TrickArrow/Mace build and would love some input/critiquing if anyone is willing.
Open to all suggestions and improvements!
This Hero build was built using Mids Reborn 3.1.1.2 https://github.com/LoadedCamel/MidsReborn
Click this DataLink to open the build!
Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Leaping Power Pool: Leadership Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mace Mastery
Hero Profile: Level 1: Single Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Rchg/+Status Protect(3), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7) Level 1: Electrified Net Arrow -- Empty(A) Level 2: Cutting Beam -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(9), OvrFrc-Dmg/End/Rech(9), OvrFrc-Acc/Dmg/End/Rech(11), AchHee-ResDeb%(11) Level 4: Ice Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(13), SprEnt-End/Rchg(13), SprEnt-Acc/Hold/End(15), SprEnt-Acc/Hold/End/Rchg(15), SprEnt-Rchg/AbsorbProc(17) Level 6: Disintegrate -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(17), SprWntBit-Acc/Dmg/EndRdx(19), SprWntBit-Acc/Dmg/Rchg(19), SprWntBit-Dmg/EndRdx/Acc/Rchg(21), SprWntBit-Rchg/SlowProc(21) Level 8: Aim -- RechRdx-I(A), RechRdx-I(23) Level 10: Upshot -- RechRdx-I(A), RechRdx-I(23), GssSynFr--Build%(50) Level 12: Lancer Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/Rchg(25), SprBlsWrt-Acc/Dmg/EndRdx(27), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(27), SprBlsWrt-Rchg/Dmg%(29) Level 14: Combat Jumping -- BlsoftheZ-ResKB(A), LucoftheG-Def/Rchg+(29), LucoftheG-Def(31), BlsoftheZ-Travel/EndRdx(31), Ksm-ToHit+(42), BlsoftheZ-Travel(43) Level 16: Assault -- EndRdx-I(A) Level 18: Penetrating Ray -- Apc-Dam%(A), Apc-Dmg/Rchg(31), Apc-Acc/Dmg/Rchg(33), Apc-Acc/Rchg(33), Apc-Dmg/EndRdx(33), FrcFdb-Rechg%(42) Level 20: Eagle Eye -- EndMod-I(A) Level 22: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg/Rchg(48), SprBlsCol-Dmg/EndRdx/Acc/Rchg(48), SprBlsCol-Rchg/HoldProc(48) Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34) Level 26: Piercing Beam -- Rgn-Dmg(A), Rgn-Dmg/Rchg(34), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(36), Rgn-Dmg/EndRdx(36), Ann-ResDeb%(46) Level 28: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(36), RedFrt-Def/EndRdx(37) Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(37), RedFrt-Def/EndRdx(37) Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/EndRdx(39), SprFrzBls-Acc/Dmg/Rchg(39), SprFrzBls-Dmg/EndRdx/Acc/Rchg(40), SprFrzBls-Rchg/ImmobProc(40) Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), RedFrt-Def(40), RedFrt-Def/EndRdx(42), DefBuff-I(50) Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A) Level 41: Oil Slick Arrow -- Artl-Acc/Dam(A), Artl-Dam/End(43), Artl-Dam/Rech(43), Artl-Acc/Dam/Rech(45), Artl-Acc/Rech/Rng(45), Artl-End/Rech/Rng(45) Level 44: Tactics -- EndRdx-I(A) Level 47: Vengeance -- ShlWal-ResDam/Re TP(A) Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50) Level 1: Defiance Level 1: Brawl -- Empty(A) Level 1: Sprint -- Clr-Stlth(A) Level 2: Rest -- Empty(A) Level 2: Swift -- Empty(A) Level 2: Hurdle -- Empty(A) Level 2: Health -- Pnc-Heal/+End(A) Level 2: Stamina -- PrfShf-End%(A) Level 49: Quick Form Level 1: Disintegrating Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 4: Ninja Run ------------