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Cix

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Posts posted by Cix

  1. Don't despair, friend!  The devs are on the case.

    On 8/27/2019 at 9:06 PM, Captain Powerhouse said:

    One thing at a time. Not promising the same changes, but the total focus animation cut was taken from a WIP energy melee revision.

    From the thread about the Patch Notes for August 27.  It's referring to the change in animation time on Dominators' Total Focus.

    • Thanks 1
  2. On 9/3/2019 at 8:58 PM, Silvanthis said:

    Anyone have an IO build for this? Sounds like a really fun build!

     Unfortunately, I would need to do a lot more experimenting with IOs before I'd be comfortable giving build advice beyond "recharge is good."  I also looked through this forum and didn't see a build.  I'm really sorry.

  3. 7 hours ago, Shazzie said:

    Back during Ye Olde Days, I had wanted to make a Sonic Corruptor, but the Sonic sound effects were migraine-triggering. Fortunately another player was willing to modify them, and I wound up with a set of less painful Sonic sounds. I really need to check and see if I'm still bothered by Sonic, and if so, if those sound files will work now (I still have those, and a few other modifications saved). That was the only one I wanted, but was absolutely unable, to play due to sound effects. There's a few others with sounds that annoy me, but those Sonic ones would have me shut off the game because my day was shot.

     

    Oddly enough, the Sonic Resonance visuals cause migraines for me.  Electric Armor and Electric Control's Conductive Aura as well.  I assume it's related to the speed of the pulses.  Electric Melee and Blast are fine, though.  It's a shame, I really wanted to play an Electric Control sapper.

  4. Correct me if I'm wrong--it has been a while--but doesn't the Medic have shorter range than the other Soldiers?  He definitely should not be the one sticking his neck out.  I really really really want to remove brawl from all ranged pets, so that could also save him from getting squashed more than the others.

  5. On 5/22/2019 at 5:31 AM, Chrome_Enigma said:

    New player here, missed the boat first time around but enjoying it so far

     

    Gone for a Gravity/Thorns Dominator and I want to love it but I just feel so weak. Things take a long time to kill, especially if my CC misses (how the hell does gravity miss anyway??) and if I get outnumbered I get rekt almost immediately

     

    Thinking of restarting as a Villain but is it worth sticking to this power combo or are they both too weak to be rolling with? Haven't seen either one mentioned anywhere

     

    I'm not really familiar with */Thorns, but Gravity can be awesome.  It's tricky, though, especially in the early levels.  Like all doms, it really shines once you hit the 30s and finally start having enough slots to go around.

  6. I've Googled and looked through the Guides forum, but it's quite possible I missed it.

     

    Is there a chart or spreadsheet somewhere detailing the archetype modifiers?  For example, Dominators have a 1.75 melee modifier and Masterminds have a 0.65 support modifier.  I'm pretty sure those aren't the actual numbers.

  7. It's better now than it was, but at launch the early levels of CoV were nasty.  You started on Mercy Island then the second(?) mission required you to cross this whole hostile zone with confusing terrain and no travel power.  Snakes are tough solo, but adding bosses when teaming made them able to chew up low-level characters a few at a time.  They have a toxic cone attack, and toxic protection is thin at that level.

     

    Then there's Arachnos.  They're pains in the ass at all levels.  They have a variety of nasty attacks and strong resistances to common damage.  Working for them is even worse.  They're arrogant and disdainful.

     

    Finally, there's a whole lot of writing that tells me how my character thinks and acts.  "You slick back your hair and get ready to go to work."  Homie I don't even have hair.  One of there worst things is that they like to hand you the Stupid Ball.  Golly it's a shame your character couldn't tell they were being used/manipulated when you--the player--knew it from the start.

     

    I played there a lot when several archetypes were redside only, so I'm not only salty, I'm burned out.

    • Haha 1
  8. This is so cool.  I wonder how this will influence forum goers.  Will people go try the oddball sets, or decide everyone else is onto something?

     

    Also...I may be addicted to Dominators.  I really thought they would be less common than Stalkers, given they take a bit more finesse at the beginning.  Do these stats include characters made in the past couple weeks?  The August 27th patch gave some doms a lot of love.

     

    Third thing, Ice powers in general seem to be somewhat unpopular compared to other sets, especially Ice Armor and Ice Melee.  Is that indicative of its being out of balance?  Maybe people don't like the graphics.  I know I can't find a look for Glacial Armor that I don't hate even with minimal FX.

  9. I'll add my opinions on Energy Assault as well. 

    Disclaimers: 1. My dominators are happy in melee, so I can't speak to Energy as a ranged set.  2.  I'm pro-knockback which is a little controversial.

    Energy got a lot of tweaks with the most recent patch, so you may want to refer to the Patch Notes for August 27.

     

    Energy Bolt - eh.  It's there, you gotta take it, so throw some slots in there while you level and move the slots elsewhere later if you need to.

     

    Bone Smasher - pretty lights, satisfying *thwimp*.  I dig it.  It got buffed a bit in the patch, which I'll talk about when I'm talking about Total Focus.

     

    Power Push - I love it.  The swirly lights are pretty, and the knockback is a plus for me.  Early on, when you still have to juggle the enemies a bit, sending one flying while you get things under control is    handy.  I especially like knocking enemies off ledges.  After they're done ragdolling, they still need to get back up to you.  If you're on a team, aim so the bad guys end up someplace convenient.  Don't make your melee and Kinetics friends sad.  Used with your controls, it's a single target blast with nothing special.

     

    Power Blast - this one comes during a period when you're trying to get your core powers, Hasten, and a travel power.  By the time I have some room to grab this, I already have Propel and Power Push, so I've never found it useful.  I just don't need another single target attack.

     

    Power Up (formerly Power Boost) - offers a nice bit of damage enhancement, but the real plus is that it makes all of your control effects stronger.  Gravity/Energy can load up a stupid amount of hold magnitude in a very short amount of time, and this is part of that.  If you want to show off, you can hit Domination > Power Up > Gravity Distortion > Gravity Distortion Field > have Singularity do its thing > Burnout from the Speed power pool > do it all again.  It also applies to knockback, so either have your target controlled or pay attention to where you're aiming your blasts.

     

    Whirling Hands - the only AoE in Energy.  Got a nice buff with the patch, which I'll talk about with Total Focus.  Still pretty swirly hands.

     

    Total Focus - *weeeTHUUMP*.  Makes lizard brain happy.  With the patch, the animation is significantly faster.  It guarantees Energy Focus, which means your next Whirling Hands, Power Burst, or Bone Smasher does a chunk of extra damage.  It makes a real difference with Whirling Hands.  I used to skip Whirling hands, but this has made it worth taking for me.

     

    Sniper Blast - this one acts a lot differently after the patch, so I'm less familiar with it.  Basically, it hits really hard if you are out of combat when you start it.  In combat, there's a ring around it that indicates that it has become instant cast.  The more +ToHit you have, the more damage it does in its quick form (capping at 22% ToHit).  Keep in mind ToHit is different than Accuracy, so it's something you have to go out of your way to achieve.  At level thirty five when it unlocks, I have no desire to start a fight with a single-target attack, so I've only used it as a blast power.  As a quick power without the ToHit bonus, it's a really endurance intensive hard-hitting single-target blast with knockback.  I think you can do some fun things with IO sets specifically for snipes.

     

    Power Burst - just a heavy hitting blast with knockback.  It benefits from the Energy Focus mechanic, so its damage is very nice.

     

    • Like 1
  10. Crush is useful for enemies with the Purple Triangles (Ozryk here on the forums taught me that).  They can't chew on your face if they can't reach it.  Crushing Field has a pretty hefty endurance cost and can get you a lot of unwanted aggro in groups.  Some people grab it to keep Wormholed enemies from stumbling around.

     

    Dimension Shift is definitely more trouble than it's worth to me.  It's finicky to place and has the problems you mentioned.  I tried it out as a panic button, but I used it so rarely I respecced out of it pretty quickly.

     

    I tend to take Super Speed and Stealth together to be able to stealth missions while solo.  Of course, that can be done with IOs when you start slotting those.  Specifically, you can put a +Stealth IO in travel powers, including Sprint.  Stealthing into an enemy group with Singularity out ensures the pet takes the initial aggro/alpha strike.  Stealth also gives you a place to stick a Luck of the Gambler recharge enhancement to help with permadom.

     

    Permadom means Domination recharges before it wears off, allowing it to be on all the time.  This is achieved through slotting IO sets with global recharge reductions as set bonuses.  The Luck of the Gambler IO I mentioned is one of the enhancements that can help with that.

     

    Singularity can take a beating.  It's also nice to have another hold source to stack magnitude.  I'm still working out the best way to slot it myself.

     

    If you're only using Sorcery for the travel power, you might consider the Flight pool instead.  Hover can keep you pretty safe when combined with the -fly in your control powers.  It's also another place to stick a LotG.  Another popular choice is Combat Jumping from the Leaping Pool.  It uses very little endurance and adds a small amount of defense to all attacks as well as resistance to immobilize.

     

    Many folks prefer ancillary pools with defense armors as opposed to resistance armors like those found in Primal Forces and Fire Mastery.  The idea is that by not being hit at all, you avoid secondary effects like the reduction in your chance to hit that comes from most dark energy damage.  I think Dominators have kind a low hitpoint cap (someone please correct me if I'm wrong), so even with resistance, getting hit hurts.

    • Like 1
  11. 15 minutes ago, Kistulot said:

    There's also "it'd be great if some powersets didn't constantly mean "welp, guess playing kin today sucks"

    I mean...yeah?  The whole point of having so many character options is to allow player choice.  If your powerset meshes poorly with another player's, then you can either find the synergy or find another team.  Fundamentally altering everyone's playstyle should not be taken lightly.

    • Like 1
  12. 18 hours ago, Zolgar said:

    Some people don't want kb at all, preferring the tighter control of knockdown. This is 100% as valid as those who want all the kb, or some of the kb.

     

    The potential issue here is that there's a whole lot going on under the hood.  Powers are balanced with soft controls like knockback and knockdown in mind.  Being able to completely alter a set's function is a dangerous path.  I'm actually kind of stunned Bonfire hasn't been rebalanced.

     

    18 hours ago, Kistulot said:

    I would love one slot being good for everything. I really want an energy blast toon that is just kd, not kb, but that means each power needs that slotted... and that's no good 😕

     

    Then there's Cottage Rule stuff.  A person who logs off on an energy/energy blaster expects the powers to work the same the next morning.  If they had an Overwhelming Force proc slotted in Nova, they're going to be pretty ticked when Power Thrust doesn't knock a guy out of their face.

    • Like 1
  13. 1 hour ago, William Valence said:

    Doesn't look like that's what they did.

     

    The Power up changes, from what it appears, were made to the three sets that have Power Boost instead of build up. It looks to work like a super Power Build Up. The animations I'm not entirely sure on. The only animation change I see is the 2.5s animation for TF and I'm not sure what animation that would actually be.

     

    Unless there's a different change to Energy assault I'm missing.

    I think they're referring to the changes to Total Focus, Bone Smasher, and Whirling Hands.

     

    From the Patch Notes:

      "Total Focus: Cast time shortened from 3.30 to 2.50 seconds.

      New special mechanic. Most single target attacks have a 20% chance of granting Energy Focus mode. Hitting a foe with Total Focus will always grant Energy Focus mode.

      While in this mode, Whirling Hands will inflict a large amount of bonus damage. Power Burst will do some bonus damage.

      The mode will be removed if a power with bonus is used."

     

    I've played around with it on my Grav/En.  It definitely makes Whirling Hands worthwhile.  It does require a bit of a change to the combat flow, though.  It may not appeal to those who just want to smash with glowy hands.

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  14. On 8/23/2019 at 4:58 PM, Tahliah said:

    Easy side switching with Null the Gull, being able to run tfs with any number of people (even solo), free base everything, being able to invite alts to sg via a command, P2W vendors with all the goodies we used to earn over time and for paid subs, no more side-kicking lunacy, all costume items accessible at toon creation, easy ways to get ouro (though I do still like to run the Midnighter's arc for old time's sake), vet levels, and about a bazillion other things.

     

     

     

    There's an easier way to get to Ouro on Homecoming?  I always dread the Faultline arc and am even getting a little tired of Marshall Brass.  Note that I am so pathologically shy that I can't bring myself to ask for an Ouroboros portal in Broadcast.

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