Mezmera
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Mezmera last won the day on March 10 2023
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When they upped the rewards for Aeon I was able to put together pug Aeons a lot more frequently, calling barriers through chat with a few people I trusted on Incan and getting them done in 50ish minutes, this was before anyone had much experience. Lots of these pugs ended up joining in to form these "toxic" discords. Discord allows for better coordination of events and in game play and to be able to hold someone slacking off to account better than someone you just pick up from LFG. If there wasn't the juicy carrot added these communities wouldn't have sprung up as they had.
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I can run a 4star Aeon or Lady Grey in the time it takes to build a league and enough level shifts to be ready to take on the Minotaur. Are you telling me the rewards from Labyrinth are anywhere as good as 30 Aethers, tons of Merits, Incarnate Salvage, AND a chance at a unique 400 mil enhancement? Or how quickly you can run a Tinpex or log in to mooch a Hamidon?
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Honestly I think it's the non unique rewards holding it back after the initial shine has worn off. You would hardly see anyone run a 4star Aeon until they added all those PAPs and adjusted the rewards. Which if I wanted those kinds of rewards atm I'd rather run one of those or a Apex/Tin Mage. Not everyone cares much for badges or costume overlays. I still think there should have been a new event enhancement set some kind of universal damage or a universal armor set that you could only get through redeeming labyrinth merits for kills to a vendor there. It was neat the one time I went, there's better things to do with my time in game.
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Focused Feedback: New Badges, Accolades, & Powers
Mezmera replied to The Curator's topic in [Open Beta] Focused Feedback
Having just run the remaining villain SF's I needed for this badge on a few characters I must say I like the intent of this. The two SF's I like the least combined are no worse than running a Synapse. I think this'll be a good way to get more participation in villain stuff and would prefer the hero accolade equivalent to be more tedious to do. Both sides have their easier paths for certain accolades, this one should be easier for villains imo. Plus these SF's are plain more fun to do. -
Focused Feedback: New Badges, Accolades, & Powers
Mezmera replied to The Curator's topic in [Open Beta] Focused Feedback
One other thing about Sheer Willpower. Its usefulness seems overly skewed towards squishies less so Doms. I know Megalomaniac is skewed more towards control but most any AT has access to a hold. Unless there's some kind of gimmick baked in like tp protection against teleswaps or something I can't see half my roster of characters wanting to bother with this one. -
Focused Feedback: The Labyrinth of Fog
Mezmera replied to The Curator's topic in [Open Beta] Focused Feedback
This seems much more layered and complex than anything thrown at us, even Hamidon is old hat by now. Most of the other raid stuff rewards the multipurpose enhancements but there's already a glut of those kinds of rewards already. I'd like to see a new event enhancement set along the lines of SBB but a set that is really good. That would seem like a good reward for something that sounds awful tough. I'm all for fun but it'd be even more fun if there's neat stuff dropping from this. Hopefully those are the things not detailed yet. -
Focused Feedback: New Badges, Accolades, & Powers
Mezmera replied to The Curator's topic in [Open Beta] Focused Feedback
Yeah I don't think I disagree here. If you're looking at the other click accolades they are all quite powerful in what they bring. A 60s duration large breakfree I could see maybe being too good. Maybe it could be the instant breakfree with 30s duration then the accolade has a 15min recharge. Seems cool but then looking at Demonic, Megalo and Gaes its kind of meh in comparison. -
Focused Feedback: New Badges, Accolades, & Powers
Mezmera replied to The Curator's topic in [Open Beta] Focused Feedback
The TP one is a pretty unique looking accolade to entice people over to goldside. I'm trying to think of what HM's and where else it might be useful in general, seems like it would be. Just wonder what "unable to activate in certain missions" means, if that means any of the HM content then it kind of defeats a lot of the reason for getting it. Sheer Willpower looks like a real neat addition to accolade powers. Its cute there's now a Villain Strike Force Commander to get this one. I like three of those SFs, just not Silver Mantis or Renault so much but all in all I'd much rather run through these SFs than all of the Hero TFs for TF Commander. I like the looks of these. Not sure we need any more Accolades awarded from red or blue side beyond this. Hopefully some other cool ones being thought up are being held back for goldside to entice people over there maybe alongside other fresh stuff coming. Good stuff! -
Victoria Secret Love started following Mezmera
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I bet all of the doms wouldn't even need to use Gaes. Everything built for recharge and having Ageless is more the difference maker. Offensive Amp being allowed is more of the thing you may want to limit. Normally there's no way in hell I'm not slotting some kind of accuracy into my attacks but being able to hit at 95% on everything you can just slot straight damage and procs. And Daggers sure that'll knock off about 5-8s. The doms submitted were all pretty legit though. Take Gaes, Daggers and all the other Temp buffs away and you would still see 40-50s runs.
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Honestly I'd like to see them rework those dom ATOs. The set with the +damage one should slot for damage and be allowed in assaults and redo the other trash set to not be so trash and have that be the good one for controls.
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Farewell Naomi, and thanks for the great costume updates!
Mezmera replied to Glacier Peak's topic in General Discussion
The costume stuff this last update was my favorite part of the update. Thanks for all of the things you had a hand in! -
The -res procs and -res in general is a very big ability to hit hard targets with. But if you're able to simulate some of that -res by way of the Poison Mace then it kind of opens the door for more straight forward damaging assaults. Although it is tough for Nrg not having a good pbaoe to make good use of the pvp -res proc. Getting that one to fire consistently on the pylon would be the tricky part and would be cause for the many variations of times. Plus having Build Up is a nice ability when you're not wanting to add control duration into the mix. As far as aoe goes that's why I love Soul Mastery so much. There's no aoe powers in the regular assaults that come with access to this many great powers. I hard focus the best ST powerset I can get which to me feels like Nrg and then augment any aoe I lack through Soul.
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Yeah I didn't know Envenomed Blades carried over to pets. That's a pretty strong ability to add on to all those pets. I would have thought the extra damage only affected your powers like Fire's extra damage ability. Its fun to see all of the extra quirks in other assaults. If I was looking at straight DPA I'd have thought hands down Nrg would run away with it, I still think it's one of the better ones to transition to regular gameplay. But it's interesting to see powers that can add extra layers from other assaults.
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Yeah the constant spamming of the caltrops along with ripper being a nice spot for the gladiator -res which I didn't have much of a way to work in shows. Got mine to 38s a few times but thorns has more versatility with getting good value from the pvp proc and having a Build Up power you can slot a Gaussians. Illusion/?/Mace w/Enflame is the way to go. Good show.
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Focused Feedback: Various Power Updates
Mezmera replied to The Curator's topic in [Open Beta] Focused Feedback
I agree about the new TK offering a bit more to Mind in terms of fun and function. Sure it's too bad to lose the stacking mag for boss fights but having a soft control that does all of this gives Mind something fresh to play with. All in all the new TK seems good to push through. Any later adjustments to it could come by way of adjustments to the splash damage if it's determined to be a little low, but there is lots it can do. I'd still like to see controllers get the containment damage from landing the mass levitate though.