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Mezmera

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Mezmera last won the day on March 10 2023

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  1. An aoe confuse of 16 targets you can have recharge in 15s is a ridiculously broken power. Moreso than the current state of nukes. Between how fast Seeds recharged and procing Creepers soaking aggro, if there was any, Plant players would hardly ever see any fire come their way. It's bad habit forming to rely on two ridiculously broken powers. Its not unlike how Mind Control was with Mass Confusion having a much faster recharge and the old TK before the IO system and even those powers weren't as broken as what Plant gets to put out in two powers. Plant players can adapt just like Mind players had to, the good thing is that it took forever for the other MC powers to get massaged into form, Plant gets theirs from the jump. This still looks like a S tier set to me. And hey who knows maybe now that they have confuses more in line with what they want we can see some reverting of the ridiculous amount of mag it takes to confuse things on those pesky 4stars. (Maybe they can even throw in some 'targets dont take damage unless controlled' on top)
  2. They literally nerfed confuses on 4* content because the devs saw how well a Plant dommie performed in one. Heck to get people their dummies I used to lead lots of runs on my Mind dom with the more sensibly OP Mass Confusion. They punished any control with a confuse all because of one outlier power. Between how fast Seeds of Confusion recharged and how Creepers were with proccing a Plant dom could run interference and there was so little the NPCs could do to counteract. The best aoe hard control you can get that just so happens to have a 15s recharge is a little bit OP. Seeds needs to be fixed so they don't have the excuse to keep making content hard on control.
  3. Simple fix just delete the power. You can blame Bob though let the Plant players keep their staplers, we don't want them migrating over to Fire control.
  4. Blasters have higher base and capped HP, they have been given good survival abilities in their secondaries including some of their own mez protection, Blaster nukes are currently the best CC in the game. Maybe in the olden days of live I'd have agreed with some skill they were the lesser risky unarmored class but not the current state.
  5. This page does a lot for control ATs. Pretty much everything is gravy for controls. Adaptive Recharge is a great idea for aoe controls. The Controller inherent being altered to allow pets to be managed better. Then Deep Sleep seems to be a well done soft control. There's a few things left I'd like to see for future alterations to finish off specifically control ATs: With Adaptive Recharge any procs in that power are a waste but some procs are necessary for certain bonuses like the Contagious Confusion proc or the Unbreakable proc in aoe holds. I'd like to see it where in a power with Adaptive Recharge if you have 4+ of a set in that power the proc fire rates scale up higher so there can be some slight adjustment so procs don't feel outright useless in these powers like they now do. For example the Contagious proc was a nice extra layering for more confuse in Mass Confusion but now it'll only hit like 2 targets, if you have the full set in there it's a shame you don't get some extra accounting for that. Another thing with Adaptive Recharge is that now some ST controls are becoming less than redundant when all you need to do is hit your aoe hold to stop the 3-5 targets on you rather than targeting them individually and holding each one. I'd like to see the control AT have their ST hold get some kind of universal debuff like say a -10% resistance on target since these are powers you're typically stuck taking anyways. This'll give some more want to use the ST holds over the aoe holds that now have similar recharge with Adaptive. One more thing a little lower on the list I'd like to see is that since Controllers got their nice alteration to their inherent to allow for direct control of pets maybe Dominators instead of any direct control over pets which now a lot are asking for we can maybe see them get some kind of damage modifier increase, at least melee. They are blaster-lite with a good deal more risk to play and so rather than altering hp caps and the like I think a damage modifier increase would appease most wanting to play this unarmored class. Anyways good stuff with this page so far. It feels like control ATs are almost where they should be.
  6. Slotting the power for mez increases the mag rather than duration which is a quite good use for that. I slotted the 6 purple confuse set to get that 5% ranged defense to add on to the armor. Proc's wont fire well in this so if you have the slots I'd do the confuse set.
  7. So Plant is doing quite well then is your summation eh? Even my Mind dom has trouble with Cims.
  8. I find it peculiar to test control sets against critters with a vicious amount of control resistance like those you find in an ITF when those Cimerrorans use Shout. The only good controls on a regular ITF run were slows and knockup. If you're looking to test your survivability for when controls fail then sure ITF is a way to go. Otherwise how about testing Plant control on some of the new arcs there's a diverse group of targets to test on in them. Edit: This is done in jest I know Apollo, I'm using this to encourage better test structure
  9. Mass Confusion is borderline OP already I would never want them to alter it. Giving it Adaptive Recharge, an endurance reduction and reverted the accuracy feels like I'm gorging on too much cake. Can't imagine what it must feel like to be disappointed to have a similar power with objectively better stats.
  10. Give the Plant players what they are asking for. 16 targets with 240s recharge with Adaptive Recharge seeing how they think it's cool to have Mind Control's best ability at t5. Though seeing how the power does allow you to sprinkle in some damage doing so more frequently would be preferred I'd think. 10 targets with a 90s recharge along with a smattering of damage and Adaptive Recharge sounds so much better than Mind Control's signature power. How about you meet them in the middle 8 targets at 120s and Adaptive Recharge should be the equivalent if you were looking to shave some recharge for more usage.
  11. Yes Adaptive Recharge is a buff to aoe controls for certain. When you're down to 3-5 targets some boss level you'll want to get them under control fast. Rather than targeting each one individually you can now just hit them all in one fell swoop to catch them all then go about your business of clearing them, imagine the time that saves targeting and animations for each ST control on top of saving your bacon. Then that aoe control will be recharged easily before you get done with those stragglers. It makes aoe controls highly versatile. Yes the procs are getting nerfed in aoe holds sadly but Adaptive allows for tons better usage of the power for what it is intended to be used for. I ended up stripping my aoe hold down to the 5 purples, if the proc fires cool. I do think though this'll make you look at your ST controls sideways now because they mostly will be used as set mules since you have to take some of them. Maybe at a later time the devs can alter some of the ST controls so they don't feel as redundant as they now do.
  12. Yeah I'd never play a Sentinel so I was kind of alluding to the Tanks, Brutes and Scrappers of the world. But sure I'd advocate that small +absorb for Sents as well.
  13. Gave this a go on a Stalker. Neat set it feels very Bio-Lite. The similar powers you may want to proc on Bio have Adaptive Recharge on Psi so that kind of limits the power to a set mule instead. Aura of Insanity is a novel if not crazy idea. I slotted mine for confuse and it does that job well but it is annoying to see targets run off from the fear component. My biggest gripe would actually be from the Memento Mori specifically to Stalkers. I think the +HP portion is a novel idea for the other ATs but on Stalkers with their 400 hp less cap than Scrappers for example I know I have to be getting much less out of the unique aspect of it. The power feels like Parasitic Aura with a few nuanced alterations but at least with PA that extra +absorb feels like you're getting good use on all the ATs. Maybe the Stalker version can get some small +absorb as well since at 1700 hp built in I never see myself less than the 2088 cap whenever I use Memento.
  14. That's true only being able to slot a few confuse dmg procs doesn't outweigh slotting it with the purple set.
  15. Gave this another go. I respec'd back in the Glittering Column, it did feel like a distraction opener and mid fight refresh, decent little semi-situational power I'll give the -tohitt suggestion a try. Fighting those new Blackwing +4x8 Pyro actually felt like I was clearing the mobs a little faster than my Mind dom with the primary being different but pretty much everything else matching. That's pretty impressive considering I haven't trained the best deployment of the CC powers quite yet. Although it does feel a lot looser and a good deal less safer than my Mind dom which is a fine tradeoff, also those new Blackwing are rough too. I do still think it may use a little bit too much endurance otherwise yeah it feels good to play. I also agree about the ranged aoe hold fx it looks funny superman punching the ground when the targets are far away and seems more appropriate if the targets are surrounding you. All in all yeah this is cool I'd play it.
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