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/Regen - what def/res/reg values are "ideal"?


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Posted

Yeah, I know "ideal" is subjective. Just wanting to get a feel for whether I'm on the right track with my guy. Without incarnates, my current planned build hits:

 

image.png.283805cd33518d0e0823ecdaae7f3200.png

 

Should these be viable for endgame play? I can post a full build if wanted.

@Cutter

 

So many alts, so little time...

Posted (edited)

Even without seeing the rest of the build, my gut reaction is you're probably over thinking it.  Sentinels don't play like Brutes/Scrappers so the defenses part isn't nearly as big a deal as it is for melee.  The absorb shield for Sentinels is quite good.   Hover blasting also makes /Regen pretty safe since you can reduce or remove melee threats. 

Also, 62.5% recharge without Hasten is pretty low.  Then again, my bias on building /Regen is to embrace some of the glass cannon/twitchy gameplay aspect.  I'm also a little behind the times in having a preference for recharge in my /Regen (by extension Bio Armor too).  You could make up recharge a bit with Ageless Incarnate, but Barrier is a good idea too.  Barrier will make you indestructible for a short duration but its lowest ranking is still around 5% defense/resistance. 

I've solo'ed content comfortably with less defenses at +2/x8 and had to be on my toes with Reconstruction/Second Wind on +4/x8.  That was paired with Dark Blast though so the to hit debuffs helped a lot.  I have teamed with a Psychic/Regen with far less defense and she survived in +4/x8 just fine without any Incarnates slotted.  Hell, she was last woman standing a few times alongside my Sentinel. 

So, all that said, what "endgame play" concerns you?

Also, to answer the question of what is "ideal" is also going to be linked to what is "ideal" on offense.  As in, you push defense as high as practical without compromising the offensive output of the primary.  That can get complicated since it involves a deeper dive discussion into slotting in general but especially your damage powers.  Some offensive primaries have a lot of slotting potential for extra damage via procs and some don't.  So that will depend on how comfortable you are with complete (or nearly complete) sets for their bonuses vs adding multiple damage procs if available for your powers.  That can be very much the opposite end of the min/max spectrum to building for very high defenses.  Basically, each slot potentially presents an opportunity cost associated with it, and your build will develop based on how much value you place on various traits.  Probably doesn't help saying any of that, but it is how I approach building all characters.

Edited by oldskool
Posted

Thanks Oldskool, and yeah you're prolly right in that I am overthinking it. The dangers of downtime at work!

 

With regard to slotting, I've been chasing set bonii for defensive buffs, only including procs where they are in the set I'm using anyway. Posting the build in case you or others want to give it a good old fashioned teardown and redo.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Splash Damage: Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx(50), Pnc-Heal/+End(50)
Level 2: Water Burst -- OppStr-Acc/Dmg(A), OppStr-Acc/Dmg/EndRdx(3), OppStr-Acc/Dmg/Rchg(7), OppStr-Acc/Dmg/EndRdx/Rchg(13), OppStr-Rchg/+Opportunity(25), OppStr-Dmg/Rchg(40)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)
Level 6: Hydro Blast -- SntWar-Acc/Dmg(A), SntWar-Acc/Dmg/EndRdx(7), SntWar-Acc/Dmg/Rchg(9), SntWar-Acc/Dmg/EndRdx/Rchg(17), SntWar-Rchg/+Absord(31), SntWar-Dmg/Rchg(43)
Level 8: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(46)
Level 10: Instant Regeneration -- Prv-Heal/EndRdx(A), Prv-Heal(11), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(21), Prv-Absorb%(37), Prv-EndRdx/Rchg(39)
Level 12: Whirlpool -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx/Rchg(23), Ann-ResDeb%(31)
Level 14: Reconstruction -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(23)
Level 16: Hover -- LucoftheG-Rchg+(A)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(40)
Level 20: Integration -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(37), Prv-Heal/Rchg(39)
Level 22: Dismiss Pain -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(36)
Level 24: Fly -- Frb-Stlth(A)
Level 26: Steam Spray -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(27), Ann-Acc/Dmg/Rchg(27), Ann-Acc/Dmg/EndRdx/Rchg(29), Ann-ResDeb%(29), Ann-Dmg/Rchg(40)
Level 28: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46)
Level 30: Kick -- Empty(A)
Level 32: Geyser -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(34), Ann-Dmg/Rchg(34)
Level 35: Stealth -- LucoftheG-Rchg+(A)
Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), ShlWal-ResDam/Re TP(43)
Level 44: Afterburner -- LucoftheG-Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon
------------

 

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@Cutter

 

So many alts, so little time...

Posted
  On 9/10/2019 at 6:45 PM, Cutter said:

With regard to slotting, I've been chasing set bonii for defensive buffs, only including procs where they are in the set I'm using anyway.

Expand  

Totally understandable.  Also, thanks for sharing the build so I can see how it all meshes together!

Now some of the choices make a little more sense.  I also want to say that getting to 33% ranged defense is pretty impressive and you have Hover to play keep away from melee.  That's in addition to the controls from Water. 

I'll tinker with some ideas and see what I come up with.  I will say, I happen to like running Sentinel's Ward in Water Burst and Opportunity Strikes in Whirlpool.  Since you're not using purples, I won't either, and I'll see what shifting around slots/sets gets.  Anyway, what you have looks good at first glance and so I'm not thinking that anything I do is going to be a dramatic change. 

Posted (edited)

I've posted a build below that should give you a few quality of life changes. The overall numbers aren't too different but you pick up a bit of range defense, a lot more recharge, lower end/sec, and higher recovery.

 

The only other thing I would recommend is picking which you prefer, aqua bolt or hydro blast, and dropping the other for dehydrate. I'd suggest dropping aqua bolt but the choice is yours.

 

Regen is tough to build for endgame as it has no defense and very little resistance baked in. So I would definitely recommend barrier when you get to incarnates, at its worst it gives 5% def all which would put you very close to the ranged def soft cap of 45% which is all you need as a hover blaster. It also has a ton of resistances which certainly wont hurt.

 

  Reveal hidden contents
  • (A) Flight Speed IO
  • (A) Panacea - +Hit Points/Endurance
  • (A) Jumping IO
  • (A) Performance Shifter - Chance for +End

Level 1: Opportunity 
------------

 

Edited by Knottewe
  • Like 2
Posted

Cool, thanks! I'll have a look and see what I can do with this. My Sent is L37 currently and slotted as built,, so changes might end up being a 50 respec (which I planned on doing anyway as matter of course).

@Cutter

 

So many alts, so little time...

Posted (edited)

So @Knottewe has a version pretty much along what I had in mind.  However, I'd swap the IOs and number of slots in Whirlpool and Geyser.  Whirlpool can be rotational and due to its long base recharge has a good chance to grant you an opportunity burst each time.  At least, that has been my experience.  Geyser works too, but I like Force Feedback in there if I can get it.  

So instead of me just flipping two powers, I am sharing two other variants.  Both of these are essentially the same but one uses more expensive rare IOs than the other.  The first one is a little more proc oriented for damage at the cost of defense.  This build actually has more defense than my Dark/Regen which has about 19% to the 3 positionals.  The to hit buffs help a lot though, but I said I like to lean into the glass cannon-ness.  

Oh yeah, and I added Second Wind.  It does have a long cooldown, but it is another heal.  It also scales in strength with how low your health is.  I kinda like it, but to each their own.  

 

  Reveal hidden contents

 

 

And some IO swapping for more recharge intensive sets.  Both would use Musculature Core for the Alpha.  

 

  Reveal hidden contents

 

Edited by oldskool
  • Like 2
Posted

Thanks, these look good too! Plenty of options between your and @Knottewes' builds. I'm especially intrigued by both of you suggesting the addition of Dehydrate. I'd not considered it because all I do is heal, but if it's going to be a heavier hitting attack that still works in whatever chain I can come up with, it definitely seems worth it. Just gotta decide which opportunity trigger to drop...

 

Lots to think about!

@Cutter

 

So many alts, so little time...

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