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/Regen - what def/res/reg values are "ideal"?


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Posted

Yeah, I know "ideal" is subjective. Just wanting to get a feel for whether I'm on the right track with my guy. Without incarnates, my current planned build hits:

 

image.png.283805cd33518d0e0823ecdaae7f3200.png

 

Should these be viable for endgame play? I can post a full build if wanted.

@Cutter

 

So many alts, so little time...

Posted (edited)

Even without seeing the rest of the build, my gut reaction is you're probably over thinking it.  Sentinels don't play like Brutes/Scrappers so the defenses part isn't nearly as big a deal as it is for melee.  The absorb shield for Sentinels is quite good.   Hover blasting also makes /Regen pretty safe since you can reduce or remove melee threats. 

Also, 62.5% recharge without Hasten is pretty low.  Then again, my bias on building /Regen is to embrace some of the glass cannon/twitchy gameplay aspect.  I'm also a little behind the times in having a preference for recharge in my /Regen (by extension Bio Armor too).  You could make up recharge a bit with Ageless Incarnate, but Barrier is a good idea too.  Barrier will make you indestructible for a short duration but its lowest ranking is still around 5% defense/resistance. 

I've solo'ed content comfortably with less defenses at +2/x8 and had to be on my toes with Reconstruction/Second Wind on +4/x8.  That was paired with Dark Blast though so the to hit debuffs helped a lot.  I have teamed with a Psychic/Regen with far less defense and she survived in +4/x8 just fine without any Incarnates slotted.  Hell, she was last woman standing a few times alongside my Sentinel. 

So, all that said, what "endgame play" concerns you?

Also, to answer the question of what is "ideal" is also going to be linked to what is "ideal" on offense.  As in, you push defense as high as practical without compromising the offensive output of the primary.  That can get complicated since it involves a deeper dive discussion into slotting in general but especially your damage powers.  Some offensive primaries have a lot of slotting potential for extra damage via procs and some don't.  So that will depend on how comfortable you are with complete (or nearly complete) sets for their bonuses vs adding multiple damage procs if available for your powers.  That can be very much the opposite end of the min/max spectrum to building for very high defenses.  Basically, each slot potentially presents an opportunity cost associated with it, and your build will develop based on how much value you place on various traits.  Probably doesn't help saying any of that, but it is how I approach building all characters.

Edited by oldskool
Posted

Thanks Oldskool, and yeah you're prolly right in that I am overthinking it. The dangers of downtime at work!

 

With regard to slotting, I've been chasing set bonii for defensive buffs, only including procs where they are in the set I'm using anyway. Posting the build in case you or others want to give it a good old fashioned teardown and redo.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Splash Damage: Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership

Hero Profile:
Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(43)
Level 1: Fast Healing -- NmnCnv-Heal(A), NmnCnv-Heal/Rchg(37), NmnCnv-Heal/EndRdx(50), Pnc-Heal/+End(50)
Level 2: Water Burst -- OppStr-Acc/Dmg(A), OppStr-Acc/Dmg/EndRdx(3), OppStr-Acc/Dmg/Rchg(7), OppStr-Acc/Dmg/EndRdx/Rchg(13), OppStr-Rchg/+Opportunity(25), OppStr-Dmg/Rchg(40)
Level 4: Quick Recovery -- PrfShf-End%(A), PrfShf-EndMod(5), EndMod-I(5)
Level 6: Hydro Blast -- SntWar-Acc/Dmg(A), SntWar-Acc/Dmg/EndRdx(7), SntWar-Acc/Dmg/Rchg(9), SntWar-Acc/Dmg/EndRdx/Rchg(17), SntWar-Rchg/+Absord(31), SntWar-Dmg/Rchg(43)
Level 8: Tidal Forces -- GssSynFr--Build%(A), GssSynFr--ToHit/Rchg(45), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit(46), GssSynFr--ToHit/EndRdx(46)
Level 10: Instant Regeneration -- Prv-Heal/EndRdx(A), Prv-Heal(11), Prv-Heal/Rchg/EndRdx(11), Prv-Heal/Rchg(21), Prv-Absorb%(37), Prv-EndRdx/Rchg(39)
Level 12: Whirlpool -- Ann-Dmg/Rchg(A), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx/Rchg(23), Ann-ResDeb%(31)
Level 14: Reconstruction -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/Rchg(15), Prv-Heal/EndRdx(15), Prv-Heal(23)
Level 16: Hover -- LucoftheG-Rchg+(A)
Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(40)
Level 20: Integration -- Prv-Heal/EndRdx(A), Prv-Heal/Rchg/EndRdx(34), Prv-Heal(37), Prv-Heal/Rchg(39)
Level 22: Dismiss Pain -- NmnCnv-Heal(A), NmnCnv-Heal/EndRdx(36)
Level 24: Fly -- Frb-Stlth(A)
Level 26: Steam Spray -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(27), Ann-Acc/Dmg/Rchg(27), Ann-Acc/Dmg/EndRdx/Rchg(29), Ann-ResDeb%(29), Ann-Dmg/Rchg(40)
Level 28: Resilience -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46)
Level 30: Kick -- Empty(A)
Level 32: Geyser -- Ann-Acc/Dmg(A), Ann-Acc/Dmg/EndRdx(33), Ann-Acc/Dmg/Rchg(33), Ann-Acc/Dmg/EndRdx/Rchg(33), Ann-ResDeb%(34), Ann-Dmg/Rchg(34)
Level 35: Stealth -- LucoftheG-Rchg+(A)
Level 38: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)
Level 41: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42), ShlWal-ResDam/Re TP(43)
Level 44: Afterburner -- LucoftheG-Rchg+(A)
Level 47: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Heal(36), NmnCnv-Regen/Rcvry+(36)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon
------------

 

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@Cutter

 

So many alts, so little time...

Posted
27 minutes ago, Cutter said:

With regard to slotting, I've been chasing set bonii for defensive buffs, only including procs where they are in the set I'm using anyway.

Totally understandable.  Also, thanks for sharing the build so I can see how it all meshes together!

Now some of the choices make a little more sense.  I also want to say that getting to 33% ranged defense is pretty impressive and you have Hover to play keep away from melee.  That's in addition to the controls from Water. 

I'll tinker with some ideas and see what I come up with.  I will say, I happen to like running Sentinel's Ward in Water Burst and Opportunity Strikes in Whirlpool.  Since you're not using purples, I won't either, and I'll see what shifting around slots/sets gets.  Anyway, what you have looks good at first glance and so I'm not thinking that anything I do is going to be a dramatic change. 

Posted (edited)

I've posted a build below that should give you a few quality of life changes. The overall numbers aren't too different but you pick up a bit of range defense, a lot more recharge, lower end/sec, and higher recovery.

 

The only other thing I would recommend is picking which you prefer, aqua bolt or hydro blast, and dropping the other for dehydrate. I'd suggest dropping aqua bolt but the choice is yours.

 

Regen is tough to build for endgame as it has no defense and very little resistance baked in. So I would definitely recommend barrier when you get to incarnates, at its worst it gives 5% def all which would put you very close to the ranged def soft cap of 45% which is all you need as a hover blaster. It also has a ton of resistances which certainly wont hurt.

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Splash Damage: Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Aqua Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Fast Healing

  • (A) Numina's Convalesence - Heal
  • (7) Numina's Convalesence - Endurance/Recharge
  • (9) Numina's Convalesence - Heal/Recharge
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Numina's Convalesence - Heal/Endurance
  • (11) Numina's Convalesence - Heal/Endurance/Recharge

Level 2: Water Burst

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (13) Superior Sentinel's Ward - Damage/RechargeTime
  • (13) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (15) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 4: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (17) Performance Shifter - EndMod
  • (50) Endurance Modification IO

Level 6: Hydro Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge

Level 8: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (23) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (25) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 10: Instant Regeneration

  • (A) Preventive Medicine - Heal/Endurance
  • (29) Preventive Medicine - Heal
  • (29) Preventive Medicine - Heal/RechargeTime/Endurance
  • (31) Preventive Medicine - Heal/RechargeTime
  • (31) Preventive Medicine - Chance for +Absorb
  • (31) Preventive Medicine - Endurance/RechargeTime

Level 12: Whirlpool

  • (A) Ragnarok - Damage/Recharge
  • (33) Ragnarok - Accuracy/Damage/Recharge
  • (33) Ragnarok - Accuracy/Recharge
  • (33) Ragnarok - Damage/Endurance
  • (34) Ragnarok - Chance for Knockdown

Level 14: Reconstruction

  • (A) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Endurance/Recharge
  • (34) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Recharge
  • (36) Doctored Wounds - Heal/Endurance/Recharge

Level 16: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense

Level 18: Water Jet

  • (A) Thunderstrike - Accuracy/Damage
  • (37) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Endurance
  • (39) Thunderstrike - Damage/Endurance/Recharge

Level 20: Integration

  • (A) Panacea - Heal/Endurance
  • (39) Panacea - Endurance/Recharge
  • (40) Panacea - Hea/Recharge
  • (40) Panacea - Heal/Endurance/Recharge
  • (40) Panacea - Heal

Level 22: Dismiss Pain

  • (A) Miracle - +Recovery
  • (42) Miracle - Heal

Level 24: Fly

  • (A) Freebird - +Stealth

Level 26: Steam Spray

  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Chance of Damage(Energy)
  • (43) Positron's Blast - Accuracy/Damage/Endurance

Level 28: Resilience

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 30: Kick

  • (A) Accuracy IO

Level 32: Geyser

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (43) Superior Opportunity Strikes - Damage/RechargeTime
  • (45) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (45) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (45) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 35: Hasten

  • (A) Recharge Reduction IO
  • (46) Recharge Reduction IO

Level 38: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense/Endurance
  • (48) Reactive Defenses - Scaling Resist Damage
  • (48) Luck of the Gambler - Defense
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 44: Afterburner

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Luck of the Gambler - Defense

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Endurance Reduction IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift

  • (A) Flight Speed IO
Level 2: Health
  • (A) Panacea - +Hit Points/Endurance
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
Level 50: Spiritual Core Paragon 

Level 1: Opportunity 
------------

 

Edited by Knottewe
  • Like 2
Posted

Cool, thanks! I'll have a look and see what I can do with this. My Sent is L37 currently and slotted as built,, so changes might end up being a 50 respec (which I planned on doing anyway as matter of course).

@Cutter

 

So many alts, so little time...

Posted (edited)

So @Knottewe has a version pretty much along what I had in mind.  However, I'd swap the IOs and number of slots in Whirlpool and Geyser.  Whirlpool can be rotational and due to its long base recharge has a good chance to grant you an opportunity burst each time.  At least, that has been my experience.  Geyser works too, but I like Force Feedback in there if I can get it.  

So instead of me just flipping two powers, I am sharing two other variants.  Both of these are essentially the same but one uses more expensive rare IOs than the other.  The first one is a little more proc oriented for damage at the cost of defense.  This build actually has more defense than my Dark/Regen which has about 19% to the 3 positionals.  The to hit buffs help a lot though, but I said I like to lean into the glass cannon-ness.  

Oh yeah, and I added Second Wind.  It does have a long cooldown, but it is another heal.  It also scales in strength with how low your health is.  I kinda like it, but to each their own.  

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
------------
Level 1:    Hydro Blast            Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(40), ImpSwf-Dam%(40), ExpStr-Dam%(42), FrcFdb-Rechg%(43)
Level 1:    Fast Healing            Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(43)
Level 2:    Water Burst            SntWar-Rchg/+Absord(A), SntWar-Acc/Dmg/EndRdx/Rchg(3), SntWar-Acc/Dmg(3), SntWar-Dmg/Rchg(5), SntWar-Acc/Dmg/Rchg(5), SntWar-Acc/Dmg/EndRdx(39)
Level 4:    Quick Recovery            EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), PrfShf-End%(48)
Level 6:    Dehydrate            Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(7), ImpSwf-Dam%(37), TchofLadG-%Dam(37), ShlBrk-%Dam(39)
Level 8:    Tidal Forces            GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(9), GssSynFr--ToHit(9), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(34)
Level 10:    Instant Regeneration        Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Heal/Rchg/EndRdx(11)
Level 12:    Whirlpool            OppStr-Rchg/+Opportunity(A), OppStr-Acc/Dmg(13), OppStr-Dmg/Rchg(13), OppStr-Acc/Dmg/Rchg(15), OppStr-Acc/Dmg/EndRdx(15), AchHee-ResDeb%(17)
Level 14:    Reconstruction            DctWnd-Heal(A), DctWnd-Rchg(17), DctWnd-EndRdx/Rchg(25), DctWnd-Heal/Rchg(50), DctWnd-Heal/EndRdx/Rchg(50)
Level 16:    Hover                LucoftheG-Rchg+(A)
Level 18:    Water Jet            Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(19), Thn-Dmg/EndRdx(19), ImpSwf-Dam%(23), GldJvl-Dam%(23), Dcm-Build%(25)
Level 20:    Integration            Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(21)
Level 22:    Dismiss Pain            Prv-Heal(A), Prv-Heal/EndRdx(50)
Level 24:    Fly                Empty(A)
Level 26:    Steam Spray            PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(27), PstBls-Acc/Dmg(27), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rng(29), Ann-ResDeb%(31)
Level 28:    Resilience            GldArm-3defTpProc(A)
Level 30:    Kick                Empty(A)
Level 32:    Geyser                PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(33), PstBls-Acc/Dmg(33), PstBls-Dmg/EndRdx(33), PstBls-Dmg/Rng(34), FrcFdb-Rechg%(34)
Level 35:    Second Wind            DctWnd-Heal(A), DctWnd-Rchg(36), DctWnd-EndRdx/Rchg(36), DctWnd-Heal/Rchg(36), DctWnd-Heal/EndRdx/Rchg(37)
Level 38:    Tough                StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39)
Level 41:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44:    Maneuvers            LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47:    Hasten                RechRdx-I(A), RechRdx-I(48)
Level 49:    Afterburner            LucoftheG-Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-Absorb%(46)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EffAdp-EndMod(A), EffAdp-EndMod/Rchg(46), PrfShf-End%(46)
Level 50:    Musculature Core Paragon    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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And some IO swapping for more recharge intensive sets.  Both would use Musculature Core for the Alpha.  

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Level 50 Natural Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Regeneration
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
------------
Level 1:    Hydro Blast            Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(40), Thn-Dmg/EndRdx(40), ImpSwf-Dam%(40), ExpStr-Dam%(42), FrcFdb-Rechg%(43)
Level 1:    Fast Healing            Prv-Heal(A), Prv-Heal/EndRdx(43), Prv-Heal/Rchg(43)
Level 2:    Water Burst            SprSntWar-Rchg/+Absorb(A), SprSntWar-Acc/Dmg/EndRdx/Rchg(3), SprSntWar-Acc/Dmg(3), SprSntWar-Dmg/Rchg(5), SprSntWar-Acc/Dmg/Rchg(5), SprSntWar-Acc/Dmg/EndRdx(39)
Level 4:    Quick Recovery            EffAdp-EndMod(A), EffAdp-EndMod/Rchg(48), PrfShf-End%(48)
Level 6:    Dehydrate            Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(7), ImpSwf-Dam%(37), TchofLadG-%Dam(37), ShlBrk-%Dam(39)
Level 8:    Tidal Forces            GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(9), GssSynFr--ToHit(9), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(31), GssSynFr--Rchg/EndRdx(34)
Level 10:    Instant Regeneration        Prv-Heal(A), Prv-Heal/EndRdx(11), Prv-Heal/Rchg/EndRdx(11)
Level 12:    Whirlpool            SprOppStr-Rchg/+Opportunity(A), SprOppStr-Acc/Dmg(13), SprOppStr-Dmg/Rchg(13), SprOppStr-Acc/Dmg/Rchg(15), SprOppStr-Acc/Dmg/EndRdx(15), AchHee-ResDeb%(17)
Level 14:    Reconstruction            Pnc-Heal(A), Pnc-Heal/EndRedux(17), Pnc-EndRdx/Rchg(25), Pnc-Heal/Rchg(50), Pnc-Heal/EndRedux/Rchg(50)
Level 16:    Hover                LucoftheG-Rchg+(A)
Level 18:    Water Jet            Apc-Dam%(A), Apc-Dmg/EndRdx(19), Apc-Dmg(19), Apc-Acc/Dmg/Rchg(23), Apc-Acc/Rchg(23), Dcm-Build%(25)
Level 20:    Integration            Prv-Heal(A), Prv-Heal/EndRdx(21), Prv-Heal/Rchg/EndRdx(21)
Level 22:    Dismiss Pain            Prv-Heal(A), Prv-Heal/EndRdx(50)
Level 24:    Fly                Empty(A)
Level 26:    Steam Spray            PstBls-Dam%(A), PstBls-Acc/Dmg/EndRdx(27), PstBls-Acc/Dmg(27), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rng(29), Ann-ResDeb%(31)
Level 28:    Resilience            GldArm-3defTpProc(A)
Level 30:    Kick                Empty(A)
Level 32:    Geyser                Rgn-Dmg/EndRdx(A), Rgn-Dmg(33), Rgn-Dmg/Rchg(33), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(34), FrcFdb-Rechg%(34)
Level 35:    Second Wind            Pnc-Heal(A), Pnc-Heal/EndRedux(36), Pnc-EndRdx/Rchg(36), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(37)
Level 38:    Tough                StdPrt-ResDam/EndRdx(A), StdPrt-ResDam/Def+(39)
Level 41:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42)
Level 44:    Maneuvers            LucoftheG-Rchg+(A), LucoftheG-Def(45), LucoftheG-Def/EndRdx(45)
Level 47:    Hasten                RechRdx-I(A), RechRdx-I(48)
Level 49:    Afterburner            LucoftheG-Rchg+(A)
Level 1:    Brawl                Empty(A)
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                Prv-Heal(A), Prv-Heal/EndRdx(45), Prv-Absorb%(46)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EffAdp-EndMod(A), EffAdp-EndMod/Rchg(46), PrfShf-End%(46)
Level 50:    Musculature Core Paragon    
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by oldskool
  • Like 2
Posted

Thanks, these look good too! Plenty of options between your and @Knottewes' builds. I'm especially intrigued by both of you suggesting the addition of Dehydrate. I'd not considered it because all I do is heal, but if it's going to be a heavier hitting attack that still works in whatever chain I can come up with, it definitely seems worth it. Just gotta decide which opportunity trigger to drop...

 

Lots to think about!

@Cutter

 

So many alts, so little time...

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