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Posted

It has been a long standing desire of mine to create a Storm Defender.  Unfortunately, I have always struggled in my skill at building and playing such, balancing its offence vs defence.  No matter what secondary I pair with Storm, it never seems to have the offence / manoeuvrability to protect itself and defeat foes in a timely manner.

 

I have put together the following build.  I would welcome thoughts on its viability.  The intention is Ranged Defence + Recharge + Resistances.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Sorcerer A: Level 50 Magic Defender
Primary Power Set: Storm Summoning
Secondary Power Set: Ice Blast
Power Pool: Sorcery
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Electricity Mastery

Hero Profile:
Level 1: Gale

  • (A) Accuracy IO

Level 1: Ice Bolt

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (11) Superior Defender's Bastion - Damage/Recharge
  • (13) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (40) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (42) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Ice Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (5) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Endurance/Recharge

Level 4: Snow Storm

  • (A) Pacing of the Turtle - Accuracy/Slow
  • (9) Pacing of the Turtle - Damage/Slow
  • (15) Pacing of the Turtle - Endurance/Recharge/Slow
  • (40) Pacing of the Turtle - Chance of -Recharge
  • (45) Pacing of the Turtle - Accuracy/Endurance
  • (50) Pacing of the Turtle - Range/Slow

Level 6: Mystic Flight

  • (A) Endurance Reduction IO

Level 8: Steamy Mist

  • (A) Steadfast Protection - Knockback Protection
  • (46) Steadfast Protection - Resistance/Endurance
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 10: Freezing Rain

  • (A) Endurance Reduction IO
  • (11) Endurance Reduction IO

Level 12: Spirit Ward

  • (A) Healing IO

Level 14: Hurricane

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (15) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (40) Endurance Reduction IO

Level 16: Freeze Ray

  • (A) Lockdown - Accuracy/Hold
  • (17) Lockdown - Accuracy/Recharge
  • (17) Lockdown - Recharge/Hold
  • (19) Lockdown - Endurance/Recharge/Hold
  • (19) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (21) Lockdown - Chance for +2 Mag Hold

Level 18: Thunder Clap

  • (A) Stupefy - Accuracy/Recharge
  • (43) Stupefy - Endurance/Stun
  • (43) Stupefy - Accuracy/Endurance
  • (43) Stupefy - Stun/Range
  • (45) Stupefy - Accuracy/Stun/Recharge
  • (45) Stupefy - Chance of Knockback

Level 20: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (23) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (25) Red Fortune - Endurance

Level 22: Assault

  • (A) Endurance Reduction IO

Level 24: Victory Rush

  • (A) Endurance Modification IO

Level 26: Tornado

  • (A) Damage Increase IO
  • (27) Damage Increase IO
  • (27) Defense Debuff IO
  • (29) Defense Debuff IO
  • (29) Recharge Reduction IO
  • (31) Sudden Acceleration - Knockback to Knockdown

Level 28: Bitter Ice Blast

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (31) Superior Vigilant Assault - Damage/RechargeTime
  • (31) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (37) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 30: Rune of Protection

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 32: Lightning Storm

  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (33) Thunderstrike - Damage/Recharge
  • (33) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (34) Thunderstrike - Damage/Endurance/Recharge

Level 35: Bitter Freeze Ray

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (37) Thunderstrike - Damage/Endurance/Recharge

Level 38: Blizzard

  • (A) Ragnarok - Damage
  • (39) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Accuracy/Damage/Recharge
  • (46) Ragnarok - Accuracy/Recharge
  • (46) Ragnarok - Damage/Endurance
  • (48) Ragnarok - Chance for Knockdown

Level 41: Charged Armor

  • (A) Unbreakable Guard - Resistance
  • (42) Unbreakable Guard - Resistance/Endurance
  • (42) Unbreakable Guard - RechargeTime/Resistance

Level 44: Thunder Strike

  • (A) Accuracy IO

Level 47: Power Sink

  • (A) Endurance Modification IO
  • (48) Endurance Modification IO

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance 


Level 2: Rest

 

 

 

 

 

 

  • Like 1
Posted (edited)

That's a decent 1st whack at a build.  You've prioritised signature powers.  Makes sense to me.

 

See my message to you.

 

Part of me wants to roll a storm/ice to test it for myself.  It looks very powerful with the debuffs and ice is a great blast set.  Complement one another nicely with the slows and holds.  Nicely rounded out with elec RP choice to keep the RP build theme going.

 

Perhaps it would be a good idea to post the original SO build to see where you are currently at.  Discuss the problems of the current build and that would provide more context for making suggestions regarding IO sets?

 

In terms of myself, I try to get as 'clean' an SO build as I can and then I can build IO sets based upon an understanding of what the build requires.

 

Azrael.

Edited by Golden Azrael
Posted

Personally I'd always try to grab an immobilize to go with storm.  Storm has powers with fear effects that tend to send AV's (who have good slow resistance) running.  Can be a real annoyance.  Since you've already gone electric with your epic pool, I'd consider picking up electric fence.  Maybe more useful than a 1 slot Thunderstrike anyway.

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