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Leveling an electric/electric or super reflexes sentinel


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Posted

Hello I'm considering a electric sentinel. I'm leaning towards electric/electric. What powers are required and which slotting should I go for first. Or is sr that much better?

 

Any guides or builds? Thanks everyone.

Posted

I have an Elec^2 I've gotten up to about 48 now.  She's a lot of fun, and I've started kitting her out with set pieces so she's getting to be quite tough (or at least on the road to that point).  I'll post a build later tonight.

 

Short answer: you'll probably want every power out of the secondary, and almost everything out of Electric Blast (I skipped Voltaic Sentinel).  Add in some travel pool choices and the Fighting pool (one presumes so anyway), and that takes up most of your "slack" for power picks.  Fortunately, so far it's been my experience that the APPs for Sentinels are much more skippable than on other ATs.

 

Later,

Generator

Posted

Hey,

 

As promised, here's a copy of the build I put together for my Elec/Elec Sentinel.  For all I know others might have something "better", but this one is best for me.

 

Mad props to @Scrapulous for helping me work this one out.

 

Later on,

Generator

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Ann Ionic: Level 50 Mutation Sentinel
Primary Power Set: Electrical Blast
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Teleportation

Hero Profile:
Level 1: Charged Bolts -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(37)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(9), UnbGrd-ResDam/EndRdx/Rchg(21)
Level 2: Lightning Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(46)
Level 4: Super Jump -- Jump-I(A)
Level 6: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(7), PstBls-Dmg/Rng(7), PstBls-Acc/Dmg/EndRdx(17), PstBls-Dam%(36)
Level 8: Zapping Bolt -- SprSntWar-Acc/Dmg(A), SprSntWar-Dmg/Rchg(9), SprSntWar-Acc/Dmg/Rchg(11), SprSntWar-Acc/Dmg/EndRdx(23), SprSntWar-Acc/Dmg/EndRdx/Rchg(36), SprSntWar-Rchg/+Absorb(43)
Level 10: Charged Shield -- DctWnd-Heal/EndRdx(A), DctWnd-Heal(11), Prv-Heal(42), Prv-Heal/EndRdx(46)
Level 12: Tesla Cage -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(13), BslGaz-Rchg/Hold(15), BslGaz-Acc/EndRdx/Rchg/Hold(19), Dmg-I(31), Dmg-I(43)
Level 14: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(15), Prv-EndRdx/Rchg(23), Prv-Heal/Rchg(31), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(43)
Level 16: Static Shield -- Ags-ResDam/EndRdx(A), Ags-Psi/Status(34)
Level 18: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 20: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(48)
Level 24: Aim -- GssSynFr--ToHit/Rchg(A), GssSynFr--Build%(48)
Level 26: Short Circuit -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(29), Obl-Acc/Dmg/Rchg(31), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(45)
Level 28: Lightning Reflexes -- Run-I(A)
Level 30: Boxing -- Empty(A)
Level 32: Thunderous Blast -- SprOppStr-Acc/Dmg(A), SprOppStr-Dmg/Rchg(33), SprOppStr-Acc/Dmg/Rchg(33), SprOppStr-Acc/Dmg/EndRdx(33), SprOppStr-Acc/Dmg/EndRdx/Rchg(34), SprOppStr-Rchg/+Opportunity(34)
Level 35: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(36), EffAdp-EndMod/EndRdx(37)
Level 38: Power Surge -- Lck-Acc/Hold(A), Lck-Acc/Rchg(39), Lck-Rchg/Hold(39), Lck-EndRdx/Rchg/Hold(39), Lck-Acc/EndRdx/Rchg/Hold(40), Lck-%Hold(40)
Level 41: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 44: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(50)
Level 47: Stealth -- ShlWal-ResDam/Re TP(A)
Level 49: Recall Friend -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-EndRdx(A), Clr-Stlth(50)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-EndMod(13), PrfShf-End%(19)
Level 1: Opportunity
------------

 

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