Jump to content
Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.

Build for Beam Rifle / Mental Manipulation Blaster


Recommended Posts

Posted

I'm nearing my first level 50 character. It is built from an RP concept of a space navy officer with mental powers from interactions with alien tech.

 

But now I'm wondering how to optimize the build. I have hardly any idea how to select suitable enhancement sets or refine the selection of powers in a respec.

I feel he has too many attacks and not enough team support and defense (I know - squishy - and I live with it 🙂 )

 

Can anyone give me pointers how to plan such a build or even provide an example for Pines?

Cheers!

Captain Matsiyan, Office of Naval Intelligence, Terran Stellar Navy

Community Base Directory   •  Base Building Guide  •  City of Base Building Discord Add to Bases Guestbook

  • 2 weeks later

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...