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AE Powersets Bugs


Purrfekshawn

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Secondary::Sonic Resonance::Disruption Field - this powers affects self, but targets an ally. It does nothing with the targeted ally. l think it may mess with a positioning somehow.

Secondary::Sonic Resonance::Liquefy - this power has no range, thus AE enemies might have access to it only if they're in immediate proximity.

Secondary::Pain Domination::Soothing Aura - this power is a toggle, and AI uses toggles very poorly. l think it should be made either AutoPower or click-power (like Radiation Emission debuffs). Making it AutoPower could make Kassandra even more challenging, which could be exciting.

Secondary::Force Fields::Personal Force Field - this power lasts 0.75 seconds then goes onto CD. That's what happens if just copypaste a toggle & make it a click.

Attack::Assault Rifle::Ignite - deals no damage.

Secondary::Assault Rifle::Ignite - deals no damage.

 

l think reason of this is the Flames pet an Ignite power creates. That pet has a table in it -

if(caster.class==blaster)dealDamage(bigFlameThrower); if(caster.class==defender)dealDamage(littleFlameThrower);

Or something like that. Made to differ Blaster's damage from Defender's damage. Corruptor AR makes another flame entity (with Crit chance). But if class is neither blaster or defender (i.e. enemy or my Tanker on Private Server) - the lgnite power begins dealing no damage. l think if someone replaces conditions to:

if(caster.class!=defender)dealDamage(bigFlameThrower); if(caster.class==defender)dealDamage(littleFlameThrower);

It will fix lgnite for AE enemies.

Edited by Purrfekshawn

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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  • 1 month later

Well, right now found one more bug, that maybe key and content breaking bug.

 

Some autopowers those got copypasted from playable Toggle powers (Choking Cloud, Oppressive Gloom, some Defense powerset damaging auras), still have their activation time greather than zero retained. AND ENEMIES SOMETIMES CAST THESE POWERS in fight. Which literally does nothing and just wastes their uptime. So they produce less damage than intended (first noticed that on Geiger Blip) who constantly began to cycle Choking Cloud animation in mid-fight, doing nothing besides that. Autopowers are not supposed to be cast any time except first enemy's appearance, so it's definitely something looking deep into the code key.


But as a workaround l believe that bug might be solved with making Autopower activation time equal to zero (Dispersion Bubble/Sonic Dispersion AE Villain autopowers have zero animation time).

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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  • 1 month later

Powers those buff ToHit stat, those are supposed to buff it in AoE (like Farsight or World of Pain) don't affect adjacent adds to caster, only to caster itself. l suppose that because ToHit buff powers (and/or Perception buff powers) were made affecting LeagueMates only for sake of not buffing some TF followers those were made "blind" initially in order to prevent them from engaging adds or doing any otha stupid stuff like that.

 

Then they got copypasted to AE enemies, but adjacent adds, even if they're on the same side as caster don't count as LeagueMates, so the buff doesn't apply to them.

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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  • 2 months later

Well, it has few things to deal with AE, but still. When l tried to make Archvillain Beatdown - Past Edition l found that l couldn't make Male characters with Romal Sandals style, while that style is available for Female models. When CoH had complicated costume unlocking system these styles were sold by Vendors in Cimerora, possibly were unlockable Roman Tunic (Unique Chest Category) & Roman Sandal too, but right now Roman Sandal for Male models are tagged as NPC only (Roman Tunic isn't). May make sense to unlock that for player just in case that "NPC-only" tag on Roman Sandal Style (Male) is placed by mistake.

To keep this game safe, We have to give it to the world.

Arc ID #13097 - Archvillain Beatdown, try it out!

Arc ID #21066 - Archvillain Beatdown - Past Edition!

Letz now talk about existing Incarnate Lore Pets:

https://forums.homecomingservers.com/topic/50351-incarnate-lore-pets-look-through-fix-and-improve/

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