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Feedback wanted - Furry Chainsaw Beast/Kin build


Draugrok

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I've heard that /kin isn't a good MM secondary, but I like my pets having perma-zoomies.  I'm fairly happy with this build I've put together, but I'm wondering if Fortify pack should be slotted differently.  Any feedback is welcome, thanks.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.1
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

PDP: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7)
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(43), TchoftheN-Acc/Heal(43), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(48)
Level 2: Call Hawk -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(33)
Level 4: Siphon Power -- Acc-I(A), Acc-I(40)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Ravens -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(9), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(11), Rgn-Dmg(17)
Level 10: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(39), PcnoftheT-Rng/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Acc/Slow(40)
Level 12: Summon Lions -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Increase Density -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(37)
Level 18: Fortify Pack -- ShlWal-ResDam/Re TP(A), GifoftheA-Def(33), GifoftheA-Def/Rchg(50), GifoftheA-Def/EndRdx(50)
Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(25), Rct-Def/EndRdx(25), Rct-Def(31)
Level 24: Assault -- EndRdx-I(A)
Level 26: Summon Dire Wolf -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(29), SprMarofS-Acc/Dmg/EndRdx(29), SprMarofS-EndRdx/+Resist/+Regen(31)
Level 28: Inertial Reduction -- UnbLea-Stlth(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Transference -- PrfShf-End%(A), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-EndMod/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(42), RechRdx-I(42)
Level 41: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46)
Level 47: Victory Rush -- PrfShf-End%(A)
Level 49: Vengeance -- Mrc-Rcvry+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- HO:Micro(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- HO:Micro(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33)
Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Barrier Core Epiphany 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|
Edited by Draugrok
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Really wierd,  When i load your build it is really messed up.  It has melee attacks in there for the secondary.   Anyone else getting this issue?  I'm running v 2.6.0.3 of Mids Reborn Hero designer.   If by chance you can update and then re-export, then i'll take a more indepth look.

 

Just my preference, I think 1 end mod is good enough for SB.  

For vengeance.  I'd drop that proc.  and put in something more persistent.    Maybe a defense set unique.   

 

Edited by SmalltalkJava
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ok,   Pines is actually no longer being supported.  Mids is the current generation.   You can download the "almost" latest build from the link in my signature which is v 2.6.0.2.   Once you download that then run the updater from it and it will update to v 2.6.0.3.   Which is the most up to date version.     It was just updated a couple weeks ago and they are working on another release now.   v 2.6.0.3 will actually show the effect that the Protector Bots defense shields has on the MM's defenses. 🙂  But that isn't pertinent here.

 

 

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Ok, this is the new Mid's one, maybe this will be better.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

PDP: Level 50 Magic Mastermind
Primary Power Set: Beast Mastery
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Field Mastery

Villain Profile:
Level 1: Summon Wolves -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(3), SprMarofS-Acc/EndRdx(3), SprMarofS-Acc/Dmg(5), SprMarofS-Dmg/EndRdx(5), SprMarofS-Dmg(7)
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(43), TchoftheN-Acc/Heal(43), TchoftheN-Acc/EndRdx/Heal/HP/Regen(43), TchoftheN-Acc/EndRdx/Rchg(46), TchoftheN-%Dam(48)
Level 2: Call Hawk -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(7), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(19), OvrFrc-Acc/Dmg/End/Rech(31), OvrFrc-Dam/KB(33)
Level 4: Siphon Power -- Acc-I(A), Acc-I(40)
Level 6: Train Beasts -- EndRdx-I(A)
Level 8: Call Ravens -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(9), Rgn-Acc/Rchg(9), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/Rchg(11), Rgn-Dmg(17)
Level 10: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-EndRdx/Rchg/Slow(39), PcnoftheT-Rng/Slow(39), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Acc/Slow(40)
Level 12: Summon Lions -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Dmg/EndRdx(13), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(15), SprCmmoft-Acc/Dmg/EndRdx/Rchg(15), SprCmmoft-Rchg/PetAoEDef(17)
Level 14: Super Speed -- Run-I(A)
Level 16: Increase Density -- Ags-Psi/Status(A), Ags-ResDam(34), Ags-ResDam/EndRdx/Rchg(34), Ags-EndRdx/Rchg(34), Ags-ResDam/Rchg(37), Ags-ResDam/EndRdx(37)
Level 18: Fortify Pack -- ShlWal-ResDam/Re TP(A), GifoftheA-Def(33), GifoftheA-Def/Rchg(50), GifoftheA-Def/EndRdx(50)
Level 20: Speed Boost -- EndMod-I(A), EndMod-I(21)
Level 22: Maneuvers -- Rct-ResDam%(A), Rct-Def/EndRdx/Rchg(23), Rct-Def/Rchg(23), Rct-EndRdx/Rchg(25), Rct-Def/EndRdx(25), Rct-Def(31)
Level 24: Assault -- EndRdx-I(A)
Level 26: Summon Dire Wolf -- SvrRgh-PetResDam(A), SvrRgh-Acc(27), SvrRgh-Acc/Dmg/EndRdx(27), SvrRgh-Acc/EndRdx(29), SvrRgh-Dmg/EndRdx(29), SvrRgh-Acc/Dmg(31)
Level 28: Inertial Reduction -- UnbLea-Stlth(A)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Tame Beasts -- EndRdx-I(A)
Level 35: Transference -- PrfShf-End%(A), PrfShf-EndMod/Acc(36), PrfShf-Acc/Rchg(36), PrfShf-EndMod/Acc/Rchg(36), PrfShf-EndMod/Rchg(37)
Level 38: Fulcrum Shift -- Acc-I(A), Acc-I(40), RechRdx-I(42), RechRdx-I(42)
Level 41: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--ToHit/Rchg(50)
Level 44: Temp Invulnerability -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(45), UnbGrd-Rchg/ResDam(45), UnbGrd-EndRdx/Rchg(45), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(46)
Level 47: Victory Rush -- PrfShf-End%(A)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(42)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(33)
Level 50: Musculature Radial Paragon 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Barrier Core Epiphany 
------------

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