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Posted

So far tanking with this build has been amazing and wanted to share with you folks. Maybe you all might be able to fine-tune it. But have capped resistance to everything but toxic and negative.

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Posted

Yeah, capped resist builds are actually a LOT more powerful than people give them credit for.

Here's a slight more durable option with a slathering of Melee Defense over the top.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted

Thank you. I was still trying to find a way to raise the resistance for negative energy pass 73. I took out lightning reflex and replaced it with hurl. Unslotted kick and slotted hurl with three force feedback  which gives 3% to energy, negative resistance  and two salvo which gives 1.5% to energy, negative resistance but it only brought it up to 76.2%.

Posted (edited)

What the....

 

Not sure what happened to the build.


Here it is again.

Neg Resist: 83.9

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Thunderfist: Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(3), UnbGrd-Rchg/ResDam:50(3), UnbGrd-ResDam/EndRdx/Rchg:50(5), GldArm-3defTpProc:50(5), ImpArm-ResPsi:40(37)
Level 1: Jab -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(29), SprBlsCol-Acc/Dmg/EndRdx:50(31), SprBlsCol-Acc/Dmg/Rchg:50(33), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(34)
Level 2: Lightning Field -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/Rchg:50(36), SprAvl-Acc/Dmg/EndRdx/Rchg:50(36)
Level 4: Haymaker -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(37), Hct-Acc/Rchg:50(40), Hct-Dmg/EndRdx:50(43), Hct-Dam%:50(43), Hct-Dmg:50(46)
Level 6: Conductive Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(7), UnbGrd-Rchg/ResDam:50(7), UnbGrd-ResDam/EndRdx/Rchg:50(9), StdPrt-ResDam/Def+:30(9), ImpArm-ResPsi:40(37)
Level 8: Static Shield -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(11), UnbGrd-Rchg/ResDam:50(11), UnbGrd-ResDam/EndRdx/Rchg:50(13), ImpArm-ResPsi:40(36)
Level 10: Taunt -- PrfZng-Dam%:50(A), PrfZng-Taunt/Rchg:50(50)
Level 12: Grounded -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(13), UnbGrd-Rchg/ResDam:50(15), UnbGrd-ResDam/EndRdx/Rchg:50(15)
Level 14: Energize -- Pnc-Heal/EndRedux:50(A), Pnc-EndRdx/Rchg:50(46), Pnc-Heal/Rchg:50(48), Pnc-Heal/EndRedux/Rchg:50(48), Pnc-Heal:50(48)
Level 16: Hasten -- RechRdx-I:50(A), RechRdx-I:50(17)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Knockout Blow -- SprGntFis-Acc/Dmg:50(A), SprGntFis-Dmg/Rchg:50(21), SprGntFis-Acc/Dmg/Rchg:50(21), SprGntFis-Dmg/EndRdx/Rchg:50(23), SprGntFis-Acc/Dmg/EndRdx/Rchg:50(23), SprGntFis-Rchg/+Absorb:50(27)
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(25), UnbGrd-Rchg/ResDam:50(25), UnbGrd-ResDam/EndRdx/Rchg:50(27)
Level 26: Power Sink -- EffAdp-EndMod/Acc/Rchg:50(A), PrfShf-EndMod/Acc/Rchg:50(50)
Level 28: Rage -- RechRdx-I:50(A), RechRdx-I:50(29)
Level 30: Weave -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(31), ShlWal-ResDam/Re TP:50(31)
Level 32: Combat Jumping -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(33), Rct-ResDam%:50(33)
Level 35: Super Jump -- WntGif-ResSlow:50(A)
Level 38: Foot Stomp -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(39), SprMghoft-Acc/Dmg/Rchg:50(39), SprMghoft-Dmg/EndRdx/Rchg:50(39), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(40), SprMghoft-Rchg/Res%:50(40)
Level 41: Mu Lightning -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(42), SprWntBit-Acc/Dmg/EndRdx:50(42), SprWntBit-Acc/Dmg/Rchg:50(42), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(43)
Level 44: Ball Lightning -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/EndRdx:50(45), SprFrzBls-Acc/Dmg/Rchg:50(45), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46)
Level 47: Maneuvers -- LucoftheG-Rchg+:50(A), LucoftheG-Def:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(17), Mrc-Rcvry+:40(19)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(19)
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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Edited by Hyperstrike

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted
On 9/19/2019 at 12:17 PM, Hyperstrike said:

Yeah, capped resist builds are actually a LOT more powerful than people give them credit for.

Here's a slight more durable option with a slathering of Melee Defense over the top.

You'd think that wouldn't be the case.  After all, defense is only good until you get hit.  Resistance is always applied.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

Posted

At some point, chasing those last points in your "Resist holes" makes less sense than just slapping semi-decent defense in at least one position over everything.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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