WindDemon21 Posted September 20, 2019 Share Posted September 20, 2019 I've noticed before but seems even more lately that Phantasm will constantly go into melee, even though he has ZERO melee attacks and next to no defenses. Not only does this get him killed more but also lowers his damage by a lot as he no longer hits more enemies with his cone attack which is where most of his damage comes from. Please fix him do that he no longer goes into melee. 1 Link to comment Share on other sites More sharing options...
DSorrow Posted September 20, 2019 Share Posted September 20, 2019 +1 I don't know why he feels so suicidal, but I'd like my Phanty to get some help. Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime. Link to comment Share on other sites More sharing options...
DR_Mechano Posted September 20, 2019 Share Posted September 20, 2019 Yup this is an over all problem with Pets at the moment. It was a bodged job by castle so that the melee focused pets wouldn't stay at range and just hurl their crappy ranged attacks but actually get stuck in and do things. Unfortunately he broke it for all other pets, meaning Robotics, Mercs and many of the 'ranged only' controller pets now decide to herpaderp their way into melee because it was a generic bandaid fix and not a targeted one. Link to comment Share on other sites More sharing options...
WindDemon21 Posted September 20, 2019 Author Share Posted September 20, 2019 Can't they just revert it for just specific pets? Its great for stoney and Jack frost but shouldn't exist for phantasm it ruins him. Link to comment Share on other sites More sharing options...
WindDemon21 Posted September 20, 2019 Author Share Posted September 20, 2019 The ai already exists too anyway in enemies just port it to specific pets only. Link to comment Share on other sites More sharing options...
DR_Mechano Posted September 20, 2019 Share Posted September 20, 2019 Thats the thing we're discussing in the current thread about Masterminds. The question is WHY does the Phantasm, who has no melee attacks, go in to melee when other pets who don't have a melee attack do not (Lich and Protector bots). My own personal current theory is that its to cast the Decoy Phantasm, Link to comment Share on other sites More sharing options...
WindDemon21 Posted September 20, 2019 Author Share Posted September 20, 2019 Casting the decoy is ranged though so that can't be it. It's just bad ai plain and simple. Link to comment Share on other sites More sharing options...
DR_Mechano Posted September 20, 2019 Share Posted September 20, 2019 This is true...still I'm trying to pin down why things work the way they work and in that regard I'm looking in to setting up my own private server (as in, just for myself) for testing purposes. Link to comment Share on other sites More sharing options...
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