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Posted

I've noticed before but seems even more lately that Phantasm will constantly go into melee, even though he has ZERO melee attacks and next to no defenses. Not only does this get him killed more but also lowers his damage by a lot as he no longer hits more enemies with his cone attack which is where most of his damage comes from. Please fix him do that he no longer goes into melee.

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Posted

+1

 

I don't know why he feels so suicidal, but I'd like my Phanty to get some help.

Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted

Yup this is an over all problem with Pets at the moment. It was a bodged job by castle so that the melee focused pets wouldn't stay at range and just hurl their crappy ranged attacks but actually get stuck in and do things. Unfortunately he broke it for all other pets, meaning Robotics, Mercs and many of the 'ranged only' controller pets now decide to herpaderp their way into melee because it was a generic bandaid fix and not a targeted one.

Posted

Thats the thing we're discussing in the current thread about Masterminds. The question is WHY does the Phantasm, who has no melee attacks, go in to melee when other pets who don't have a melee attack do not (Lich and Protector bots). My own personal current theory is that its to cast the Decoy Phantasm,

Posted

This is true...still I'm trying to pin down why things work the way they work and in that regard I'm looking in to setting up my own private server (as in, just for myself) for testing purposes.

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