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Posted

This is a leveling build with a few Set IOs thrown in. I'm at 22 now, and a major focus is reducing End cost...Not sure if I did it ok, or if I overdid it.

 

Any major mistakes I made here?  I'm not particularly tied to any of the power picks, if there is something better to substitute in there, let me know.

 

And if anyone wants to take a shot at final build with Set Bonuses for 50, that would be great.

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Sanguine Shard IO: Level 50 Magic Tanker
Primary Power Set: Dark Armor
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
------------
Level 1:    Death Shroud            EndRdx-I(A), EndRdx-I(3), Acc-I(3), Dmg-I(25), Dmg-I(34), Dmg-I(42)
Level 1:    Stone Fist            EndRdx-I(A), Acc-I(5), Dmg-I(5), Dmg-I(34), Dmg-I(43)
Level 2:    Dark Embrace            EndRdx-I(A), EndRdx-I(7), ResDam-I(7), ResDam-I(21), ResDam-I(31)
Level 4:    Murky Cloud            EndRdx-I(A), EndRdx-I(9), ResDam-I(9), ResDam-I(25), ResDam-I(31)
Level 6:    Obsidian Shield            EndRdx-I(A), EndRdx-I(11), ResDam-I(11), ResDam-I(46)
Level 8:    Heavy Mallet            EndRdx-I(A), Acc-I(13), Dmg-I(13), Dmg-I(33), Dmg-I(43)
Level 10:    Combat Jumping            LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 12:    Cloak of Darkness        LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(15)
Level 14:    Super Jump            EndRdx-I(A)
Level 16:    Dark Regeneration        Acc-I(A), RechRdx-I(19), Heal-I(33), Heal-I(34)
Level 18:    Cloak of Fear            EndRdx-I(A), EndRdx-I(21), Acc-I(40), Fear-I(43)
Level 20:    Fault                EndRdx-I(A), Acc-I(23), Dsrnt-I(37), Dsrnt-I(37)
Level 22:    Hasten                RechRdx-I(A), RechRdx-I(23)
Level 24:    Boxing                Acc-I(A), TchofDth-Dam%(48), Mk'Bit-Dam%(50), GldStr-%Dam(50), Dmg-I(50)
Level 26:    Oppressive Gloom        EndRdx-I(A), EndRdx-I(27), Acc-I(27), Dsrnt-I(45), Dsrnt-I(45)
Level 28:    Tough                EndRdx-I(A), EndRdx-I(29), ResDam-I(29), ResDam-I(45), ResDam-I(46)
Level 30:    Weave                LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 32:    Maneuvers            LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33)
Level 35:    Tremor                EndRdx-I(A), Acc-I(36), Dmg-I(36), Dmg-I(36), Dmg-I(37)
Level 38:    Seismic Smash            EndRdx-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40), Hold-I(40)
Level 41:    Conserve Power            RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
Level 44:    Physical Perfection        Prv-Absorb%(A), PrfShf-End%(46)
Level 47:    Tactics                EndRdx-I(A), EndRdx-I(48), ToHit-I(48)
Level 49:    Taunt                RechRdx-I(A)
Level 1:    Brawl                Empty(A)
Level 1:    Gauntlet    
Level 1:    Prestige Power Dash        Empty(A)
Level 1:    Prestige Power Slide        Empty(A)
Level 1:    Prestige Power Quick        Empty(A)
Level 1:    Prestige Power Rush        Empty(A)
Level 1:    Prestige Power Surge        Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 4:    Ninja Run    
Level 2:    Swift                Empty(A)
Level 2:    Health                NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(19)
Level 2:    Hurdle                Empty(A)
Level 2:    Stamina                EndMod-I(A), PrfShf-End%(17), PrfShf-EndMod(17)
------------

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Posted (edited)

This isn't bad for an SO build, though Dark Armor moreso than almost any other primary benefits from good use of Sets.      Simple things to start would be to add the Theft of Essence proc to Dark Regeneration and to add in the Panacea proc to Health or to Physical Perfection.     Knockback protection is also critical and you'll want a few Steadfast Protection, Karma or Blessing of the Zephyr IOs to cover that hole in your status protection.   I recommend 12 points (3 IOs), though some people roll with only two.

 

The Energy Mastery epic pool certainly can help with endurance, especially if you don't quite have your IO build together, but it's far from necessary especially once you've got incarnate powers worked into your build.     I tend to favor Soul Mastery for the Darkest Night toggle, but that's really only giving you very strong synergy once you have your Defense improved to softcap with IOs.    For an SO build, Energy Mastery is a solid choice.    

 

In terms of synergy, both Stone Fist and Fault are sources of stuns, which combo well with Oppressive Gloom.    Cloak of Fear provides to-hit debuff, which as with Darkest Night is good to stack on top of softcap Defense, but isn't doing you a lot of good in an SO build (and it's one of your most endurance-hungry toggles)

 

Edited by Justaris

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

Posted

Honestly, until sets, I'm a bigger fan of:
1: Acc
2: Acc
3: EndRedux
4: Damage
5: Recharge (in auras, go EndRedux)
6: Damage

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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