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Advice Needed - Elec/Staff - New 50


Cutter

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Electric Daisy hit 50 just before ToT. I've since unlocked her Alpha, Judgment & Interface slots, and halfway to Lore & Destiny. I've got a respec planned because of the tanker changes incoming. And I should prolly work on making some superior ATOs. That's a lot to do, and I'm lost as to when it should all be done & the best way to go about it.

 

In terms of specific lines of advice, I'm looking for info on:

  • I have no hot clue about incarnate slotting (my only incarnate back on live was a Spine/Dark scrapper who went Cardiac & didn't unlock any other slots). I'm seeing benefit from a lot of different things, and the way the various incarnate pieces can be made to work together doesn't steer me in any clear direction. I started out thinking Spiritual or Agility alpha because I have a couple small attack chain gaps, and getting Energize back a couple seconds sooner would be spiffy, but I don't know if that's entirely optimal given I can also get recharge out of Ageless destiny. (Like I said, too many options!)
  • As a follow-up to that, I don't see Alpha slotting as a prerequisite to the others. Should I be looking at filling a different slot before Alpha?
  • With the ATOs, I believe I'm best off catalyzing them a set at a time so I don't lose bonii from running split regular/superior versions?
  • For the planned build below, aside from upgrading to purples (of which I currently have exactly 2, thanks to a drop and a gift), have I made any glaring bad decisions? Can I squeeze more recharge in anywhere? Am I overdoing it on defense given zero DDR (or conversely am I way under-targetting what I can do with defense)?

 

It's a lot to ask, but I'm essentially a noob at this stage of the game, and I want Daisy to be her best. Many thanks in advance for all advice offered!

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Electric Daisy: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(13), UnbGrd-Max HP%(21), UnbGrd-EndRdx/Rchg(33)
Level 1: Mercurial Blow -- CrsImp-Acc/Dmg(A), CrsImp-Acc/Dmg/EndRdx(37), CrsImp-Acc/Dmg/Rchg(48), CrsImp-Dmg/EndRdx(48), CrsImp-Dmg/Rchg(48), CrsImp-Dmg/EndRdx/Rchg(50)
Level 2: Conductive Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(3), Ags-ResDam/EndRdx/Rchg(7), Ags-ResDam(13), Ags-Psi/Status(21), Ags-EndRdx/Rchg(33)
Level 4: Guarded Spin -- LucoftheG-Rchg+(A), ScrDrv-Acc/Dmg(5), ScrDrv-Dmg/EndRdx(5), ScrDrv-Acc/Dmg/EndRdx(9), ScrDrv-Dmg/Rchg(9), ScrDrv-Acc/Rchg(34)
Level 6: Static Shield -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam/EndRdx/Rchg(46), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46)
Level 8: Grounded -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45)
Level 10: Taunt -- PrfZng-Dam%(A)
Level 12: Energize -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(23), Mrc-Heal/Rchg(23), Mrc-Heal/EndRdx/Rchg(45)
Level 14: Lightning Field -- MghoftheT-Rchg/Res%(A), ScrDrv-Dmg/EndRdx(15), ScrDrv-Acc/Dmg/EndRdx(15), ScrDrv-Acc/Dmg(43), ScrDrv-Dmg/Rchg(43), ScrDrv-Dam%(43)
Level 16: Eye of the Storm -- MghoftheT-Acc/Dmg(A), MghoftheT-Dmg/Rchg(17), MghoftheT-Acc/Dmg/Rchg(17), MghoftheT-Dmg/EndRdx/Rchg(19), MghoftheT-Acc/Dmg/EndRdx/Rchg(19), FrcFdb-Rechg%(34)
Level 18: Lightning Reflexes -- Run-I(A)
Level 20: Staff Mastery
Level 22: Boxing -- Empty(A)
Level 24: Tough -- ImpArm-ResDam/EndRdx(A), ImpArm-ResDam/Rchg(25), ImpArm-ResDam(25), ImpArm-ResDam/EndRdx/Rchg(27), ImpArm-ResPsi(31)
Level 26: Power Sink -- EffAdp-EndMod/Rchg(A), EffAdp-EndMod/Acc/Rchg(27)
Level 28: Serpent's Reach -- Dvs-Acc/Dmg/EndRdx/Rchg(A), EntChs-Acc/Dmg(29), EntChs-Dmg/EndRdx/Rchg(29), EntChs-Dmg/EndRdx(31), EntChs-Dmg/Rchg(31), EntChs-Heal%(34)
Level 30: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(45)
Level 32: Hasten -- RechRdx-I(A), RechRdx-I(33)
Level 35: Innocuous Strikes -- Obl-Dmg(A), Obl-Acc/Rchg(36), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(37), Obl-%Dam(37)
Level 38: Sky Splitter -- GntFis-Acc/Dmg(A), GntFis-Dmg/Rchg(39), GntFis-Acc/Dmg/Rchg(39), GntFis-Rchg/+Absorb(39), GntFis-Dmg/EndRdx/Rchg(40), GntFis-Acc/Dmg/EndRdx/Rchg(40)
Level 41: Weave -- LucoftheG-Rchg+(A), Rct-Def/EndRdx(42), Rct-Def(42), Rct-ResDam%(42)
Level 44: Super Jump -- WntGif-ResSlow(A), WntGif-RunSpd/Jump/Fly/Rng(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Maneuvers -- LucoftheG-Def/EndRdx(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), RgnTss-Regen+(40), Prv-Absorb%(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

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@Cutter

 

So many alts, so little time...

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Boxing <<<<<< KICK! <-----

You forgot to put Miracle in Healthy and put in the Regen and Absorb uniques instead.  Your resting consumption is high enough that you really DO need it.
I'd replace your slotting in Serpent's Reach with the Superior Winter's Bite.  You lose a scotch of Recharge but gain slightly better Ranged/AoE Defense.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Cat skinned in slightly different manner.

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Electric Daisy: Level 50 Technology Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Staff Fighting
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Hero Profile:
Level 1: Charged Armor -- GldArm-ResDam:50(A), GldArm-End/Res:50(3), GldArm-Res/Rech/End:50(3), GldArm-3defTpProc:50(5)
Level 1: Mercurial Blow -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(5), SprBlsCol-Acc/Dmg/EndRdx:50(7), SprBlsCol-Acc/Dmg/Rchg:50(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(9), SprBlsCol-Rchg/HoldProc:50(9)
Level 2: Conductive Shield -- GldArm-ResDam:50(A), GldArm-End/Res:50(11), GldArm-RechRes:50(11), GldArm-Res/Rech/End:50(13), StdPrt-ResDam/Def+:30(13)
Level 4: Guarded Spin -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(17), ScrDrv-Dmg/Rchg:50(19), ScrDrv-Acc/Rchg:50(19), ScrDrv-Acc/Dmg/EndRdx:50(21)
Level 6: Static Shield -- GldArm-ResDam:50(A), GldArm-End/Res:50(21), GldArm-RechRes:50(23), GldArm-Res/Rech/End:50(23)
Level 8: Grounded -- GldArm-ResDam:50(A), GldArm-End/Res:50(25), GldArm-RechRes:50(25), GldArm-Res/Rech/End:50(27)
Level 10: Taunt -- PrfZng-Dam%:50(A)
Level 12: Energize -- DctWnd-Heal/Rchg:50(A), NmnCnv-Heal/Rchg:50(27)
Level 14: Lightning Field -- SprMghoft-Acc/Dmg:50(A), SprMghoft-Dmg/Rchg:50(29), SprMghoft-Acc/Dmg/Rchg:50(29), SprMghoft-Dmg/EndRdx/Rchg:50(31), SprMghoft-Acc/Dmg/EndRdx/Rchg:50(31), SprMghoft-Rchg/Res%:50(31)
Level 16: Eye of the Storm -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/Rchg:50(33), SprAvl-Acc/Dmg/EndRdx/Rchg:50(34), SprAvl-Rchg/KDProc:50(34)
Level 18: Lightning Reflexes -- Run-I:50(A)
Level 20: Staff Mastery
Level 22: Kick -- FrcFdb-Rechg%:50(A)
Level 24: Tough -- GldArm-ResDam:50(A), GldArm-End/Res:50(34), GldArm-RechRes:50(36), GldArm-Res/Rech/End:50(36)
Level 26: Power Sink -- PrfShf-EndMod/Acc/Rchg:50(A), EffAdp-EndMod/Acc/Rchg:50(36)
Level 28: Serpent's Reach -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(37), SprWntBit-Acc/Dmg/EndRdx:50(37), SprWntBit-Acc/Dmg/Rchg:50(37), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(39), SprWntBit-Rchg/SlowProc:50(39)
Level 30: Combat Jumping -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(39), ShlWal-Def/EndRdx/Rchg:50(40), ShlWal-ResDam/Re TP:50(40), Rct-ResDam%:50(40)
Level 32: Hasten -- RechRdx-I:50(A), RechRdx-I:50(42)
Level 35: Innocuous Strikes -- ScrDrv-Acc/Dmg:50(A), ScrDrv-Dmg/EndRdx:50(42), ScrDrv-Dmg/Rchg:50(42), ScrDrv-Acc/Rchg:50(43), ScrDrv-Acc/Dmg/EndRdx:50(43), ScrDrv-Dam%:50(43)
Level 38: Sky Splitter -- Hct-Dmg/Rchg:50(A), Hct-Acc/Dmg/Rchg:50(45), Hct-Acc/Rchg:50(45), Hct-Dmg/EndRdx:50(45), Hct-Dam%:50(46), FrcFdb-Rechg%:50(46)
Level 41: Weave -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(46), ShlWal-Def/Rchg:50(48), ShlWal-Def/EndRdx/Rchg:50(48)
Level 44: Super Jump -- WntGif-ResSlow:50(A)
Level 47: Assault -- EndRdx-I:50(A), EndRdx-I:50(48)
Level 49: Maneuvers -- ShlWal-Def:50(A), ShlWal-Def/EndRdx:50(50), ShlWal-Def/Rchg:50(50), ShlWal-Def/EndRdx/Rchg:50(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End:50(A), NmnCnv-Regen/Rcvry+:50(15), Mrc-Rcvry+:40(15)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%:50(A), PrfShf-EndMod:50(17)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Level 20: Form of the Body
Level 20: Form of the Mind
Level 20: Form of the Soul
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Agility Core Paragon
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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Thanks @Hyperstrike for taking a look. I'll definitely plug a Miracle in, and make the Boxing > Kick swap (I usually do for my builds, clearly I slipped up this time!). Given that your suggestion is an aspirational build for me, it's going to be baby steps to get there. To that end, in your opinion is there a purple/PVP set that's going to give me more bang for my buck than others and should be prioritized? The Superior Winter's Bite perhaps, as you specifically called that one out? Or would I be better off super-ing my ATOs first?

@Cutter

 

So many alts, so little time...

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10 hours ago, Hyperstrike said:

Honestly, build it as your budget allows.
Seriously though, see if you can make it to, or run your own, ship raids.  1 hour-ish to set up and run.  1000-1500 VMs (100-150 RMs).

Yeah I've carved out time to get into one MSR thus far. I only ended up with about half what you suggest is possible tho - is there a secret?

@Cutter

 

So many alts, so little time...

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3 hours ago, Cutter said:

Yeah I've carved out time to get into one MSR thus far. I only ended up with about half what you suggest is possible tho - is there a secret?

If you're Tanking, you need to bring your aggro ALL THE WAY down to the "Green Monster" in the bowl.  Don't fight them on the mezzanines for any longer than you absolutely have to.
There's a tether on the team, and if you're too far from them, you don't get credit for team kills.

Aggro handlers will always earn slightly lower than the blasty/healy/buffy types.  But if things are running smoothly the disparity shouldn't be more than maybe 10%.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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ALSO, talk with one of the blaster types on your team.  Ask them to simply "spread the love".
In short, they should basically potshot as many enemies as possible.  Not to kill, just to do damage.
Shoot, move to the next enemy.  Shoot, move to the next enemy.  And keep cycling until there's nothing to shoot.
If you have one person do that, it inflates the team earnings by a goodly amount.

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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