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The Croatoa mission arcs have you do quite a few hunts and lots of the critters are in no-mans-land between the neighborhood. And a lot of the neighborhood boundaries are really close to the forests.

How about making the Misty Wood a little bigger, gerrymander that sucker so that more of the critters are inside its boundaries?

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Posted
23 hours ago, ninja surprise said:

The Croatoa mission arcs have you do quite a few hunts and lots of the critters are in no-mans-land between the neighborhood. And a lot of the neighborhood boundaries are really close to the forests.

How about making the Misty Wood a little bigger, gerrymander that sucker so that more of the critters are inside its boundaries?

Or how about removing the check for a specific area and just stick with "Kill x number of y in Croatoa" like in most other hunt missions.  Leave that specific area hunt in Quarterhell and forget it even exists.  Or better yet, eliminate the area check and eliminate all the damned hunt missions period... especially in Quarterhell.

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Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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