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Darkest Night Improvements Suggestion


Darkneblade

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First of all power have to be true toggle
if you use on x number on enemies for example toggle dont canceled when it ends but gets reabsorbed by your body (your character pretty much look same as ghost aura on costumes)
it pretty much becomes pet that untouchable fills enemy vision and gets reabsorbed by your body when enemies are dead 
%15 to hit debuff pretty weak alone to be honest even with IO's.Instead it gets %10 to hit debuff and -%50 regen or fear debuff constantly 
So if you asking if it is overpowered no it is not, all you have to do is kill the caster and power simply canceled out.

Edited by Darkneblade
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I don't understand what you're suggesting. An untouchable pet that does what? I'm opposed to trading -tohit for more  -regen. Twilight Grasp already has 50% -regen. BTW, the reason the -tohit is only 15% (18.75% for defenders), is because so many other powers in the set have -tohit (Twilight Grasp, Fearsome Stare, Dark Servant). My biggest issue with Darkest Night is that stuff is usually dying so fast I don't bother casting it. I pretty much only use it on AVs.

 

 

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Don't really understand why it's needed. You already get one pet with -tohit, why do you need another?

 

Also it's not the only toggle debuff if Dark gets this why shouldn't Rad which as it has two toggle debuffs arguably would be better off with a pet than manually having to toggle up every mob.

 

Only change I personally wouldn't mind seeing is being able to cast on an ally (including pets) which then debuffs the enemies (like the sonic debuff toggle), again though this should be for all toggle debuffs of this sort. (Maybe lower values when cast on an ally).

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