Darkneblade Posted October 11, 2019 Share Posted October 11, 2019 (edited) First of all power have to be true toggle if you use on x number on enemies for example toggle dont canceled when it ends but gets reabsorbed by your body (your character pretty much look same as ghost aura on costumes) it pretty much becomes pet that untouchable fills enemy vision and gets reabsorbed by your body when enemies are dead %15 to hit debuff pretty weak alone to be honest even with IO's.Instead it gets %10 to hit debuff and -%50 regen or fear debuff constantly So if you asking if it is overpowered no it is not, all you have to do is kill the caster and power simply canceled out. Edited October 11, 2019 by Darkneblade Link to comment Share on other sites More sharing options...
Uun Posted October 12, 2019 Share Posted October 12, 2019 I don't understand what you're suggesting. An untouchable pet that does what? I'm opposed to trading -tohit for more -regen. Twilight Grasp already has 50% -regen. BTW, the reason the -tohit is only 15% (18.75% for defenders), is because so many other powers in the set have -tohit (Twilight Grasp, Fearsome Stare, Dark Servant). My biggest issue with Darkest Night is that stuff is usually dying so fast I don't bother casting it. I pretty much only use it on AVs. Uuniverse Link to comment Share on other sites More sharing options...
Darkneblade Posted October 12, 2019 Author Share Posted October 12, 2019 16 hours ago, Uun said: An untouchable pet that does what? Basicly pet that unkillable that latches on nearby target then comes back to you when you kill enemy Link to comment Share on other sites More sharing options...
Uun Posted October 12, 2019 Share Posted October 12, 2019 1 hour ago, Darkneblade said: Basicly pet that unkillable that latches on nearby target then comes back to you when you kill enemy Seems way overpowered Uuniverse Link to comment Share on other sites More sharing options...
Darkneblade Posted October 12, 2019 Author Share Posted October 12, 2019 8 minutes ago, Uun said: Seems way overpowered It is not draining health though it just keep giving %15 to hit debuff and thats it, some enemies fully immune anyway Link to comment Share on other sites More sharing options...
Lost Ninja Posted October 12, 2019 Share Posted October 12, 2019 Don't really understand why it's needed. You already get one pet with -tohit, why do you need another? Also it's not the only toggle debuff if Dark gets this why shouldn't Rad which as it has two toggle debuffs arguably would be better off with a pet than manually having to toggle up every mob. Only change I personally wouldn't mind seeing is being able to cast on an ally (including pets) which then debuffs the enemies (like the sonic debuff toggle), again though this should be for all toggle debuffs of this sort. (Maybe lower values when cast on an ally). Link to comment Share on other sites More sharing options...
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