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Lost Ninja

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Everything posted by Lost Ninja

  1. They worked back around Christmas not tried since then, and I used it then to try and find the blinky on the huge outdoor industrial zone with Rikti (I forget the actual mission, basically click some blinkies, no need to kill anything and couldn't find the last one).
  2. It was a small program that could read the demo files made by the game and then parse them to create a map (generally black background with your position and that of the blinkie) so you could see a visual representation of where the blinkie was. I think later versions used the in game map textures too.
  3. Dare I say it but a new working Blinkie Finder would be handy... 😉
  4. The ranged knockdown in Sorcery is quite good, as is Aerial Superiority from Flight. Both of which I have taken and slotted as I would normal powers. Ranged Knock Down on a Gravity/Rad controller (it's better than propel because it doesn't splash it's knock down), and Aerial Superiority on DM/Regen as it adds and extra damaging attack to DM which while control heavy never seemed to have enough attacks. I also semi frequently take the Heal Self from Medicine partly for the healing but mostly for a set of Preventative Medicine (I don't like fulling slotting Health), on characters that don't have an actual "Healing" power.
  5. No? Sounds like it to me. You can easily reach 50 doing way less than 50% Hero Content, not counting Rogue or Villain content at all. Unless you turn XP gain off to complete content (arguably not the way the game is intended to be played) you cannot do all content at the level intended. Okay so a lot of Hero side content, especially content added early on is boring and poorly designed (though often the story is well written), but I don't think that the intention of any of the devs post Orubos (i11?) was to restrict content from players. Scaling the rewards would perhaps mean more people would experience more content.
  6. And those that didn't farm their way to 50 but still want to continue to play at 50? It's a massive mistake to assume that everyone who prefers to play on their max level character only has a max level character because they farmed AE. I have both I also have some that I farmed through bits of the process that I wasn't enjoying (or just really wanted the next level's power to flesh out the build). I do most of my levelling outside of AE/TFs through the Orubos (Base Item), because I don't need to follow contacts and I can pick and choose which arcs I want to pursue and which I can avoid (Any with a lot of Crystal Caves or Council Maps.) I for one would appreciate scaling rewards, even if they only scaled on the initial play through. Personally I'd like to see the auto-exemping tech be rolled out game wide for all missions/zones (with a Null the Gull/P2W toggle ofc).
  7. Use Invasion type mobs in all zones. Low level zones, these are your level -1. Minions con Blue Medium level zones these are you level (0). Minions con white. High level zones, your level +1. Minions con yellow. Hazard zones are whatever the zone is supposed to be +1, eg Perez is a low level so you'd have even con minions. Hive would be +2 minions. Open world ambush style mobs should share this code, stopping random ambushes stomping lowbies (looking at you Malta). GMs remain as they are. I'd also love to see zone events being fleshed out and expanded with badges for completing all a zones events, exploration/plaques/etc. Hero/Heroine of Atlas Park, etc. Some sort of accolade for getting them all.
  8. To turn Blizzard into a Targeted AoE you can bind it with: /bind <key> "powexec_location target Blizzard" Or create a macro (a button that fits into a tray slot): /macro Blz "powexec_location target Blizzard" /macro_image "IceBlast_Blizzard" "M: Blizzard" "powexec_location target Blizzard" The 2nd of these creates a macro that looks like the Blizzard Icon. Macros don't show cooldowns, timers or proper tooltips (M: Blizzard) is the tooltip. To create Blizzard at max range use the above but replace "target" with "0:max". 0 is the direction, 0 being in front, 180 being behind etc. "max" is the range from you, "max" will fire it off as far from you as you can. If you want it as PBAoE instead you could use "self" instead. Icons: (If you want a different one) https://docs.google.com/spreadsheets/d/1uHUi6BWFTYj4wbfGBs3LjZL88Fym6B-8EwDr18YZcY8/edit#gid=0 Useful binds guide: (Search for /powexec_location for a more in depth description.) http://www.shenanigunner.com/CoH-CoV-Technical-Guide-v276.pdf
  9. I will always try to help, far more enjoyable than not. But I don't really see Badges as important, for me they have a similar level of importance of AE, fun if that's what you want to do but not something I care for. Ask for help with a mission, boss, TF and if I have the time I will gladly help, ask for help earning a badge... only if such an activity is worthwhile for me too. So if it's like a TF or something similar and you want a specific badge from it, I'll gladly help, but if you just want to clear another council map for warwolves/vampyre... no thanks. I notice names first because it's what I personally enjoy, if I'm in a team with them I will see their bio as I always check out a teammates /info... costume is a distant 3rd not least due to how many people now have always active auras that hide their costumes. Badges are somewhere beyond that, and generally are a "Oh that's a lot of AE badges... and no exploration... hmm." (I don't comment on it just observe). But I will say if I like a name or Bio. Most of my singleton characters (ones I don't habitually multi-box) have a bio, even if it's just an idea about where the come from, but I generally only add them in game if I continue to play them past their mid 30s. Multi-box trios also often have back stories but I'm even less likely to add them in game as I don't often play in a way where I interact with people... I do however have them talk to themselves... probably a good idea I don't stream myself or people would be breaking out the long sleeved jackets... 😉
  10. Be fair most religions boil down to "I don't know how something works" therefore God. Many Theists live good clean lives and respect or even love their fellow man, some of the best people I have ever met were Theists who were who they were because of their love of God. But religion is pretty absurd and nothing stops you from being a good/kind/loving person without a God. And I have met one or two who are just as "saintly" as those Theists but without the need to worship a sky fairy.
  11. Know I'm not as I never played it. I might be recalling it from another game but not Champions. What I dimly remember is a mission where you could only move between parts of the map if you had a temporary power/buff that you found by defeating something (Probably Clockwork gears). Once you had the buff you could click on a doorway styled glowy that would allow you to move into a different area of the map, without the power/buff the glowies didn't work. Map was either sewers, abandoned office or warehouse.
  12. You can always access the options menu using a mouse and you cannot rebind the left click (afaik) even if you could the left click should work as a normal mouse button when using the clients 2D UI (eg You can use Ctrl+left click to teleport but still use it to set the auto state for powers). With access to the options menu you can reset all the normal game keys (those defined in the options menu) to either their default values or change them to keys that you want. If the game becomes unplayable (using the default keys) you can always get it back to the point where it is playable with just a mouse. Well you need to use your brain too and there does seem to be a distressingly high number of people who cannot do that. Perhaps those people should pick themselves up a mobile or console game where their hand can be held to help them through the incredible difficult learning process.
  13. Definitely on my wish list to be honest. Better yet populate and use from your initial 70 slots, and only put the enhancements that won't fit into the trays into the "overflow". Additional use only trays would be a good idea (you cannot place anything into them once you leave the Respec screen but you can take out of them either in the respec screen or elsewhere. Also is there a reason we're limited to 70? Seems a rather arbitrary limit.
  14. I do that too... or use semi made up versions of various languages so they look right but if you were to actually go off and look them up they'd not translate. I also like play on words names. One of my favourites both on HC and Live was Pyroclastic Flower (Fire/Kin Controller) named of course for the Pyroclastic Flow that can come during a volcanic eruption. Pyroclastic Flows can also be called a Pyroclastic Surge... that doesn't really work for a name so I used Pyroclcastic Sarge. For my third one I was drawing a blank so it was Pyroclastic Ninja. I had a team of Rads (I forget their precise builds but probably Electric/Rad (Controllers or Corruptors) named after the various British code-names for nukes (war heads or bombs I forget) but unlike the rather masculine naming for US munitions (I am never going to call a female character (I really only make female characters) Fat Man or Little Boy (even if using such names didn't have the chance of upsetting people whose families were actually lost by said munitions... also M103 (or whatever) is also not a name I'm likely to use).
  15. Apparently Google Translate won't translate "Bah Humbug" into Latin... 😕 It spits out this: "Nupta Essential Alison Krauss" I suspect that isn't correct...
  16. There is also /info_self so you can see your own "Info" as others would see it.
  17. Well thought out Names and or Bios are the things I see and am interested in (even though in HC I seldom bother with actually doing my own Bios. I frequently look for and use lesser known Roman/Greek/Hindi/Norse/etc Gods/Goddesses/Mythology for at least the inspiration of names. And I often use Greek or Pseudo Greek names. And typically the part of character creation that takes longest for me is getting the right name.
  18. When I made it I was uncertain whether or not to make a scrapper or brute. Planned it out as a scrapper (in Mids), nearly posted a bug report that I couldn't pick the scrapper epics... glad I checked TBH. 😄
  19. This week it's Ice/Rad Blaster, last week a claws/dark brute (was meant to be a scrapper but didn't realise it was a brute till I hit 35). Too many combinations that are all as good as each other, what I think is "Best" is normally what I'm enjoying at that point.
  20. I have a macro on my keyboard which does that while I hold it down. I also have one for storing enhancements into tables (Right Click then M). One day I will get rouund to removing Map from M too... 😄
  21. If that is what you want to do that is of course up to you, but I would have thought that that is massively more difficult then just having the secondary as ranged following (and targeting through) the primary melee. You don't have to do any complicated following or extra targeting on the follower, any friendly power (heal/buff/etc) will hit your primary, any offensive power will hit your primary's target. The only things you have to watch for are things that break follow. Which for powers are mostly teleport style attacks (not common for ranged ATs) or clicking on things... which you generally can avoid while in combat anyway. If you don't want to use a multiplexer (InnerSpace/Octopus/Keyclone/etc*) you can bind the secondary to another keypad (as you have done), or just use different keys on the same keyboard. In the dim and distant past of Live, I used 2-3 PCs (depending on how many accounts I could afford to run). The "follower" PCs had wired game pads (Nostomo N50/N52), the followers followed and targeted through the leader and their powers were used separately. Even though I use a monitor per character I frequently have a browser on top of one of them (I watch/listen to videos while playing), as long as you're aware that you have a character on follow you don't really need (IMO) to be able to see their client all the time (though useful for clicks (doors/lifts/etc)). Generally I play 3 near identical characters, but I have also played: Brute + 2x Corruptor. 3x brutes (I farm on these). (Not really dissimilar but indicating you don't need to use with ranged characters, for the record they're Spines/Fire with none of the primary ranged attacks (I have the two from Moo Mastery ofc). MM + 2x Defender (wasn't as effective as I had hoped). Scrapper + Controller (On Live) 3x Defender but using different power sets. All the rest are 3x Blaster, 3x Defender, 3x Corruptor... etc... etc... etc... And more controllers than you can shake a stick at (think I'm getting close to 40+ by now). *I use InnerSpace/ISBoxer, previously I have used Octopus and Keyclone (though Keyclone was in WoW not CoH), you can also find solutions that use AutoHotKey.net or similar macroing programs. Since I started playing all my clients on one PC I have found that many don't work very well (it's an issue with poorly supported DirectPlay as CoH was written/designed to use OpenGL and most of the multiplexers are designed to work with DirectX (because most were designed for use primarily with WoW which is of course DirectX).
  22. Depends on the player and how they play their 2/3 characters. You can be far more effective in some situations than 2/3 singletons. But it's like any player skill, a good player is going to be better than a mediocre player. If I want to team with my triple box I either run them myself, or explain to the leader before I join. It's a social activity, if you/I cannot communicate what you're trying to do before joining a team you deserve to be kicked. IMO it's no different to someone who purposefully gimps themselves eg Petless MM, or all Powerpool builds. However educating the masses about what you're doing and why on the forums will help some people to understand what and why we do it.
  23. I seem to remember it too. Not sure it was the whole mission though. I started in i3 (EU Beta/Launch), it was fairly low level though IIRC.
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