Lockpick Posted October 13, 2019 Share Posted October 13, 2019 (edited) Here is my AR/DEV build. The build design was to get to softcap Range defense (current planned is 46.5%) and then focus on Recharge with the intent to use the Sorcery pool (Rune of Protection) and eventually Clarion to help fill the Mez protection gap. I am thinking that between Rune of Protection and Clarion I should be able to get close to 100% Mez protection uptime if I have enough Recharge. The build adds the Spiritual incarnate for the Alpha slot to help with Recharge and I will also leverage the Force Feedback proc. I am level 43 now and over time I decided to also focus on survivability, so planning on going with Force Mastery. Since I am building for Recharge anyway for the Mez protection it seems like the Recharge would also help the uptime of Force of Nature. I have never used Force of Nature before, but it looks pretty good in Mids Reborn. Any suggestions are welcome and appreciated. Some questions / thoughts: I currently have Trap of the Hunter for 3.13% Ranged in Toxic Web Grenade, but realized it took damage and am planning to switch to Thunderstrike for 3.75% Ranged. I was surprised that TWG is almost the same damage as Burst, so it seemed damage might be better than the Immobilize. I am not sure it matters much either way. Any thoughts? Will the Forced Feedback proc in Trip Mine go off enough to help with Recharge? Are there more optimal sets / slotting I could do? Example: I am thinking about moving the Ragnarok set to M30 Grenade and adding a Force Feedback proc and moving the Blaster Wrath set to Full Auto. BTW, I did look at this adjustment in Mids Reborn and probably going to do it since it gives me 2 choices to get the FF proc. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Burke: Level 50 Natural BlasterPrimary Power Set: Assault RifleSecondary Power Set: DevicesPower Pool: SpeedPower Pool: SorceryPower Pool: FightingAncillary Pool: Force Mastery Hero Profile:Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(17)Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/Rchg(37), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40)Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(17)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 6: M30 Grenade -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/Rchg(7), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(36)Level 8: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)Level 10: Targeting Drone -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(43), GssSynFr--ToHit/Rchg/EndRdx(45), GssSynFr--Rchg/EndRdx(45), GssSynFr--ToHit/EndRdx(46), GssSynFr--Build%(50)Level 12: Sniper Rifle -- ExcCnt-Acc/Dmg(A), ExcCnt-Dmg/EndRdx(13), ExcCnt-Dmg/ActRdx(13), ExcCnt-Dmg/Rng(15), ExcCnt-Dmg/Rchg(21), ExcCnt-Stun%(25)Level 14: Mystic Flight -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)Level 16: Smoke Grenade -- ToHitDeb-I(A)Level 18: Flamethrower -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(19), OvrFrc-Acc/Dmg/End(19), OvrFrc-Dmg/End/Rech(21), OvrFrc-Acc/Dmg/End/Rech(23)Level 20: Field Operative -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(43), Rct-ResDam%(45), PrfShf-End%(46)Level 22: Spirit Ward -- DctWnd-Heal/Rchg(A)Level 24: Rune of Protection -- RechRdx-I(A), RechRdx-I(31)Level 26: Ignite -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/Rchg(27), SprDfnBrr-Acc/Dmg/EndRdx(31), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(36)Level 28: Trip Mine -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(29), Arm-Acc/Rchg(29), Arm-Dmg/EndRdx(31), Arm-Dam%(34), FrcFdb-Rechg%(46)Level 30: Caltrops -- PcnoftheT-Acc/Slow(A), PcnoftheT-Dmg/Slow(37), PcnoftheT-Acc/EndRdx(39), PcnoftheT-Rng/Slow(39), PcnoftheT-EndRdx/Rchg/Slow(42), PcnoftheT--Rchg%(42)Level 32: Full Auto -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(33), Rgn-Acc/Rchg(33), Rgn-Dmg/EndRdx(33), Rgn-Knock%(34), PstBls-Dam%(36)Level 35: Kick -- Acc-I(A)Level 38: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39)Level 41: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)Level 44: Personal Force Field -- LucoftheG-Def/Rchg+(A)Level 47: Temp Invulnerability -- UnbGrd-Max HP%(A)Level 49: Force of Nature -- RechRdx-I(A), RechRdx-I(50)Level 1: Brawl -- Dmg-I(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(48), Prv-Absorb%(48)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(43)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Spiritual Core ParagonLevel 50: Pyronic Core Final JudgementLevel 50: Degenerative Core Flawless InterfaceLevel 50: Longbow Core Superior AllyLevel 50: Assault Radial EmbodimentLevel 50: Clarion Partial Core Invocation------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1571;704;1408;HEX;| |78DA8593594F1361148667DAA9954265AD6547CAD2B2B450418D5B8CA8902818856| |BD38C742C8D0D6DA66D2257AEFC0035D14405D4284A0CB85C79EFFA1FC4E50FA026| |5E79550FF3BED0C69A3849FB9CBEE77BBF73BED3F9C62E1C2D5B19B97C4851DD471| |27A3A1D1992EF8C613A4FEA99ACA92714791C4359F3BCE194A891D9C8B83E1D33A2| 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|45CA68BE8A5C574CE994B679EB15951D9654481A5A6ECD25797AD420F23FF29A4D3| |D2E815F6E402B4EDEB7067E2FF405E0FB99D754956F6FF70DF6E1B2BAB26A9E2988| |F582F86C417CBA5A6C8C7D3512737AC3DEBC5EE5C9EB4BBEBCBE58E0FD031C6DF2F| |2| |-------------------------------------------------------------------| Edited October 13, 2019 by Lockpick Minor edits and typos Link to comment Share on other sites More sharing options...
KaizenSoze Posted October 13, 2019 Share Posted October 13, 2019 TWG is a decent damage power now, the immobilize is just a plus with a sub 2 sec recharge for me. I use it to pin AVs in the ITF because they love to run. Everything I have read is that trip mine is a good source recharge and procs. It does not fit my playstyle, so I do not have it. I put my force feedback: recharge in M30, because it recharges very quickly and still procs very well. You will have to slot KB->KD. Also, I put recharge in my snipe, because I switch between my AOE chain FA->FT->M30 and Snipe->Slug->Burst or TWG. I want recharge procs in both chains. I want to love ignite, but the fear factor is too high. Even tanker taunting cannot keep mobs in it. If you fight at range with soft capped range def. I do not think Rune of Protection is required. I rarely get mezzed for any dangerous length of time. You probably already have decent mezz resistance. Also, two slotting hover, fly, and afterburner will give you 4.5% ranged with Blessing of the Zephyr if you need the extra def. Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
Lockpick Posted October 13, 2019 Author Share Posted October 13, 2019 1 hour ago, KaizenSoze said: TWG is a decent damage power now, the immobilize is just a plus with a sub 2 sec recharge for me. I use it to pin AVs in the ITF because they love to run. Everything I have read is that trip mine is a good source recharge and procs. It does not fit my playstyle, so I do not have it. I put my force feedback: recharge in M30, because it recharges very quickly and still procs very well. You will have to slot KB->KD. Also, I put recharge in my snipe, because I switch between my AOE chain FA->FT->M30 and Snipe->Slug->Burst or TWG. I want recharge procs in both chains. I want to love ignite, but the fear factor is too high. Even tanker taunting cannot keep mobs in it. If you fight at range with soft capped range def. I do not think Rune of Protection is required. I rarely get mezzed for any dangerous length of time. You probably already have decent mezz resistance. Also, two slotting hover, fly, and afterburner will give you 4.5% ranged with Blessing of the Zephyr if you need the extra def. I very rarely use Ignite as well, so maybe should look at something else. I very rarely use Trip Mine, but I do occasionally use it right before I hit some mobs, so if they come after me they run through the mine. I tend to use Rune of Protection right before combat with a mob that will Mez me or if I get hit with a Mez in combat. It does seem like getting rezzed is rare for me at range, but I have found it pretty useful while leveling and in team combat. I didn't think about a FF in Snip and that is a good idea, but I would lose 3.75% defense I would have to make up somewhere else. Would you mind sharing your build? I'll move some sets around on my build to see if I can figure out how to move a FF in Snipe. Maybe I can drop Ignite and take Maneuvers or Combat Jumping to make up for the lost defense. Link to comment Share on other sites More sharing options...
KaizenSoze Posted October 13, 2019 Share Posted October 13, 2019 This is very close to what I am running alive. I have too much defense, maybe... I might drop scorp shield to get resists in the future. Spoiler Hero Plan by Mids' Reborn : Hero Designer 2.6.0.4https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Tactical Pixie: Level 50 Magic BlasterPrimary Power Set: Assault RifleSecondary Power Set: DevicesPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Burst -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(36), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(48)Level 1: Toxic Web Grenade -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(11), Thn-Acc/Dmg/Rchg(15), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(50)Level 2: Slug -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(9), Thn-Dmg/EndRdx/Rchg(11)Level 4: Caltrops -- PstBls-Dam%(A), OvrFrc-Dmg/End/Rech(33), Ann-ResDeb%(33), ImpSwf-Dam%(34), OvrFrc-End/Rech(43), OvrFrc-Acc/Dmg(48)Level 6: M30 Grenade -- OvrFrc-Dam/KB(A), FrcFdb-Rechg%(7), OvrFrc-Acc/Dmg/End(7), OvrFrc-Acc/Dmg/End/Rech(17), ExpStr-Dam%(17), PstBls-Dam%(25)Level 8: Fly -- Flight-I(A)Level 10: Targeting Drone -- RctRtc-Pcptn(A), RctRtc-ToHit(46)Level 12: Sniper Rifle -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(13), StnoftheM-Acc/ActRdx/Rng(13), StnoftheM-Dmg/ActRdx/Rchg(25), FrcFdb-Rechg%(27), StnoftheM-Dam%(27)Level 14: Hover -- LucoftheG-Def/Rchg+(A)Level 16: Smoke Grenade -- DscWrd-ToHitDeb/Rchg/EndRdx(A), DscWrd-ToHitDeb/Rchg(46), DscWrd-ToHitDeb(46)Level 18: Flamethrower -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(29), SprBlsWrt-Rchg/Dmg%(33)Level 20: Field Operative -- PrfShf-End%(A), PrfShf-EndMod(21), PrfShf-EndMod/Rchg(21)Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)Level 24: Kick -- Empty(A)Level 26: Afterburner -- Frb-Fly(A)Level 28: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-Def(31), LucoftheG-Def(31)Level 30: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)Level 32: Full Auto -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(37), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(37), SprDfnBrr-Rchg/+Status Protect(37)Level 35: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36)Level 38: Gun Drone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(39), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-EndRdx/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40)Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(42), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(43), RedFrt-EndRdx(43)Level 44: Web Envelope -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(45), TraoftheH-Acc/EndRdx(45), TraoftheH-Immob/Acc(45), TraoftheH-Acc/Immob/Rchg(50), TraoftheH-Dam%(50)Level 47: Assault -- EndRdx-I(A)Level 49: Vengeance -- DctWnd-Rchg(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Heal-I(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- Prv-Absorb%(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(40)------------ Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata Link to comment Share on other sites More sharing options...
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