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Posted (edited)

I've been playing a Water/Fire Blaster lately and he's pretty good. Based on the success of Ice/Fire farmers, I wondered if he might be viable as a farmer himself. Despite years of playing, I've rarely pent much time actually farming.

 

The build below represents the best of my efforts. He's got nearly capped Fire resist and Fire defense. HP are still a bit low. 

 

Some cons:

  • Relatively low overall Recharge (+40%). Somewhat offset by Force Feedback in the nuke?
  • This is VERY expensive. More expensive than anything I've ever actually built. Any tips on where to cut costs are welcome.

 

Some assumptions/questions:

  • Dehydrate doesn't do great damage, but it heals. This should stack with the heal in the sustain power. Am I correct in guessing this could lead to a fairly sustainable character, assuming I'm willing to sacrifice the animation time?
  • I left two slots open, currently in Bonfire. Where would they best go?
  • Would this build even work for what I hope it will?

 

 

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Ice Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Ice Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(5), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9)
Level 1: Ring of Fire -- Empty(A)
Level 2: Frost Breath -- Ann-ResDeb%(A)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)
Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11), Ksm-ToHit+(13)
Level 8: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-EndRdx(13), RedFrt-Def/EndRdx(15), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx/Rchg(37), RedFrt-Def(17)
Level 10: Aim -- RechRdx-I(A), RechRdx-I(17)
Level 12: Boxing -- Empty(A)
Level 14: Vengeance -- LucoftheG-Rchg+(A)
Level 16: Build Up -- GssSynFr--Build%(A)
Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), UnbGrd-Max HP%(19)
Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)
Level 22: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(23), Prv-Absorb%(25), PrfShf-End%(25)
Level 24: Fire Sword Circle -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/Rchg(27), Arm-Dmg/EndRdx(34), Arm-Dam%(27), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(45)
Level 26: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), Ann-ResDeb%(31)
Level 28: Consume -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(46), PrfShf-EndMod/Acc/Rchg(48)
Level 30: Combustion -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(50)
Level 32: Blizzard -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34)
Level 35: Bonfire -- OvrFrc-Dam/KB(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg(36), PstBls-Dam%(37), PstBls-Acc/Dmg/EndRdx(37)
Level 38: Burn -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)
Level 41: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(43)
Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46)
Level 47: Hot Feet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- EndRdx-I(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3)
Level 50: Agility Core Paragon 
Level 50: Ion Core Judgement 
Level 50: Degenerative Core Flawless Interface 
Level 50: Storm Elemental Radial Superior Ally 
Level 50: Assault Core Embodiment 
Level 50: Barrier Core Epiphany 
------------
------------
Set Bonus Totals:

  • 10% DamageBuff(Smashing)
  • 10% DamageBuff(Lethal)
  • 10% DamageBuff(Fire)
  • 10% DamageBuff(Cold)
  • 10% DamageBuff(Energy)
  • 10% DamageBuff(Negative)
  • 10% DamageBuff(Toxic)
  • 10% DamageBuff(Psionic)
  • 11% Defense(Melee)
  • 8.5% Defense(Smashing)
  • 8.5% Defense(Lethal)
  • 28.19% Defense(Fire)
  • 28.19% Defense(Cold)
  • 13.5% Defense(Energy)
  • 13.5% Defense(Negative)
  • 6% Defense(Psionic)
  • 9.75% Defense(Ranged)
  • 23.19% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 54% Enhancement(Accuracy)
  • 78.75% Enhancement(RechargeTime)
  • 22.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 207.8 HP (17.25%) HitPoints
  • 22.5% JumpHeight
  • 22.5% SpeedJumping
  • MezResist(Confused) 78.75%
  • MezResist(Held) 78.75%
  • MezResist(Immobilized) 78.75%
  • MezResist(Sleep) 78.75%
  • MezResist(Stunned) 78.75%
  • MezResist(Terrorized) 78.75%
  • 24.5% (0.41 End/sec) Recovery
  • 10% (0.5 HP/sec) Regeneration
  • 45% ResEffect(SpeedFlying)
  • 45% ResEffect(RechargeTime)
  • 45% ResEffect(SpeedRunning)
  • 11.75% Resistance(Smashing)
  • 45.5% Resistance(Fire)
  • 45.5% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 5% Resistance(Psionic)
  • 0% Resistance(Smashing)
  • 0% Resistance(Lethal)
  • 0% Resistance(Fire)
  • 0% Resistance(Cold)
  • 0% Resistance(Energy)
  • 0% Resistance(Negative)
  • 0% Resistance(Toxic)
  • 0% Resistance(Psionic)
  • 11.75% Resistance(Lethal)
  • 22.5% SpeedRunning
| Copy & Paste this data into Mids' Hero Designer to view the build |
|-------------------------------------------------------------------|
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|2DC39FA2F6905DB949AD1E705F369A2B783E5B9193597D1166297E7357886AA86D9|
|25C3C8174AB1B45ED0E6A6D49C6E2C65D5929ECF09F6E97C3E1B9B35346DC1610D2|
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|9A7D0271F65FA0E32F997B14C143BE4DF0B535B1AFC305B6D9994EB0DF01BADBC04|
|98A6A415F620BD7763345CADBCA3DB75AABF093E264C5C9956ED2CC85EA826B4BB2|
|3499FC3CF0933C63E8D61B14AD6EBDBF3157C8C78738C9C7B9FC7EA61BBC45D6007|
|C94C017C4B57F657E033BF6998F507B85BC83BC6FC153D00E9E0443A7797E061C3C|
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|D802D7A1F1C7D082E9B1B86FC4ACF63C44556996B60741D4C6C80D7C8BB977BEA7D|
|8BF375788FB9CDDC01436F98BBE0534A11E6D8F027E4EBDBC6EEF6ED305F83FD7BC|
|C5DF00E618063079E20DF914DE61A73151C5C676E805B546A88F76D288EBD3C9A60|
|8E31936024059665DC3BF3C40FBF93ACB332F29EF9018C7E04EF92578CF3C704D41|
|C1599129890990AE8A5F316E7731A0F618DDDCAFFF734A4542F6AA51269B0C61B94|
|4483926C50520DCA64BDC2BD4C2B755F08CBABC54DDF0728957D3B59B97B318A881|
|FF55A08BBFBBD5E1B82DFCF9A26897C4B243E99129FD43FED045EB7CF5F1BA783B5|
|F14CA0362E87CDB1CD1A6FFA68CC7DFE034741EECD|
|-------------------------------------------------------------------|

 

Edited by oedipus_tex
  • 2 months later
Posted
On 12/14/2019 at 10:07 PM, fitzsimmons said:

This is an ice/fire build and not a water/fire build.

::confused::

Well the fire melts the ice sooooooo.....

  • Haha 1

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