oedipus_tex Posted October 13, 2019 Posted October 13, 2019 (edited) I've been playing a Water/Fire Blaster lately and he's pretty good. Based on the success of Ice/Fire farmers, I wondered if he might be viable as a farmer himself. Despite years of playing, I've rarely pent much time actually farming. The build below represents the best of my efforts. He's got nearly capped Fire resist and Fire defense. HP are still a bit low. Some cons: Relatively low overall Recharge (+40%). Somewhat offset by Force Feedback in the nuke? This is VERY expensive. More expensive than anything I've ever actually built. Any tips on where to cut costs are welcome. Some assumptions/questions: Dehydrate doesn't do great damage, but it heals. This should stack with the heal in the sustain power. Am I correct in guessing this could lead to a fairly sustainable character, assuming I'm willing to sacrifice the animation time? I left two slots open, currently in Bonfire. Where would they best go? Would this build even work for what I hope it will? Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Ice BlastSecondary Power Set: Fire ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Flame Mastery Hero Profile:Level 1: Ice Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Acc/Dmg(5), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(9)Level 1: Ring of Fire -- Empty(A)Level 2: Frost Breath -- Ann-ResDeb%(A)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(5)Level 6: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(11), Rct-ResDam%(11), Ksm-ToHit+(13)Level 8: Maneuvers -- LucoftheG-Rchg+(A), RedFrt-EndRdx(13), RedFrt-Def/EndRdx(15), RedFrt-Def/EndRdx/Rchg(15), RedFrt-EndRdx/Rchg(37), RedFrt-Def(17)Level 10: Aim -- RechRdx-I(A), RechRdx-I(17)Level 12: Boxing -- Empty(A)Level 14: Vengeance -- LucoftheG-Rchg+(A)Level 16: Build Up -- GssSynFr--Build%(A)Level 18: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19), UnbGrd-Max HP%(19)Level 20: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21)Level 22: Cauterizing Aura -- Prv-Heal(A), Prv-Heal/EndRdx(23), Prv-Heal/Rchg(23), Prv-Absorb%(25), PrfShf-End%(25)Level 24: Fire Sword Circle -- Arm-Acc/Dmg/Rchg(A), Arm-Dmg/Rchg(27), Arm-Dmg/EndRdx(34), Arm-Dam%(27), FuroftheG-Acc/Dmg/End/Rech(40), FuroftheG-ResDeb%(45)Level 26: Ice Storm -- Rgn-Knock%(A), Rgn-Dmg/Rchg(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(31), Ann-ResDeb%(31)Level 28: Consume -- PrfShf-EndMod/Rchg(A), PrfShf-EndMod(46), PrfShf-EndMod/Acc/Rchg(48)Level 30: Combustion -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(46), SprBlsWrt-Rchg/Dmg%(50)Level 32: Blizzard -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(33), SprFrzBls-Acc/Dmg(33), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(34)Level 35: Bonfire -- OvrFrc-Dam/KB(A), PstBls-Dmg/EndRdx(36), PstBls-Dmg/Rchg(36), PstBls-Acc/Dmg(36), PstBls-Dam%(37), PstBls-Acc/Dmg/EndRdx(37)Level 38: Burn -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(39), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40)Level 41: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(42), Ags-EndRdx/Rchg(42), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(43)Level 44: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(46)Level 47: Hot Feet -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/Rchg(48), SprDfnBrr-Acc/Dmg/EndRdx(50), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(50)Level 49: Assault -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- EndRdx-I(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(3), PrfShf-EndMod/Rchg(3)Level 50: Agility Core Paragon Level 50: Ion Core Judgement Level 50: Degenerative Core Flawless Interface Level 50: Storm Elemental Radial Superior Ally Level 50: Assault Core Embodiment Level 50: Barrier Core Epiphany ------------------------Set Bonus Totals: 10% DamageBuff(Smashing) 10% DamageBuff(Lethal) 10% DamageBuff(Fire) 10% DamageBuff(Cold) 10% DamageBuff(Energy) 10% DamageBuff(Negative) 10% DamageBuff(Toxic) 10% DamageBuff(Psionic) 11% Defense(Melee) 8.5% Defense(Smashing) 8.5% Defense(Lethal) 28.19% Defense(Fire) 28.19% Defense(Cold) 13.5% Defense(Energy) 13.5% Defense(Negative) 6% Defense(Psionic) 9.75% Defense(Ranged) 23.19% Defense(AoE) 3.6% Max End 10% Enhancement(Range) 54% Enhancement(Accuracy) 78.75% Enhancement(RechargeTime) 22.5% SpeedFlying GrantPower Preventive Medicine (10% chance, if Scourge) 207.8 HP (17.25%) HitPoints 22.5% JumpHeight 22.5% SpeedJumping MezResist(Confused) 78.75% MezResist(Held) 78.75% MezResist(Immobilized) 78.75% MezResist(Sleep) 78.75% MezResist(Stunned) 78.75% MezResist(Terrorized) 78.75% 24.5% (0.41 End/sec) Recovery 10% (0.5 HP/sec) Regeneration 45% ResEffect(SpeedFlying) 45% ResEffect(RechargeTime) 45% ResEffect(SpeedRunning) 11.75% Resistance(Smashing) 45.5% Resistance(Fire) 45.5% Resistance(Cold) 5% Resistance(Energy) 5% Resistance(Negative) 5% Resistance(Toxic) 5% Resistance(Psionic) 0% Resistance(Smashing) 0% Resistance(Lethal) 0% Resistance(Fire) 0% Resistance(Cold) 0% Resistance(Energy) 0% Resistance(Negative) 0% Resistance(Toxic) 0% Resistance(Psionic) 11.75% Resistance(Lethal) 22.5% SpeedRunning | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1514;691;1382;HEX;| |78DA6594594F1351188667AB4069E94E41406C01C1424B4BAB46A392B8D42860107| |E0099C0A44C52DB495B0CB825FE053531316C5E59DC6E04C1FFE172ED951A839A78| |A589A9DFCCFB356DECA4D3E79CF75B4FCE3933B57CC1F1EAD2BD7141749ECFAAC5E| |2DC39FA2F6905DB949AD1E705F369A2B783E5B9193597D1166297E7357886AA86D9| |25C3C8174AB1B45ED0E6A6D49C6E2C65D5929ECF09F6E97C3E1B9B35346DC1610D2| |735D5D073195775B2A0158A8BBAE1B4E6693DB35822ABF7A2A1CFC7D259F5BA99CE| |2CB1D2418D0CD37B45A83E159BF052118484222865F0C016F319D8FC9CF902BC518| |BA51F3DC2048D4556C4CFB2E515A635CB96581165B3A45981D94E361B6CB22D205A| |9A7D0271F65FA0E32F997B14C143BE4DF0B535B1AFC305B6D9994EB0DF01BADBC04| |98A6A415F620BD7763345CADBCA3DB75AABF093E264C5C9956ED2CC85EA826B4BB2| |3499FC3CF0933C63E8D61B14AD6EBDBF3157C8C78738C9C7B9FC7EA61BBC45D6007| |C94C017C4B57F657E033BF6998F507B85BC83BC6FC153D00E9E0443A7797E061C3C| |8BD89171F02A4575726CE709F874279929F0D031E67126EFE66D8AEA129BADF5743| |D802D7A1F1C7D082E9B1B86FC4ACF63C44556996B60741D4C6C80D7C8BB977BEA7D| |8BF375788FB9CDDC01436F98BBE0534A11E6D8F027E4EBDBC6EEF6ED305F83FD7BC| |C5DF00E618063079E20DF914DE61A73151C5C676E805B546A88F76D288EBD3C9A60| |8E31936024059665DC3BF3C40FBF93ACB332F29EF9018C7E04EF92578CF3C704D41| |C1599129890990AE8A5F316E7731A0F618DDDCAFFF734A4542F6AA51269B0C61B94| |4483926C50520DCA64BDC2BD4C2B755F08CBABC54DDF0728957D3B59B97B318A881| |FF55A08BBFBBD5E1B82DFCF9A26897C4B243E99129FD43FED045EB7CF5F1BA783B5| |F14CA0362E87CDB1CD1A6FFA68CC7DFE034741EECD| |-------------------------------------------------------------------| Edited October 13, 2019 by oedipus_tex
fitzsimmons Posted December 15, 2019 Posted December 15, 2019 This is an ice/fire build and not a water/fire build.::confused::
Crysis Posted December 17, 2019 Posted December 17, 2019 On 12/14/2019 at 10:07 PM, fitzsimmons said: This is an ice/fire build and not a water/fire build.::confused:: Well the fire melts the ice sooooooo..... 1
Crowcus Pocus Posted December 18, 2019 Posted December 18, 2019 It's all a nemesis plot. 1 Warning: This post may contain an opinion.
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