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Posted

I feel like how some archetypes have Critical Hits, Super Reflexes should induce Critical Misses where the attacker opens itself up to a retaliation strike. Basically, if someone swings on a Super Reflex character and a "reverse crit" is rolled, the Super Reflex character should have X seconds to counter strike with proc damage.

 

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Posted

A cool gimmick, tex, though I think some people may shout "cottage" over it.
Definitely worth investigating if it's technically possible, though, and potentially introducing it to another Set if nothing else!

Posted
3 hours ago, oedipus_tex said:

I feel like how some archetypes have Critical Hits, Super Reflexes should induce Critical Misses where the attacker opens itself up to a retaliation strike. Basically, if someone swings on a Super Reflex character and a "reverse crit" is rolled, the Super Reflex character should have X seconds to counter strike with proc damage.

 

I really like this idea. It would make SR different from other defence sets, and from just 'defence' itself. Might even make Elude worth taking, if it gave an increase chance of Critical Misses.

Posted

The way I'd think about implementing it is an aura on the Super Reflex player that provides two temporary power procs to enemies.

  • CLUMSY: A proc with a 5% chance to fire each time a power is activated (regardless of whether it hits) 
  • CATCH BALANCE: A proc with a 100% chance to fire when hitting a target affected running the source aura. This proc causes the first CLUMSY proc to be removed and suppressed for 5 seconds.

 

Meanwhile on the player, the aura power would provide proc damage in all attacks when any damage power strikes an enemy who is CLUMSY.

 

It does mean the system is not directly connected to actually rolling an auto-miss. But it would also mean the more often you dodge, the more often enemies would be subject to the clumsy effect.

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