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VileTerror last won the day on March 7 2020

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About VileTerror

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  • Birthday 10/31/1977
  1. A Monster Mash is the name for an in-game, GM-run event where multiple Monster-class enemies are spawned in an area for players to defeat.
  2. "Organically" by which metric and methodology? Making it to 50 without Double XP? Disabling Experience and doing every contacts' missions? Considering how varied players' playstyles are, I think that's the sort of statement which needs some more qualifiers attached to it.
  3. As an alternative solution, what if Jump Pack/Steam Pack had the original 5 minute recharge time restored while in PvP zones? It appears the tech for that now exists, if my understanding of how other Powers behave is correct. It's a compromise to my playstyle, but at least it doesn't completely disable it.
  4. From a stance of PvP, I recall a thread recently where someone asked what it would take to get non-PvP'ers more interested and engaged in PvP. Aside from some players saying "literally nothing," the biggest take-away I got from the thread was "things don't behave the same way in PvP as they do in the rest of the game." Disabling something like Jump Pack for edge-case hardcore PvPers isn't likely to win over any new blood in to the PvP environment. I dabble on occasion, but I sure don't like the leagues-of-legends-level of metagame that hardcore PvP entails. Calling targets? Having to use discord? Those are massive barriers to entry. The Zones should be the accessibility gateway, shouldn't they? Wouldn't it be wiser to have the Zones behave more like the rest of the game, and if someone gets hooked, THEN you can bring them in to the depths of the mire that is arena culture? As for me, I explained my personal issue in https://forums.homecomingservers.com/topic/23657-focused-feedback-pvp-updates/page/7/?tab=comments#comment-288316 Was there more to that I could elaborate on to further articulate my concern with this particular issue?
  5. I have over 150 characters, with plans for hundreds more. Do you intend to fund all of them?
  6. Don't all of those still cost Inf?
  7. I make extensive use of the Jump Pack in all zones, @Glacier Peak. It's just a really efficient way to gain a little verticality to move over obstacles rather than pathfinding around them. The improvement to its Cooldown (whether that was a Retail, SCoRE, or Homecoming change, I do not know) was extremely welcome in my eyes when I started on Homecoming. It's as much a standard part of my play experience as Sprint or Ninja Run.
  8. Not having access to the Jump Pack in PvP Zones makes it incredibly difficult to navigate for PvE, Badging, and zone-event activities.
  9. Let's do another! Thursday, August the 6th! One Hour Standard! 9:30pm Eastern! Same place as ever: Sharkhead's Rikti Monkey Fight Club! Please, give some Rikti Monkey Fight Club Bookies a hand, and spread the word far and wide! Your support and involvement makes these worthwhile! Additionally, the Commandant's Inf reserves are -quite- dry. If anyone is willing to provide donations, it would be immensely appreciated. Thank you.
  10. Commandant Nongratis Recruitment Admin Professor Morte Operative Beloeron Child of Pain Corrupted Imp Mel Scarlet Deathguard Alpha Doctor Demikhov
  11. VileTerror Coital Shades Madre Tramontane Richard Teeman Chad Dup Issues Ostinato Academy Guard Sabre
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