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Posted (edited)

I was hoping that if someone has a chance they could help me with my build. I am still learning and not sure of the best Enhancements to use. Below is what I am working with now. This is already a working toon and I made it to 50+1, I just need to optimize him now. Note that I am using the Hover Board as a travel power. Thanks in advance 😄

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mister Cold: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Ice Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- RechRdx-I(A), Acc-I(3), Dmg-I(3), Dmg-I(5), Dmg-I(5)
Level 1: Chilblain -- Acc-I(A)
Level 2: Cutting Beam -- RechRdx-I(A), Acc-I(7), Dmg-I(7), Dmg-I(9), Dmg-I(9)
Level 4: Ice Sword -- RechRdx-I(A), Acc-I(11), Dmg-I(11), Dmg-I(13), Dmg-I(13)
Level 6: Disintegrate -- RechRdx-I(A), Acc-I(15), Dmg-I(15), Dmg-I(17), Dmg-I(17)
Level 8: Aim -- RechRdx-I(A)
Level 10: Frigid Protection -- DctWnd-Heal/EndRdx/Rchg(A), EndMod-I(19), EndMod-I(19), EndMod-I(21), EndMod-I(21)
Level 12: Lancer Shot -- RechRdx-I(A), Acc-I(23), Dmg-I(23), Dmg-I(25), Dmg-I(25)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- Empty(A)
Level 18: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(27), DefBuff-I(29), DefBuff-I(29), DefBuff-I(31)
Level 20: Combat Jumping -- DefBuff-I(A), DefBuff-I(31), DefBuff-I(31), DefBuff-I(33), DefBuff-I(33), DefBuff-I(33)
Level 22: Injection -- Empty(A)
Level 24: Aid Self -- RechRdx-I(A), RechRdx-I(34), Heal-I(34), Heal-I(34), Heal-I(36)
Level 26: Field Medic -- Empty(A)
Level 28: Resuscitate -- RechRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36), RechRdx-I(37)
Level 32: Build Up -- RechRdx-I(A)
Level 35: Ice Patch -- RechRdx-I(A), RechRdx-I(37)
Level 38: Penetrating Ray -- RechRdx-I(A), Acc-I(39), Dmg-I(39), Dmg-I(39), Dmg-I(40)
Level 41: Overcharge -- RechRdx-I(A), Acc-I(42), Dmg-I(42), Dmg-I(42), Dmg-I(43)
Level 44: Scorpion Shield -- DefBuff-I(A), DefBuff-I(45), DefBuff-I(45), DefBuff-I(45), DefBuff-I(46), DefBuff-I(46)
Level 47: Summon Spiderlings -- RechRdx-I(A), RechRdx-I(48), Dmg-I(48), Dmg-I(48), Dmg-I(50)
Level 49: Web Envelope -- Empty(A), Empty(50)
Level 1: Brawl -- Empty(A), Empty(43), Empty(46), Empty(50)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A), Heal-I(37), Heal-I(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40), EndMod-I(43)
------------

Edited by Dungpow
adding info
Posted (edited)

I was messing around and came up with this (below) Any thoughts or help would be much appreciated. 

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mister Cold: Level 50 Technology Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Ice Manipulation
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Single Shot -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(3), SprWntBit-Acc/Dmg/EndRdx(3), SprWntBit-Acc/Dmg/Rchg(5), SprWntBit-Dmg/EndRdx/Acc/Rchg(5), SprWntBit-Rchg/SlowProc(7)
Level 1: Chilblain -- GrvAnc-Immob(A), GrvAnc-Hold%(48)
Level 2: Cutting Beam -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(9), Ann-Acc/Dmg/EndRdx(9), Ann-Acc/Dmg/EndRdx/Rchg(11), Ann-ResDeb%(11)
Level 4: Ice Sword -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/EndRdx(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(46), SprBlsCol-Rchg/HoldProc(46)
Level 6: Disintegrate -- OvrFrc-Acc/Dmg(A), OvrFrc-End/Rech(13), OvrFrc-Acc/Dmg/End(13), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(15), OvrFrc-Dam/KB(17)
Level 8: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 10: Frigid Protection -- PrfShf-End%(A), PrfShf-EndMod(29), PrfShf-EndMod/Acc(31), PrfShf-EndMod/Rchg(31)
Level 12: Lancer Shot -- Dvs-Acc/Dmg(A), Dvs-Dmg/EndRdx(25), Dvs-Dmg/Rchg(25), Dvs-Acc/Dmg/Rchg(27), Dvs-Acc/Dmg/EndRdx/Rchg(27), Dvs-Hold%(29)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 16: Build Up -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(31), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(36), GssSynFr--Build%(36)
Level 18: Penetrating Ray -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(23)
Level 20: Ice Patch -- RechRdx-I(A)
Level 22: Boxing -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(50)
Level 24: Tough -- GldArm-3defTpProc(A), Ags-Psi/Status(37), UnbGrd-Max HP%(37), UnbGrd-ResDam(37), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 30: Piercing Beam -- Ann-Acc/Dmg(A), Ann-ResDeb%(48), Ann-Acc/Dmg/EndRdx(48), Ann-Dmg/Rchg(50)
Level 32: Overcharge -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/EndRdx(33), SprFrzBls-Acc/Dmg/Rchg(33), SprFrzBls-Dmg/EndRdx/Acc/Rchg(34), SprFrzBls-Rchg/ImmobProc(34)
Level 35: Scorpion Shield -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(39), Rct-Def(40), Rct-Def/EndRdx(40), Rct-Def/EndRdx/Rchg(40), Rct-Def/Rchg(42)
Level 38: Frozen Aura -- FrtHyp-Plct%(A), FrtHyp-Sleep(46)
Level 41: Summon Spiderlings -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(43)
Level 44: Assault -- EndRdx-I(A)
Level 47: Tactics -- RctRtc-Pcptn(A), RctRtc-ToHit(50)
Level 49: Super Jump -- UnbLea-Jump(A)
Level 1: Brawl -- BlsCol-Rchg/HoldProc(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(19)
Level 50: Musculature Core Paragon 
Level 50: Cryonic Radial Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Carnival Radial Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Support Core Embodiment 
------------

Edited by Dungpow

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