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Posted

Hey guys!

 

I'm currently running a DP/Kin Corr at level 28 with this general setup, and I was hoping some of you would weigh in with questions, comments, and critique on the planned build. A few quick notes on my overall goals/build:

1) I wanted to make this a build that could play in melee as well as well as at range, which is why the deep investment in the Fighting pool. It's more fun than I thought it would be!

2) I aimed for at least softcapping S/L, but getting other defenses to 32.5% would be nice for the sake of softcapping them with a single low-tier purple insp.

3) I sort of hate Piercing Rounds, so I left it out. Its animation is literally so slow that I avoided clicking it on my DP/MA Blaster. This time around I'm not even bothering with it.

 

I feel like I largely succeeded. Recharge is solid, S/L defense sits at 46% with Energy defense at 37%, and two small purple insps ought to softcap the build against anything. Hasten is perma with two stacks of Siphon Speed, which is pretty easily achievable, and Fulcrum Shift with Incendiary Ammo jumps the damage to near-Blaster levels before even dipping into Incarnate powers. The lack of Piercing Rounds in a ST attack chain is made up for at range by popping either Empty Clips or Bullet Rain when needed to fill in gaps, and in melee I just pop Cross-Punch. Repel is there for giving added melee protection against enemies that are particularly nasty, like Night Widows, who I would prefer spent more time stumbling around instead of hitting me.

 

Spoiler

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Bullet Heck: Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Pistols -- Apc-Dam%:50(A), Apc-Dmg/EndRdx:50(45), Apc-Dmg/Rchg:50(46), Apc-Acc/Dmg/Rchg:50(50), Apc-Acc/Rchg:50(50), AchHee-ResDeb%:20(50)
Level 1: Transfusion -- Prv-Heal/Rchg:50(A), Prv-EndRdx/Rchg:50(31), Prv-Heal/EndRdx:50(45), Prv-Heal:50(46), Prv-Absorb%:50(48), Prv-Heal/Rchg/EndRdx:50(48)
Level 2: Siphon Power -- Acc-I:50(A)
Level 4: Empty Clips -- SprMlcoft-Rchg/Dmg%:50(A), SprMlcoft-Acc/Dmg/EndRdx/Rchg:50(5), SprMlcoft-Acc/Dmg:50(7), SprMlcoft-Dmg/Rchg:50(7), SprMlcoft-Acc/Dmg/Rchg:50(43), SprMlcoft-Dmg/EndRdx/Rchg:50(46)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprScrBls-Rchg/+End:50(A), SprScrBls-Dmg/EndRdx/Rchg:50(9), SprScrBls-Acc/Dmg/Rchg:50(9), SprScrBls-Dmg/Rchg:50(11), SprScrBls-Acc/Dmg/EndRdx/Rchg:50(11), SprScrBls-Acc/Dmg:50(43)
Level 10: Siphon Speed -- Acc-I:50(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
Level 14: Kick -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(15), KntCmb-Dmg/Rchg:35(15), KntCmb-Dmg/EndRdx/Rchg:35(40)
Level 16: Tough -- GldArm-3defTpProc:50(A), HO:Ribo(17), HO:Ribo(17), UnbGrd-Max HP%:50(40)
Level 18: Executioner's Shot -- SprWntBit-Rchg/SlowProc:50(A), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(19), SprWntBit-Acc/Dmg:50(19), SprWntBit-Dmg/Rchg:50(21), SprWntBit-Acc/Dmg/EndRdx:50(21), SprWntBit-Acc/Dmg/Rchg:50(40)
Level 20: Speed Boost -- EndMod-I:50(A)
Level 22: Weave -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(23), LucoftheG-Def/EndRdx:50(23), ShlWal-ResDam/Re TP:50(39)
Level 24: Cross Punch -- Arm-Dam%:50(A), Arm-Dmg/EndRdx:50(25), Arm-Acc/Rchg:50(25), Arm-Acc/Dmg/Rchg:50(29), Arm-Dmg/Rchg:50(34), FrcFdb-Rechg%:50(37)
Level 26: Boxing -- KntCmb-Acc/Dmg:35(A), KntCmb-Dmg/EndRdx:35(27), KntCmb-Dmg/Rchg:35(27), KntCmb-Dmg/EndRdx/Rchg:35(29)
Level 28: Inertial Reduction -- BlsoftheZ-ResKB:50(A)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx/Rchg:50(31), LucoftheG-Def:50(31), Ksm-ToHit+:30(43)
Level 32: Hail of Bullets -- SprAvl-Rchg/KDProc:50(A), SprAvl-Acc/Dmg/EndRdx/Rchg:50(33), SprAvl-Acc/Dmg:50(33), SprAvl-Dmg/EndRdx:50(33), SprAvl-Acc/Dmg/EndRdx:50(34), SprAvl-Acc/Dmg/Rchg:50(34)
Level 35: Transference -- EffAdp-EndMod/Acc/Rchg:50(A), EffAdp-Acc/Rchg:50(36), EffAdp-EndMod/Rchg:50(36), EffAdp-EndMod/EndRdx:50(36), EffAdp-EndMod:50(37), EffAdp-EndMod/Acc:50(37)
Level 38: Fulcrum Shift -- Acc-I:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(42), LucoftheG-Def/EndRdx:50(42), LucoftheG-Def/EndRdx/Rchg:50(42)
Level 44: Tactics -- EndRdx-I:50(A), ToHit-I:50(45)
Level 47: Repel -- SuddAcc--KB/+KD:50(A), EndRdx-I:50(48)
Level 49: Increase Density -- StdPrt-ResDam/Def+:30(A)
Level 1: Brawl -- Dmg-I:50(A)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Run-I:50(A)
Level 2: Rest -- IntRdx-I:50(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(3), Mrc-Rcvry+:40(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- PrfShf-EndMod:50(A), PrfShf-End%:50(3)
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

 

So what do you think?

Posted

With kinetics if all around defense is your goal it is better to go with the ranged/melee defense and the Mu resist shield. This will make you far tankier. Also, I really really like the Force Feedback recharge proc in repel. When you are fully surrounded it goes off a lot. Here is a proc'd out build I made when I was testing procs back in June. It has the FF recharge proc pretty much all the time and s/l/e defense softcapped and s/l res capped when rune of protection is up. You can farm with this, but in the end it was not as damaging as my fire/kin even with all the procs, so I wound up being disappointed. You will definitely want to use ageless with it if you go this route.

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Dual Wield -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(3), SprMlcoft-Acc/Dmg/Rchg(3), SprMlcoft-Dmg/EndRdx/Rchg(15), SprMlcoft-Rchg/Dmg%(34), SprMlcoft-Acc/Dmg/EndRdx/Rchg(36)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(7), NmnCnv-Heal/Rchg(7), NmnCnv-Heal/EndRdx/Rchg(9), NmnCnv-Heal(9), NmnCnv-Regen/Rcvry+(11)
Level 2: Empty Clips -- JvlVll-Dam%(A), PstBls-Dam%(11), TchofLadG-%Dam(13), Ann-ResDeb%(13), FrcFdb-Rechg%(15), AchHee-ResDeb%(36)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Repel -- FrcFdb-Rechg%(A), SuddAcc--KB/+KD(50)
Level 8: Swap Ammo 
Level 10: Bullet Rain -- FrcFdb-Rechg%(A), PstBls-Dam%(17), JvlVll-Dam%(17), Ann-ResDeb%(19), ExpStr-Dam%(19)
Level 12: Siphon Speed -- RechRdx-I(A)
Level 14: Maneuvers -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def(40), LucoftheG-Def/Rchg+(40), LucoftheG-Def/EndRdx/Rchg(43), Ksm-ToHit+(43)
Level 16: Tactics -- ToHit-I(A), ToHit-I(21), ToHit-I(39)
Level 18: Executioner's Shot -- Apc-Dam%(A), ImpSwf-Dam%(21), AchHee-ResDeb%(23), TchofLadG-%Dam(23), GldJvl-Dam%(39)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A)
Level 22: Spirit Ward -- Prv-Absorb%(A)
Level 24: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(25), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(27), SprWntBit-Dmg/EndRdx/Acc/Rchg(27)
Level 26: Piercing Rounds -- Ann-ResDeb%(A), PstBls-Dam%(31), ImpSwf-Dam%(34), JvlVll-Dam%(36)
Level 28: Rune of Protection -- RctArm-ResDam/Rchg(A), RctArm-EndRdx/Rchg(29), RctArm-ResDam/EndRdx/Rchg(29), RctArm-ResDam(31)
Level 30: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/EndRdx(37), SprBlsCol-Acc/Dmg/Rchg(37), SprBlsCol-Dmg/EndRdx/Acc/Rchg(39)
Level 32: Hail of Bullets -- Obl-%Dam(A), Arm-Dam%(33), FuroftheG-ResDeb%(33), Erd-%Dam(33), FrcFdb-Rechg%(34)
Level 35: Transference -- PrfShf-EndMod/Acc/Rchg(A)
Level 38: Fulcrum Shift -- RechRdx-I(A)
Level 41: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(42), RctArm-ResDam(42), RctArm-EndRdx(42), StdPrt-ResDam/Def+(43), GldArm-3defTpProc(45)
Level 44: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(45), LucoftheG-Def/EndRdx/Rchg(45), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46), ShlWal-ResDam/Re TP(46)
Level 47: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-EndRdx/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(48), LucoftheG-Def/Rchg+(50), Rct-ResDam%(50)
Level 49: Hasten -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-RunSpd(A), Clr-Stlth(31)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(5)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 8: Chemical Ammunition 
Level 8: Cryo Ammunition 
Level 8: Incendiary Ammunition 
Level 50: Agility Core Paragon 
Level 50: Ageless Core Epiphany 
Level 0: Invader 
Level 0: High Pain Threshold 
Level 0: Born In Battle 
Level 0: Marshal 
Level 1: Quick Form 
------------

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In terms of your build, I went with a similar approach back when I was developing Kintank fire/kin build, but there are some more efficient things you can do. You can swap out boxing for combat jumping with a +5 LoTG recharge IO gettting you more defense to all and 7.5% recharge. This will save you 3 slots and if you wanted you could still use brawl with kinetic melee, but a better thing to do would be to add one slot to kick and use the superior blistering cold set to give you 5% s/l defense. This would free up even more slots. You will also get more out of tactics with two Cytoskeleton Hamis (if money is no object, which it looks like it isn't from your build, use +2s). You can actually get softcapped s/l defense without scorpion shield, allowing you to cap both s/l def and s/l res, but then your other defenses suffer. For overall content though, I would recommend going either ranged/melee defense or s/l/e with mace shield and rune of protection. It works out better overall. I think I have a ranged/melee defense DP/Kin build somewhere. Let me see if I can locate it for you.

 

Posted

Ok, I couldn't find it. So, I made this for you instead. I did not take executioner's shot as you specified. This has softcapped melee and ranged defense, perma hasten with a single FF proc from empty clips, hail of bullets, or repel, 68% s/l res, and 45% energy res. You lose some global recharge compared to your build, but the FF procs in hail of bullets, repel, and empty clips will make you have far more total global recharge in practice. Make sure you take the agility alpha, musculature does very little for a kin and agility is more useful than spiritual. I'd also recommend either the clarion core or ageless core destiny abilities. 

 

Oh, and use the +5s where I have them. They are important, with the exception of swift and hurdle.

Spoiler

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Corruptor
Primary Power Set: Dual Pistols
Secondary Power Set: Kinetics
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Pistols -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Transfusion -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(29), NmnCnv-Heal/Rchg(29), NmnCnv-Heal/EndRdx/Rchg(31), NmnCnv-Heal(31), NmnCnv-Regen/Rcvry+(31)
Level 2: Empty Clips -- SprScrBls-Acc/Dmg(A), SprScrBls-Dmg/Rchg(15), SprScrBls-Acc/Dmg/Rchg(17), FrcFdb-Rechg%(17)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Swap Ammo 
Level 8: Bullet Rain -- SprMlcoft-Acc/Dmg(A), SprMlcoft-Dmg/Rchg(9), SprMlcoft-Acc/Dmg/Rchg(9), SprMlcoft-Dmg/EndRdx/Rchg(11), SprMlcoft-Acc/Dmg/EndRdx/Rchg(11), SprMlcoft-Rchg/Dmg%(13)
Level 10: Repel -- EndRdx-I(A), FrcFdb-Rechg%(13), SuddAcc--KB/+KD(15)
Level 12: Siphon Speed -- Acc-I(A)
Level 14: Maneuvers -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(34), ShlWal-ResDam/Re TP(48)
Level 16: Boxing -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(36), TchofDth-Dmg/Rchg(37), TchofDth-Acc/Dmg/EndRdx(37), TchofDth-Dmg/EndRdx/Rchg(39), TchofDth-Dam%(40)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(19), Thn-Dmg/Rchg(19), Thn-Acc/Dmg/Rchg(21), Thn-Acc/Dmg/EndRdx(21), Thn-Dmg/EndRdx/Rchg(23)
Level 20: Speed Boost -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(46)
Level 22: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(23), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(37), GssSynFr--ToHit/EndRdx(39), GssSynFr--Build%(48)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-EndRdx/Rchg(25), UnbGrd-ResDam/EndRdx/Rchg(27), GldArm-3defTpProc(27)
Level 26: Weave -- LucoftheG-Def(A), LucoftheG-Def/Rchg+(36)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Hail of Bullets -- SprAvl-Dmg/EndRdx(A), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(33), SprAvl-Rchg/KDProc(34), FrcFdb-Rechg%(34)
Level 35: Transference -- PrfShf-EndMod/Rchg(A)
Level 38: Fulcrum Shift -- Acc-I(A)
Level 41: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(42), UnbGrd-EndRdx/Rchg(42), UnbGrd-ResDam/EndRdx/Rchg(42), StdPrt-ResDam/Def+(43)
Level 44: Cross Punch -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(45), Obl-Acc/Dmg/EndRdx/Rchg(46), Obl-%Dam(48)
Level 47: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 49: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50), UnbGrd-Rchg/ResDam(50), UnbGrd-Max HP%(50)
Level 1: Brawl -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(40), Mk'Bit-Dmg/Rchg(40), Mk'Bit-Acc/EndRdx/Rchg(43), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(46)
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Scourge 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(7)
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
Level 50: Ageless Core Epiphany 
Level 50: Agility Core Paragon 
------------

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