Arctyc Posted October 28, 2019 Share Posted October 28, 2019 Never driven a Blaster before - please enhance and advise on my build: I intend to Hover, out of melee and work from there: Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: ArcherySecondary Power Set: Tactical ArrowPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeapingAncillary Pool: Mace Mastery Hero Profile:Level 1: Aimed Shot -- Apc-Dmg(A), Apc-Dam%(29), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31)Level 1: Electrified Net Arrow -- Acc-I(A)Level 2: Glue Arrow -- Slow-I(A)Level 4: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(9), BlsoftheZ-Travel(9), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(15)Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)Level 8: Kick -- FrcFdb-Rechg%(A)Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13)Level 12: Upshot -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(42)Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-ResDam(46)Level 16: Super Speed -- EndRdx-I(A)Level 18: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Rchg/Dmg%(40), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45)Level 20: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)Level 22: Eagle Eye -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(25)Level 24: Aim -- RechRdx-I(A), RechRdx-I(27)Level 26: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37)Level 28: Agility -- Run-I(A)Level 30: Ice Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(46)Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(45)Level 38: Gymnastics -- LucoftheG-Rchg+(A), Ksm-ToHit+(39), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)Level 41: ESD Arrow -- Lck-Acc/Hold(A), Lck-%Hold(45), Lck-Acc/Rchg(46), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48)Level 44: Super Jump -- Jump-I(A)Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50)Level 49: Acrobatics -- EndRdx-I(A)Level 1: Brawl -- Empty(A)Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- RechRdx-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), Prv-Absorb%(19)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)Level 50: Musculature Core Paragon Level 50: Ion Core Final Judgement Level 50: Longbow Radial Superior Ally Level 50: Assault Radial Embodiment Level 50: Degenerative Core Flawless Interface Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1525;693;1386;HEX;| |78DA65945B4F13511485CF74A6D6DEA0484B5BAEB640B9F542017D5554305130448| |CAF645226D0A4A14D29511E7DF00FE803890AC488175EFC2BC6CB93FA17505FBCC7| |8CBBB3562DB1934CBF336B66EFB3F639FB74F1F6A5C0CBCB77CE292D78B1646E6EA| |E5C90DF9A55F55C336B5B55B3A4EA9747EE2EBE58B96E6EAC59ABD9D96A61DDAA6E| |F737E4E5AD4AA55CAD656F98855AB160965666ABD5F22DE55F2A974BD9F952716DB| |DE673C6CB15CB5A0D42AEABC58DB580F3B46099157988CF558A856C23EDA259B0E4| |A73EDE8E898DB4DC7DAA71D9864ABB94CA1BAA374F66C0FE2C9903E7FCFF6294EA5| |68EB69B524AA3A6E5A079A556DD116DB71ED11CCD088127C3E47BE4F47D00DB3E82| |49897523D6E59E40BE13FFD1E5C172D6E7F4DC455C97085EC67939A78F730538F7B| |E784509B6DB7F88B8C001D8FD141C7946BE00C79E83BAE40F327F302A833EF13CA5| |3BEF32397050BE69A7AFF604BC0E083A3867C7037C77EA21187E048EEC83E3BB607| |A0F4C4A5427F7A8F315F2855F835D6FC8B760EC1DF8586A8CC0A716B907EFB1FBE0| |6951A3C8A745B996DD64DD6E9C73C5A7B8EFD36062061C3A439E05CF8F29D583B95| |44F0679F6528DDEB2DD7D5FB986DFC8EFE0F80FF22798F9C5BC1235C0D80165C0B3| |46BA481D4C18A41BFC1D522AC99E4BFAB0DF837E324006C1A13630DD0E1E88E761C| |4EAC3EC9DD41FE5EC718A3D94620F3D916F47E97194F5A5E93FC33A73AC33C73A73| |AC332AFD31C1FE9818C57A19A265E93B4BDF21FA0ED1779EBEF3F49DA7EF98C44E3| |2DF24FBADD73876466DB964A5148FA86D8FB7BC9D6C51F22DCA748B32D3A22C3467| |9183887A978C63FF0DEC33AFEC930ECD3EF2C97BC668EC9FCF4D4DD76EA24E5702E| |7C175459E47E4FC1CE1F9D3F178AEE797A6A6693BF061F01C5C95C394E74AC4C3CD| |7167A4393E4C36C7F3D1E6D8B976EA0968FE2FD3F9E2F5| |-------------------------------------------------------------------| TY in advance, Arctyc Link to comment Share on other sites More sharing options...
Nemu Posted October 29, 2019 Share Posted October 29, 2019 I built one with a extreme recharge and still keeps E/N/Ranged softcap without incarnates with S/L def sitting at a respectable 35%. Take web envelope, enemies will chase you and catch up to you and hover is not a reliable means to get to range against certain enemies that use -fly or on certain maps with low ceilings and that's where web envelope comes in, it is spammable and has a hold proc to keep mobs at bay and it has -fly so flyers can't get to you. I also changed your explosive arrow slotting to make more meaningful use of the FF proc and to make it more team friendly. You avoid melee so why even put it in kick which is not slotted, I don't feel that's a wise investment. Instead I took boxing and slotted it with a much more meaningful set that gives +recharge and +range defense. You'll never use boxing, but the two bonuses make it worth slotting. I haven't played /Tac but according to mids eagle eye gives a ton of regen when slotted so I went that route, again slotting a full set of numina for the +range def bonus. This build doesn't have a lot of attacks so having -speed resistance is very important and the build sports 75% -speed resistance. I think that covers all the bases. This build is not cheap. Good luck! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Natural BlasterPrimary Power Set: ArcherySecondary Power Set: Tactical ArrowPower Pool: SpeedPower Pool: LeapingPower Pool: FlightPower Pool: FightingAncillary Pool: Mace Mastery Hero Profile:Level 1: Aimed Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)Level 1: Electrified Net Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39)Level 2: Glue Arrow -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(27), Rgn-Acc/Rchg(27), Rgn-Knock%(31)Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23), WntGif-ResSlow(40)Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(29)Level 8: Aim -- RechRdx-I(A)Level 10: Upshot -- RechRdx-I(A), GssSynFr--Build%(11)Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), OvrFrc-Acc/Dmg(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(17)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)Level 16: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-Travel(23), LucoftheG-Def(25)Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(21), StnoftheM-Acc/ActRdx/Rng(21)Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(43)Level 22: Boxing -- Stp-Acc/Rchg(A), Stp-KB%(39), Stp-EndRdx/Stun(43), Stp-Acc/EndRdx(43), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46)Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31)Level 28: Agility -- Flight-I(A)Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36)Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50)Level 44: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45)Level 47: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(50)Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- UnbLea-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- Prv-Absorb%(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(37)Level 50: Musculature Core ParagonLevel 50: Assault Radial EmbodimentLevel 50: Ion Core Final JudgementLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion------------ 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle! 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TheAdjustor Posted October 29, 2019 Share Posted October 29, 2019 Here you go Softcapped Range Smashing Lethal Energy Negative 172% global recharge +28% damage With accolades 41 Hp/sec regen and 4.33 end/sec Depending on taste you can swap out ice arrow for glue arrow Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: ArcherySecondary Power Set: Tactical ArrowPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/Rchg(17)Level 4: Ice Arrow -- Lck-%Hold(A), Lck-Acc/Hold(45)Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(23)Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)Level 14: Fistful of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31)Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dam%(33), GldJvl-Dam%(27)Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(34)Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(50)Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37)Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36)Level 28: Agility -- Run-I(A)Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 41: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/Rchg(46), Lck-%Hold(48)Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)Level 47: Assault -- EndRdx-I(A)Level 49: Tactics -- EndRdx-I(A)Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)Level 1: DefianceLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Empty(A)Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)Level 2: Hurdle -- Empty(A)Level 2: Stamina -- EndMod-I(A), EndMod-I(40)Level 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 50: Musculature Radial Paragon------------ 1 Link to comment Share on other sites More sharing options...
Arctyc Posted October 29, 2019 Author Share Posted October 29, 2019 TVM to you both - I'll have a detailed look when I'm home later 😉 Link to comment Share on other sites More sharing options...
Call Me Awesome Posted November 3, 2019 Share Posted November 3, 2019 I have one at 50 as well and a couple things I've noticed are first, the combination is, without question, the lightest endurance combination I've ever played on any AT. It's the only character that I never bothered to slot Stamina beyond it's default slot and I never run out of End. I built mine based on always flying via Mystic Flight and I don't have Hover. I do have Combat Jumping with the Kismet +acc and the LotG +recharge slotted. Second, not only does the dang thing never move the blue bar but it has a range and accuracy bonus over other sets as well so it doesn't miss very often and you can stay way out of range and bring hell down on the mobs. The TA secondary is very controller-y and packs nice debuffs which are a nice benefit... you're more of a high damage controller than a blaster in play style. Almost like a Corruptor actually; the TA set is what Trick Arrow SHOULD have been. Of course you have no melee powers, so no need to get in range and take a Boot to the Head like Ed Grooberman. 1 1 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler Link to comment Share on other sites More sharing options...
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