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Build Help Please - Archery / TA


Arctyc

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Never driven a Blaster before - please enhance and advise on my build:

 

I intend to Hover, out of melee and work from there:

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot -- Apc-Dmg(A), Apc-Dam%(29), Apc-Dmg/Rchg(29), Apc-Acc/Dmg/Rchg(31), Apc-Acc/Rchg(31)
Level 1: Electrified Net Arrow -- Acc-I(A)
Level 2: Glue Arrow -- Slow-I(A)
Level 4: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(5), LucoftheG-Def(9), BlsoftheZ-Travel(9), BlsoftheZ-Travel/EndRdx(11), BlsoftheZ-ResKB(15)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Kick -- FrcFdb-Rechg%(A)
Level 10: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(11), LucoftheG-Def/EndRdx(13)
Level 12: Upshot -- GssSynFr--Build%(A), GssSynFr--ToHit(13), GssSynFr--ToHit/Rchg(27), GssSynFr--ToHit/Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(40), GssSynFr--Rchg/EndRdx(42)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(15), GldArm-ResDam(46)
Level 16: Super Speed -- EndRdx-I(A)
Level 18: Blazing Arrow -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(19), SprBlsWrt-Acc/Dmg/Rchg(21), SprBlsWrt-Rchg/Dmg%(40), SprBlsWrt-Acc/Dmg/EndRdx(43), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45)
Level 20: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Acc/ActRdx/Rng(21), StnoftheM-Dmg/ActRdx/Rchg(23), StnoftheM-Dmg/EndRdx/Rchg(23), StnoftheM-Dam%(25)
Level 22: Eagle Eye -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(25)
Level 24: Aim -- RechRdx-I(A), RechRdx-I(27)
Level 26: Explosive Arrow -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(34), Rgn-Acc/Rchg(37), Rgn-Dmg/EndRdx(37)
Level 28: Agility -- Run-I(A)
Level 30: Ice Arrow -- Lck-Acc/Hold(A), Lck-Acc/Rchg(42), Lck-Rchg/Hold(42), Lck-EndRdx/Rchg/Hold(43), Lck-Acc/EndRdx/Rchg/Hold(43), Lck-%Hold(46)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def/EndRdx/Rchg(36), RedFrt-Def(37), RedFrt-EndRdx(45)
Level 38: Gymnastics -- LucoftheG-Rchg+(A), Ksm-ToHit+(39), LucoftheG-Def(39), LucoftheG-Def/EndRdx(39)
Level 41: ESD Arrow -- Lck-Acc/Hold(A), Lck-%Hold(45), Lck-Acc/Rchg(46), Lck-Rchg/Hold(48), Lck-EndRdx/Rchg/Hold(48), Lck-Acc/EndRdx/Rchg/Hold(48)
Level 44: Super Jump -- Jump-I(A)
Level 47: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(17), RedFrt-EndRdx/Rchg(17), RedFrt-Def/EndRdx/Rchg(50), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 49: Acrobatics -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Defiance 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(3), Mrc-Rcvry+(3), Prv-Absorb%(19)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(5)
Level 50: Musculature Core Paragon 
Level 50: Ion Core Final Judgement 
Level 50: Longbow Radial Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Degenerative Core Flawless Interface 
Level 50: Ageless Core Epiphany 
------------

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TY in advance, Arctyc

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I built one with a extreme recharge and still keeps E/N/Ranged softcap without incarnates with S/L def sitting at a respectable 35%. Take web envelope, enemies will chase you and catch up to you and hover is not a reliable means to get to range against certain enemies that use -fly or on certain maps with low ceilings and that's where web envelope comes in, it is spammable and has a hold proc to keep mobs at bay and it has -fly so flyers can't get to you. I also changed your explosive arrow slotting to make more meaningful use of the FF proc and to make it more team friendly. You avoid melee so why even put it in kick which is not slotted, I don't feel that's a wise investment. Instead I took boxing and slotted it with a much more meaningful set that gives +recharge and +range defense. You'll never use boxing, but the two bonuses make it worth slotting. I haven't played /Tac but according to mids eagle eye gives a ton of regen when slotted so I went that route, again slotting a full set of numina for the +range def bonus. This build doesn't have a lot of attacks so having -speed resistance is very important and the build sports 75% -speed resistance. I think that covers all the bases.

 

This build is not cheap. Good luck!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Aimed Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)
Level 1: Electrified Net Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(34), SprWntBit-Acc/Dmg/Rchg(37), SprWntBit-Dmg/EndRdx/Acc/Rchg(37), SprWntBit-Rchg/SlowProc(39)
Level 2: Glue Arrow -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(11), Rgn-Dmg/EndRdx(27), Rgn-Acc/Rchg(27), Rgn-Knock%(31)
Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-Travel/EndRdx(23), WntGif-ResSlow(40)
Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9), Apc-Dam%(29)
Level 8: Aim -- RechRdx-I(A)
Level 10: Upshot -- RechRdx-I(A), GssSynFr--Build%(11)
Level 12: Explosive Arrow -- FrcFdb-Rechg%(A), OvrFrc-Dam/KB(13), OvrFrc-Acc/Dmg(13), OvrFrc-Acc/Dmg/End(15), OvrFrc-Dmg/End/Rech(15), OvrFrc-Acc/Dmg/End/Rech(17)
Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39)
Level 16: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(17), BlsoftheZ-Travel(23), LucoftheG-Def(25)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Dmg/EndRdx/Rchg(19), StnoftheM-Dam%(21), StnoftheM-Acc/ActRdx/Rng(21)
Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(42), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(42), NmnCnv-Regen/Rcvry+(43)
Level 22: Boxing -- Stp-Acc/Rchg(A), Stp-KB%(39), Stp-EndRdx/Stun(43), Stp-Acc/EndRdx(43), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46)
Level 24: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(25)
Level 26: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29), LucoftheG-Def(31)
Level 28: Agility -- Flight-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Acc/EndRdx/Rchg/Hold(36)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 41: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46), LucoftheG-Def/EndRdx(50)
Level 44: Ice Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(45), BslGaz-Acc/EndRdx/Rchg/Hold(45), BslGaz-EndRdx/Rchg/Hold(45)
Level 47: Web Envelope -- GrvAnc-Immob(A), GrvAnc-Acc/Immob/Rchg(48), GrvAnc-Acc/Rchg(48), GrvAnc-Immob/EndRdx(48), GrvAnc-Hold%(50)
Level 49: Super Jump -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(37)
Level 50: Musculature Core Paragon
Level 50: Assault Radial Embodiment
Level 50: Ion Core Final Judgement
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------

 

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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Here you go

 

Softcapped

Range

Smashing Lethal

Energy Negative

172% global recharge

+28% damage

With accolades 41 Hp/sec regen

and 4.33 end/sec

 

Depending on taste you can swap out ice arrow for glue arrow

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(7), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(11), Thn-Dmg/EndRdx/Rchg(11)
Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(13), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(15), Thn-Dmg/EndRdx/Rchg(15), Thn-Acc/Dmg/Rchg(17)
Level 4: Ice Arrow -- Lck-%Hold(A), Lck-Acc/Hold(45)
Level 6: Blazing Arrow -- Apc-Dmg(A), Apc-Dmg/Rchg(19), Apc-Acc/Dmg/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(21), GldJvl-Dam%(23)
Level 8: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-Pcptn(25)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 14: Fistful of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(27), SprBlsWrt-Acc/Dmg/Rchg(29), SprBlsWrt-Acc/Dmg/EndRdx(29), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(31), SprBlsWrt-Rchg/Dmg%(31)
Level 16: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(17)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(31), StnoftheM-Dmg/EndRdx/Rchg(33), StnoftheM-Acc/ActRdx/Rng(33), StnoftheM-Dam%(33), GldJvl-Dam%(27)
Level 20: Eagle Eye -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(39), NmnCnv-Heal/Rchg(39), NmnCnv-Heal/EndRdx/Rchg(39), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(34)
Level 22: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37), Ksm-ToHit+(50)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(36), KntCmb-Dmg/Rchg(37), KntCmb-Knock%(37)
Level 26: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(36), UnbGrd-Max HP%(36)
Level 28: Agility -- Run-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(34)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/Rchg(42), SprDfnBrr-Acc/Dmg/EndRdx(42), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(43), SprDfnBrr-Rchg/+Status Protect(50)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(43), LucoftheG-Def(43)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 41: ESD Arrow -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(46), BslGaz-EndRdx/Rchg/Hold(46), BslGaz-Acc/Rchg(46), Lck-%Hold(48)
Level 44: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Tactics -- EndRdx-I(A)
Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(48), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)
Level 1: Defiance
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(40)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(40)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
------------

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I have one at 50 as well and a couple things I've noticed are first, the combination is, without question, the lightest endurance combination I've ever played on any AT.  It's the only character that I never bothered to slot Stamina beyond it's default slot and I never run out of End.  I built mine based on always flying via Mystic Flight and I don't have Hover.  I do have Combat Jumping with the Kismet +acc and the LotG +recharge slotted.

 

Second, not only does the dang thing never move the blue bar but it has a range and accuracy bonus over other sets as well so it doesn't miss very often and you can stay way out of range and bring hell down on the mobs.  The TA secondary is very controller-y and packs nice debuffs which are a nice benefit... you're more of a high damage controller than a blaster in play style.  Almost like a Corruptor actually; the TA set is what Trick Arrow SHOULD have been.  Of course you have no melee powers, so no need to get in range and take a Boot to the Head like Ed Grooberman.

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Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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