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Need help refining spine/fire farming build


Paine-chan

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So, my build does great at farming as far as survival goes. But I want to do more damage.

What can/should I change and why?

 

this is my build currently

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Brute
Primary Power Set: Spines
Secondary Power Set: Fiery Aura
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(23)
Level 2: Spine Burst -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(7), SprBrtFur-Acc/Dmg/Rchg(9), SprBrtFur-Dmg/EndRdx/Rchg(9), SprBrtFur-Acc/Dmg/EndRdx/Rchg(11), SprBrtFur-Rech/Fury(11)
Level 4: Blazing Aura -- FuroftheG-Acc/Dmg(A), FuroftheG-Dam/Rech(33), FuroftheG-Dam/End/Rech(33), FuroftheG-Acc/End/Rech(33), FuroftheG-Acc/Dmg/End/Rech(34), FuroftheG-ResDeb%(34)
Level 6: Healing Flames -- Trg-Heal/Rchg(A), RgnTss-Heal/Rchg(46), HrmHln-Heal/Rchg(46)
Level 8: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(13), SprWntBit-Acc/Dmg/EndRdx(13), SprWntBit-Acc/Dmg/Rchg(15), SprWntBit-Rchg/SlowProc(15), SprWntBit-Dmg/EndRdx/Acc/Rchg(17)
Level 10: Temperature Protection -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(27), StdPrt-ResKB(27)
Level 12: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 14: Super Jump -- Spr-EndRdx/Jump(A)
Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(25), Ags-ResDam/EndRdx/Rchg(25)
Level 18: Quills -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(19), SprAvl-Acc/Dmg/EndRdx(19), SprAvl-Acc/Dmg/Rchg(21), SprAvl-Acc/Dmg/EndRdx/Rchg(21), SprAvl-Rchg/KDProc(23)
Level 20: Consume -- EnrMnp-Stun%(A), EnrMnp-EndMod(43), EnrMnp-EndMod/Rchg(43)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(29)
Level 24: Stealth -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31)
Level 26: Taunt -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(39), MckBrt-Taunt/Rchg/Rng(39), MckBrt-Acc/Rchg(39), MckBrt-Taunt/Rng(40), MckBrt-Rchg(40)
Level 28: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(37), GssSynFr--ToHit/Rchg/EndRdx(37), GssSynFr--Rchg/EndRdx(40), GssSynFr--ToHit/EndRdx(42), GssSynFr--Build%(43)
Level 30: Superior Conditioning -- PrfShf-End%(A)
Level 32: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(34), EffAdp-EndMod(36)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 41: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(36), SprFrzBls-Rchg/ImmobProc(37)
Level 44: Super Speed -- WntGif-RunSpd/Jump/Fly/Rng(A)
Level 47: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(48), SprUnrFur-Acc/Dmg/Rchg(48), SprUnrFur-Dmg/EndRdx/Rchg(48), SprUnrFur-Acc/Dmg/EndRdx/Rchg(50), SprUnrFur-Rchg/+Regen/+End(50)
Level 49: Rise of the Phoenix -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45), Prv-Absorb%(45), Pnc-Heal/+End(46), RgnTss-Regen+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(31), EffAdp-EndMod(31)
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Hmm. You're over the defense cap, which you don't want. You want to be right at it. You have very little global recharge, which is going to hurt all your casted damage. You took an awful epic, Go with mu, pyre, or soul. Most fire farmers take electric fences and lightning ball and 6 slot both for damage. You have more recovery and regen than you need at the cost of damage too. Rebuilding this is going to require reslotting some stuff, choosing a few new powers, maybe even getting rid of both super jump and super speed. Rise of the phoenix is unncessary as well. Your build will never die in a fire farm as is pretty much, why take a self res? It seems like you mixed your build up between farming and general content preferences. Make a build for each. If you put general content powers in for a farm build you'll end up with sub par survivability or clear speed. There are travel powers available that do the job just fine at 50, you genuinely don't need SJ or SS and SS in fact will hurt your ability to get aggro in farms. 

 

You didn't take fighting pool. Tough is your mule for resistance def uniques, not temperature protection, you shouldn't take Temp protection at all ideally. Weave gives you a bit more defense without it coming from sets, which is important because you can then slot some recharge instead of yet more fire defense, helping your damage. You don't need to 6 slot tactics, you don't need that much tohit with proper slotting of your attacks, you can get away with like 1-3 slots in tactics. You didn't take build up which is overall a more useful place to put GSFC chance for build up because it activates on command as opposed to at some random time during your rotation that might waste the entire buff as you like are in the process of eating inspirations or moving to a new group or whatnot. 

 

You could use maybe a few more procs. You could definitely use more aoe attacks. Part of your problem here is that spines doesn't benefit from using it's single target attacks really at all unless you only have one enemy in front of you. You have spine burst, your damage auras, throw spines, and spine burst, plus burn from /FA. That's a grand total of 4 aoe attacks you can chain. You need at least one more to fill out a full rotation (and help keep fury going). I highly recommend a new epic pool taken to add damaging attacks to your rotation. 

Between your lack of recharge, your lack of aoe attacks likely forcing some regular single target power use, and going over the needed defense while still stacking a bunch of regen, yeah I can see why this build might feel slow compared to the clear times people advertise. 

The last bit. Using inspirations? Using macros to combine as you hit powers? If not, go to the guides page and the farming focused builds and tips thread and scroll down the first post until you get to the inspiration macros. Having your macros set up properly will turn every inspiration drop possible into reds, reds, and more reds to eat for damage. Farming alone you should get enough inspiration drops to always have a few inspirations active on you at all times, if not managing to stay at or close to the damage cap. Inspiration macros are the difference between about a 6-7 minute clear time and a sub 5 minute clear time on my rad/fire and about the same on my spines/fire. 

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Thanks for the advice, I realize its not ideal, this was my build I used when I hit 50, before I got all my good IO and incarnate stuff. I'll have to make some changes obviously. I started last night to make a second build in game using someone else's farming setup and I realized like halfway through there was some stuff that was not ideal also.

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I know the feeling. Depending on the character I don't tend to slot sets much before 50 with the exception of attuned uniques. Building up my first fire farmer I found that the easiest path was to start with sirroco's dervish and the defense uniques. I managed to get myself up to like 20% fire defense and that was enough to let me slowly farm +2x8 munching regularly on purple inspirations. From there I made my build and filled it out as the money came in. 

 

I highly recommend fucking around in mids around 32-35 on any toon. By then you know if you actually like the set and now that my farmers are set up I just keep like a billion and a half floating around at all times. When someone hits 50 they have a build and I have the cash to slot them out. I made a rad/fire first and tbh the build is not ideal for a farmer. I can't afk it for long, it's at 42.7% fire defense and not great regen, but rad/fire is an active farmer and I took radiation siphon over proton sweep to keep me topped off on health and it's enough to keep me above 95% at all times. I did however build it out for damage well with an emphasis on slotting attacks for max damage and a good bit of accuracy and recharge, used ageless to fix it's AWFUL endurance issues running 9 toggles including super jump 24/7 just for convenience, and with the right macro set up I can still crank out enough damage from it to finish the asteroid reliably in under 6 minutes. 

My spine/fire I literally just downloaded the given build from the farm focused builds and tips thread in the guides section and powerleveled it to 50 in a day, and yesterday I dropped 1.6 billion on the market to fill the build out completely. Second account for dual boxing since the rule is not when the server is over 1500 and I have yet to see the server numbers hit 1500.  It kicks ass with no incarnates yet (I literally have been too lazy to make them, sitting at 600 threads and 40 emp merits and counting) and it's honestly slightly faster than my rad/fire with the same insipriation macros while being able to be left almost entirely afk. But I mean at this point I can put the spines/fire on follow and dual box actively farming the rad fire and finish the asteroid in under 4 minutes. I think I get more influence this way than before? I feel like each character is getting like 75% of the influence drops that they'd get solo which if true is fucking nuts and I'm going to be able to farm 200m an hour after drops. 

 

I'm thinking about saving up a billion influence and making myself unsearchable and telling people I'm hidden in a combat zone somewhere first person to find me and open trade gets the whole billion lol. 

Edited by TheSpiritFox
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On 10/30/2019 at 7:47 AM, TheSpiritFox said:

 Rise of the phoenix is unncessary as well. Your build will never die in a fire farm as is pretty much, why take a self res?

I agree with everything else you said, but have to put in a plug for Rise of the Phoenix. 

 

I'm lazy and careless enough to run out of endurance - even with Ageless tier 3 - once in a blue moon. If that happens and I'm not paying attention (see 'lazy and careless') RotP is a great power. Looks great, does some extra damage, and in a slot-hungry build only requires one RechRdx.

 

I personally love this power. Necessary? Maybe not. But super cool and actually useful. 

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2 hours ago, loyalreader said:

I agree with everything else you said, but have to put in a plug for Rise of the Phoenix. 

 

I'm lazy and careless enough to run out of endurance - even with Ageless tier 3 - once in a blue moon. If that happens and I'm not paying attention (see 'lazy and careless') RotP is a great power. Looks great, does some extra damage, and in a slot-hungry build only requires one RechRdx.

 

I personally love this power. Necessary? Maybe not. But super cool and actually useful. 

I can understand that. My rad/fire didn't take it because the build was tight enough that it was basically that or one less LOTG and global recharge won out. My spines fire I've left afk in fire farms and come back twenty minutes later to the farm mostly dead lol so in a proper fully kitted out build (my spines cost twice what my rad did) I just feel like it's something you'll literally never click. Also I just put ageless like right next to atom smasher so I'm always, always looking at the ageless button. 

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