Enots Posted October 30, 2019 Posted October 30, 2019 I am running an ill/cold controller revived from the original COH days. I had a couple of questions on how some incarnates work with Phantom Army. I am running spectral interface, I like the containment it sets up and it seems to immobilize AVs even on T3 with 12.5% for Immob. The damage portion does not seem to be procing with Phantom Army. I may be missing it with all the ticks from the rain powers. Had anyone tested this? Also, assault hybrid chance for double hit. Will Phantom army proc this? Or is it only from the caster. My build if your curious. Hero Plan by Hero Hero Designer 2.23https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! illcold: Level 50 Magic ControllerPrimary Power Set: Illusion ControlSecondary Power Set: Cold DominationPower Pool: FlightPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Ice Mastery Hero Profile:Level 1: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5)Level 1: Infrigidate -- AchHee-ResDeb%(A), TchofLadG-%Dam(15), ImpSwf-Dam%(46), ShlBrk-%Dam(46), Acc-I(46)Level 2: Blind -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(11), UnbCns-Acc/Hold/Rchg(17), UnbCns-Hold(17), UnbCns-Acc/Rchg(33), GldNet-Dam%(33)Level 4: Ice Shield -- LucoftheG-Rchg+(A)Level 6: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Conf(7), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(13)Level 8: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(11), BlsoftheZ-ResKB(15), BlsoftheZ-Travel(43)Level 10: Glacial Shield -- LucoftheG-Rchg+(A)Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)Level 14: Boxing -- Empty(A)Level 16: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/EndRdx(34)Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Rchg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(31)Level 20: Arctic Fog -- LucoftheG-Rchg+(A), LucoftheG-Def(21), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(27)Level 22: Weave -- RedFrt-EndRdx(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29)Level 24: Maneuvers -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25)Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37)Level 28: Benumb -- Acc-I(A), RechRdx-I(40), RechRdx-I(50)Level 30: Tactics -- GssSynFr--ToHit/EndRdx(A)Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Dam/KB(45)Level 35: Sleet -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(39), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), AchHee-ResDeb%(45)Level 38: Heat Loss -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(40), EffAdp-EndMod/Acc/Rchg(43)Level 41: Ice Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg(42), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45)Level 44: Frozen Armor -- LucoftheG-Rchg+(A)Level 47: Ice Storm -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Acc/Dmg/Rchg(50)Level 49: Hibernate -- Heal-I(A)Level 1: Brawl -- Empty(A)Level 1: Containment Level 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Clr-Stlth(A)Level 2: Rest -- Empty(A)Level 4: Ninja Run Level 2: Swift -- Flight-I(A)Level 2: Health -- NmnCnv-Regen/Rcvry+(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Agility Radial Paragon Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Spectral Core Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Assault Radial Embodiment ------------
Extor Prime Posted October 30, 2019 Posted October 30, 2019 For assault you need Core rather than Radial. Doublehit only shines if you spend a lot of time at damage cap. Core buffs the decoys whether it's active or inactive, but it buffs them more when it is active. Interfaces are buggy. Get the Degenerative Core and don't look back. It's got the most impact and the fewest issues.
Gulbasaur Posted November 1, 2019 Posted November 1, 2019 On 10/30/2019 at 10:29 PM, Extor Prime said: For assault you need Core rather than Radial. Doublehit only shines if you spend a lot of time at damage cap. Core buffs the decoys whether it's active or inactive, but it buffs them more when it is active. Interfaces are buggy. Get the Degenerative Core and don't look back. It's got the most impact and the fewest issues. From experience, they're not buggy but the way they're implemented is a pain in the arse as each hit can cancel any subsequent ones. As soon as you can get one to T3, it becomes useful because there's only a 25% chance to cancel-on-miss for each hit. Doctor Fortune Soulwright Mother Blight Brightwarden Storm Lantern King Solar Corona Borealis Blood Fortunado Dark/Dark Corruptor Rad/Rad Brute Gravity/Time Controller Storm/Water Defender Peacebringer Dark/Dark Tanker The Good Missions Guide: A Heroic Levelling Journey through Story Arcs Blueside Guide Easy IO Cheat Sheet The Mean Missions Guide: A Villainous Levelling Journey through Story Arcs Redside Guide Fortunatas are the Bestunatas
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