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Phantom Army Questions


Enots

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I am running an ill/cold controller revived from the original COH days. I had a couple of questions on how some incarnates work with Phantom Army. I am running spectral interface, I like the containment it sets up and it seems to immobilize AVs even on T3 with 12.5% for Immob. The damage portion does not seem to be procing with Phantom Army. I may be missing it with all the ticks from the rain powers. Had anyone tested this?

Also, assault hybrid chance for double hit. Will  Phantom army proc this? Or is it only from the caster.

 

My build if your curious.

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

illcold: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Cold Domination
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Spectral Wounds -- Apc-Dam%(A), Apc-Dmg/EndRdx(3), Apc-Dmg(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5)
Level 1: Infrigidate -- AchHee-ResDeb%(A), TchofLadG-%Dam(15), ImpSwf-Dam%(46), ShlBrk-%Dam(46), Acc-I(46)
Level 2: Blind -- UnbCns-Dam%(A), UnbCns-EndRdx/Hold(11), UnbCns-Acc/Hold/Rchg(17), UnbCns-Hold(17), UnbCns-Acc/Rchg(33), GldNet-Dam%(33)
Level 4: Ice Shield -- LucoftheG-Rchg+(A)
Level 6: Deceive -- CrcPrs-Conf%(A), CrcPrs-Conf/EndRdx(7), CrcPrs-Conf(7), CrcPrs-Conf/Rchg(9), CrcPrs-Acc/Conf/Rchg(9), CrcPrs-Acc/Rchg(13)
Level 8: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def(11), BlsoftheZ-ResKB(15), BlsoftheZ-Travel(43)
Level 10: Glacial Shield -- LucoftheG-Rchg+(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13)
Level 14: Boxing -- Empty(A)
Level 16: Tough -- RctArm-ResDam(A), RctArm-ResDam/EndRdx/Rchg(34), RctArm-ResDam/EndRdx(34)
Level 18: Phantom Army -- SlbAll-Build%(A), SlbAll-Dmg/Rchg(19), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-Acc/Rchg(31), ExpRnf-Dmg/EndRdx(31), ExpRnf-Acc/Dmg/Rchg(31)
Level 20: Arctic Fog -- LucoftheG-Rchg+(A), LucoftheG-Def(21), StdPrt-ResDam/Def+(21), GldArm-3defTpProc(27)
Level 22: Weave -- RedFrt-EndRdx(A), RedFrt-Def(23), RedFrt-Def/EndRdx(23), RedFrt-Def/Rchg(27), RedFrt-EndRdx/Rchg(29), RedFrt-Def/EndRdx/Rchg(29)
Level 24: Maneuvers -- Rct-ResDam%(A), Rct-Def(25), Rct-Def/EndRdx(25)
Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(36), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprWiloft-EndRdx/Rchg(37), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37)
Level 28: Benumb -- Acc-I(A), RechRdx-I(40), RechRdx-I(50)
Level 30: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 32: Phantasm -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(33), ExpRnf-Acc/Dmg/Rchg(36), ExpRnf-EndRdx/Dmg/Rchg(37), OvrFrc-Dam/KB(45)
Level 35: Sleet -- Rgn-Knock%(A), Rgn-Dmg/EndRdx(39), Rgn-Dmg/Rchg(39), Rgn-Acc/Dmg/Rchg(39), Rgn-Acc/Rchg(40), AchHee-ResDeb%(45)
Level 38: Heat Loss -- PrfShf-Acc/Rchg(A), PrfShf-EndMod/Acc/Rchg(40), EffAdp-EndMod/Acc/Rchg(43)
Level 41: Ice Blast -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Acc/Dmg(42), SprWntBit-Dmg/Rchg(42), SprWntBit-Acc/Dmg/EndRdx(43), SprWntBit-Acc/Dmg/Rchg(45)
Level 44: Frozen Armor -- LucoftheG-Rchg+(A)
Level 47: Ice Storm -- SprFrzBls-Rchg/ImmobProc(A), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48), SprFrzBls-Acc/Dmg(48), SprFrzBls-Dmg/EndRdx(48), SprFrzBls-Acc/Dmg/EndRdx(50), SprFrzBls-Acc/Dmg/Rchg(50)
Level 49: Hibernate -- Heal-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Agility Radial Paragon 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
Level 50: Spectral Core Flawless Interface 
Level 50: Pyronic Core Final Judgement 
Level 50: Assault Radial Embodiment 
------------

 

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For assault you need Core rather than Radial. Doublehit only shines if you spend a lot of time at damage cap. Core buffs the decoys whether it's active or inactive, but it buffs them more when it is active.

 

Interfaces are buggy. Get the Degenerative Core and don't look back. It's got the most impact and the fewest issues.

 

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On 10/30/2019 at 10:29 PM, Extor Prime said:

For assault you need Core rather than Radial. Doublehit only shines if you spend a lot of time at damage cap. Core buffs the decoys whether it's active or inactive, but it buffs them more when it is active.

 

Interfaces are buggy. Get the Degenerative Core and don't look back. It's got the most impact and the fewest issues.

 

From experience, they're not buggy but the way they're implemented is a pain in the arse as each hit can cancel any subsequent ones. As soon as you can get one to T3, it becomes useful because there's only a 25% chance to cancel-on-miss for each hit. 

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