Jump to content

Recommended Posts

Posted

Does the -Regen from Assault Bot alone strong enough to negate (wholly or substantially) the regeneration of an AV?

 

thanks!

 

Posted

Wholly? no. Different AVs have different regen rates, I'm pretty sure. I just googled to find out and didn't see anything anywhere listing how much regen AVs have on average or anything, it's likely a very individual number. 

But you can see how much the debuff works on AVs. 

Assault bot, if I remember correctly, does -500% regen. 

 

Purple patch cuts that in half. -250% regen. Then AV resistance of up to .87 applies at 54, lower for lower levels. But at 54, you multiply that 250 by .13 

 

So to an AV, your assault bot does an absolute minimum of -32% regen after everything is taken into account, increasing as you decrease in level. Depending on how much regen an AV has this can be a little or decent, but it'll likely never eliminate it completely. How much regen do AVs have? No fucking clue, I can't find it. But tanks commonly have 200% regen or more. So if an AV is anywhere near those numbers, you can imagine what subtracting 32% from it does. Not a ton. Even my bots/traps which has poison trap to stack an addition -1000% regen before resistances isn't going to floor an AV's regen alone, but it will drop it considerably enough that the difference in regen could be considered a decently significant extra bit of DPS against AVs in their un-debuffed state. 

But then again, AVs have MASSIVE health pools. They might require a lower scale overall regen simply due to how massively much even a small percentage can heal over time, and I could be wrong about that side of the math and maybe like Assault bot plus poison trap does like floor regen. If you can find me actual AV regen numbers (I seriously can't) that'll finish my answer. 

Posted

Thanks for your detailed reply. 
 

I am actually weighing the options of whether to continue a bot/trap or bot/time. -regen is just one of the considerations I need some more info.

 

Both are good. But ultimately I have a few other MMS already. Just want to focus on one bot combo. 

Posted

AVs generally have 100% Regen, and regenerate a lot based on a large HP value not based on a high Regeneration value.

At level 50, AVs regenerate about 95 HP/sec. It goes up a bit if you're going against 54s. (Power Analyzer will show the exact value).

Most AVs do not have an unusual Regeneration value, the only one I can think off is Madame of Mystery, who regenerates at about double the usual rate and has 65% resists to most everything, making her a serious PITA even at even-level, to say nothing of being higher level. Ugh.

 

I believe that the Regen floor is 25%, so getting -75% against an AV is the best you can do effectively (you can debuff more, but it won't have an effect). At this floor, AVs regenerate at 1/4 the usual rate, so about 24 HP/sec. Poison Trap from Traps should create a -65% debuff against a 54 AV, but I think that you can put out more than one PGT given that its debuff lasts for 30 seconds, so Traps can floor any AV's Regen for periods of time, and lower them to about 35% rather than 25% for the rest of the time.

  • Like 1
Posted
22 minutes ago, Coyote said:

AVs generally have 100% Regen, and regenerate a lot based on a large HP value not based on a high Regeneration value.

At level 50, AVs regenerate about 95 HP/sec. It goes up a bit if you're going against 54s. (Power Analyzer will show the exact value).

Most AVs do not have an unusual Regeneration value, the only one I can think off is Madame of Mystery, who regenerates at about double the usual rate and has 65% resists to most everything, making her a serious PITA even at even-level, to say nothing of being higher level. Ugh.

 

I believe that the Regen floor is 25%, so getting -75% against an AV is the best you can do effectively (you can debuff more, but it won't have an effect). At this floor, AVs regenerate at 1/4 the usual rate, so about 24 HP/sec. Poison Trap from Traps should create a -65% debuff against a 54 AV, but I think that you can put out more than one PGT given that its debuff lasts for 30 seconds, so Traps can floor any AV's Regen for periods of time, and lower them to about 35% rather than 25% for the rest of the time.

Nice, thanks, I've been googling trying to find out how much regen AVs have and google has failed me multiple times. 

Posted (edited)
10 hours ago, You said:

Thanks for your detailed reply. 
 

I am actually weighing the options of whether to continue a bot/trap or bot/time. -regen is just one of the considerations I need some more info.

 

Both are good. But ultimately I have a few other MMS already. Just want to focus on one bot combo. 

I main bots/traps. I think that it's the strongest actual MM combo in the game. It's a roomy built, the last two powers are utterly skippable, caltrops is one of the best proc mules in the game, with poison trap and acid mortar following very close behind. FFgen is the best single defensive power in the game. A ton of defense and mez protection in a huge area that you have to summon once every like 5 minutes that almost never dies that recharges fast if it actually does die. The only time I generally lose a FF gen is if I super speed stealth into a group and the FFgen ends up being what takes the alpha lol. Web grenade with one accuracy IO and a high recharge build will let you web bosses, and taking Mu will give you both extra resistance in a shield and the best AOE immob for bots in the game, electric fences. It has -kb. Mine is fully incarnated out with T4 barrier core both I and my bots are permanently soft capped and at the start of barrier, functionally immortal. With support core rotating in and a good T4 damage pet there's nothing in the game outside of iTrials I've found that I can't solo at +4x8. 

 

I have a thugs time and time is great, but it's super active. It's such a high recharge build that /time tops out when you're just throwing time powers left and right until everything dies pretty much. /Traps is a much more mellow pace and is designed around it, and when you're trying to solo infernal at +4 to see if you can that mellow pace gives you time to think, plan, resummon dead bots, take and use the aid pool for extra healing, etc. I love hte moment after I drop all of my traps in an ITF and have a moment to like stop, look around, see what's happening in the battle. Someone once said that everyone else is like playing an Action RPG while masterminds are over here directing their own personal movie. That's what Bots/traps feels like to me, and I love it. Favorite toon in the game. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.5
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Robotics
Secondary Power Set: Traps
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Battle Drones -- CaltoArm-Acc/Dmg/Rchg(A), CaltoArm-Dmg/EndRdx(3), CaltoArm-Acc/Dmg(3), CaltoArm-EndRdx/Dmg/Rchg(5), CaltoArm-+Def(Pets)(5), SuddAcc--KB/+KD(7)
Level 1: Web Grenade -- Acc-I(A)
Level 2: Caltrops -- ImpSwf-Dam%(A), Ann-ResDeb%(7), PstBls-Dam%(9), JvlVll-Acc/Dmg/End/Rech(9), Rgn-Knock%(11), Slow-I(11)
Level 4: Triage Beacon -- Prv-Absorb%(A), Prv-Heal(13), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(17)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(17)
Level 10: Acid Mortar -- TchofLadG-%Dam(A), TchofLadG-DefDeb(19), TchofLadG-DefDeb/Rchg(19), TchofLadG-DefDeb/Rchg/EndRdx(21), TchofLadG-Rchg/EndRdx(21), TchofLadG-DefDeb/EndRdx(23)
Level 12: Protector Bots -- SprCmmoft-Acc/Dmg/EndRdx/Rchg(A), SprCmmoft-Acc/Dmg(23), SprCmmoft-Acc/Dmg/Rchg(25), SprCmmoft-Dmg/EndRdx/Rchg(25), DefBuff-I(27), LucoftheG-Def/Rchg+(27)
Level 14: Aid Other -- Pnc-Heal(A), Pnc-Heal/+End(34), Pnc-Heal/EndRedux/Rchg(50), Pnc-Heal/Rchg(50), Pnc-EndRdx/Rchg(50)
Level 16: Force Field Generator -- LucoftheG-Def/Rchg+(A), DefBuff-I(29), DefBuff-I(29), ShlWal-ResDam/Re TP(31)
Level 18: Aid Self -- Heal-I(A)
Level 20: Field Medic -- RechRdx-I(A)
Level 22: Poison Trap -- UnbCns-Dam%(A), UnbCns-Hold(31), UnbCns-Hold/Rchg(31), UnbCns-Acc/Hold/Rchg(33), UnbCns-Acc/Rchg(33), UnbCns-EndRdx/Hold(33)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 26: Assault Bot -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/Dmg/EndRdx(40), SprMarofS-Dmg(42), SprMarofS-Acc/Dmg(42), SprMarofS-Acc/EndRdx(43), SuddAcc--KB/+KD(43)
Level 28: Seeker Drones -- CldSns-%Dam(A), CldSns-ToHitDeb(43), CldSns-Acc/ToHitDeb(46), CldSns-Acc/Rchg(48), CldSns-ToHitDeb/EndRdx/Rchg(48), CldSns-Acc/EndRdx/Rchg(48)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(37)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Charged Armor -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(37), Ags-ResDam/Rchg(39), Ags-ResDam(39), Ags-ResDam/EndRdx/Rchg(39)
Level 38: Tactics -- AdjTrg-ToHit/EndRdx(A), AdjTrg-ToHit(40), AdjTrg-ToHit/EndRdx/Rchg(40)
Level 41: Super Speed -- Clr-Stlth(A), Clr-RunSpd(42)
Level 44: Electrifying Fences -- GrvAnc-Hold%(A), GrvAnc-Immob(45), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(45), GrvAnc-Acc/Rchg(46), GrvAnc-Immob/EndRdx(46)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Burnout -- RechRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(36)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Acc(36), PrfShf-EndMod/Rchg(36)
------------

My current build. It cost a bit, but well worth the expense. Though /traps is one of the more forgiving sets with just common IOs, especially with bots that give you an extra defensive shield. Thinking about replacing burnout with vengence as another LOTG mule and for the buffs in teams, cause who doesn't like taking advantage of blaster deaths. I don't actually use it much. Once in a blue moon to drop two triage becons on top of each other and caltrop a large area. You should open that build and go take a look at the status protection. Anything that does get through (not much will, you'll never get immmobilized inside your bubble, ever) gets shortened to almost nothing. At high levels, that's alot of what separates /traps from /time. Besides the debuffs, the personal buffs to the mastermind from /traps far, far exceed what /time offers. In higher level content, mezzes are one of the things that can cascade fail a /time. Mezzed when farsight is up, pets lose defense, you can't control them so they scatter a bit and die, you die. Bots/traps, you die when enemies manage to chew enough of your pets down to actually do any damage to you at all, and if you can keep your pets up in bodyguard you straight up will not die, ever.  My assault bot with no incarnates running has like 50 defense. Support core adds 24% defense to pets. Barrier core starts out at like 60% and drops to 5% defense at the end of it's duration. Even my protector bots are way over softcap when I start hitting buttons. 

Edited by TheSpiritFox
Posted (edited)
19 hours ago, Coyote said:

AVs generally have 100% Regen, and regenerate a lot based on a large HP value not based on a high Regeneration value.

At level 50, AVs regenerate about 95 HP/sec. It goes up a bit if you're going against 54s. (Power Analyzer will show the exact value).

Most AVs do not have an unusual Regeneration value, the only one I can think off is Madame of Mystery, who regenerates at about double the usual rate and has 65% resists to most everything, making her a serious PITA even at even-level, to say nothing of being higher level. Ugh.

 

I believe that the Regen floor is 25%, so getting -75% against an AV is the best you can do effectively (you can debuff more, but it won't have an effect). At this floor, AVs regenerate at 1/4 the usual rate, so about 24 HP/sec. Poison Trap from Traps should create a -65% debuff against a 54 AV, but I think that you can put out more than one PGT given that its debuff lasts for 30 seconds, so Traps can floor any AV's Regen for periods of time, and lower them to about 35% rather than 25% for the rest of the time.

 

Does the figures in your analysis come from /trap alone or did you take into account the -regen from Assault Bot as well?

 

By the way, what is "PGT"?

 

Thanks!

Edited by You
Posted

Just from Traps, and PGT is short of Poison Gas Trap. I'm not sure if that's the name for the Poison version, though. If you ran Bots/Traps then combining the Assault Bot with Poison Trap (or PGT) should floor the Regen of just about any AV or GM.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...