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EB/Invul Sentinel


kouteixxx

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Just took some ideas on other builds then moved stuff around due to preference. Still a new-ish player so I really need tips on how to make/run builds.

 

Villain Plan by Mids' Villain Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Mutation Sentinel
Primary Power Set: Energy Blast
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership

Villain Profile:
Level 1: Power Blast

  • (A) Superior Sentinel's Ward - Accuracy/Damage
  • (5) Superior Sentinel's Ward - Damage/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (9) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (9) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb

Level 1: Temp Invulnerability

  • (A) Unbreakable Guard - +Max HP

Level 2: Energy Torrent

  • (A) Superior Opportunity Strikes - Accuracy/Damage
  • (11) Superior Opportunity Strikes - Damage/RechargeTime
  • (11) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance
  • (13) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity

Level 4: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 8: Durability

  • (A) Preventive Medicine - Heal
  • (46) Preventive Medicine - Heal/Endurance
  • (46) Preventive Medicine - Endurance/RechargeTime
  • (48) Preventive Medicine - Heal/RechargeTime
  • (48) Preventive Medicine - Heal/RechargeTime/Endurance
  • (48) Preventive Medicine - Chance for +Absorb

Level 10: Super Jump

  • (A) Springfoot - Endurance/Jumping

Level 12: Power Push

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (25) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge
  • (27) Thunderstrike - Accuracy/Damage/Endurance
  • (27) Thunderstrike - Damage/Endurance/Recharge

Level 14: Dull Pain

  • (A) Panacea - Heal/Endurance
  • (15) Panacea - Endurance/Recharge
  • (15) Panacea - Hea/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (36) Panacea - Heal

Level 16: Boxing

  • (A) Kinetic Combat - Accuracy/Damage
  • (17) Kinetic Combat - Damage/Endurance
  • (17) Kinetic Combat - Damage/Recharge
  • (19) Kinetic Combat - Damage/Endurance/Recharge

Level 18: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Resistance
  • (21) Reactive Armor - Endurance
  • (42) Reactive Armor - Resistance/Endurance/Recharge

Level 20: Weave

  • (A) Red Fortune - Defense/Endurance
  • (21) Red Fortune - Endurance
  • (45) Red Fortune - Defense
  • (50) Luck of the Gambler - Recharge Speed

Level 22: Explosive Blast

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (34) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 26: Focused Power Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (29) Thunderstrike - Damage/Endurance
  • (29) Thunderstrike - Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Recharge
  • (31) Thunderstrike - Accuracy/Damage/Endurance
  • (31) Thunderstrike - Damage/Endurance/Recharge

Level 28: Invincible

  • (A) Luck of the Gambler - Recharge Speed
  • (46) Luck of the Gambler - Defense

Level 30: Super Speed

  • (A) Celerity - RunSpeed

Level 32: Nova

  • (A) Armageddon - Damage/Endurance
  • (36) Armageddon - Damage
  • (40) Armageddon - Accuracy/Recharge
  • (43) Armageddon - Chance for Fire Damage
  • (50) Armageddon - Accuracy/Damage/Recharge

Level 35: Cross Punch

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Endurance
  • (37) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Unstoppable

  • (A) Gladiator's Armor - Recharge/Resist
  • (39) Gladiator's Armor - TP Protection +3% Def (All)
  • (39) Steadfast Protection - Resistance/+Def 3%
  • (40) Recharge Reduction IO
  • (40) Resist Damage IO

Level 41: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (42) Red Fortune - Defense
  • (42) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (43) Luck of the Gambler - Recharge Speed

Level 44: Tactics

  • (A) Rectified Reticle - To Hit Buff
  • (45) Rectified Reticle - To Hit Buff/Recharge
  • (45) Rectified Reticle - Increased Perception

Level 47: Tough Hide

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run 


Level 2: Swift
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At a quick glance, I'd give more slots to Temp Invulnerability. This is your bread-and-butter mitigation against Smashing/Lethal damage, the most common type of damage enemies will throw at you.

You could cannibalize slots from Cross Punch, which is probably not worth using/slotting at all.

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  • 1 year later

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