Mina Valerious Posted November 11, 2019 Posted November 11, 2019 (edited) My Kin/Sonic Build - Looking for some opinions on what could be tweaked before I Respec, this is the build I was thinking about running. I primarily team for fire farms and wanted something with some more fire def/res! Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Kin-Sonic: Level 50 Technology DefenderPrimary Power Set: KineticsSecondary Power Set: Sonic AttackPower Pool: SpeedPower Pool: LeadershipPower Pool: ConcealmentPower Pool: FlightAncillary Pool: Flame Mastery Hero Profile:Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7)Level 1: Shriek -- EntChs-Heal%(A), EntChs-Acc/Dmg(43), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45)Level 2: Scream -- EntChs-Heal%(A), EntChs-Acc/Dmg(37), EntChs-Dmg/Rchg(40), EntChs-Dmg/EndRdx(43)Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(9), PcnoftheT-Rng/Slow(11)Level 8: Howl -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(21), Dtn-Dmg/Rng(25), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(37)Level 10: Increase Density -- RctArm-ResDam(A), RctArm-EndRdx(37)Level 12: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(13), EffAdp-Acc/Rchg(13), EffAdp-EndMod/EndRdx(15)Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17)Level 16: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/EndRdx(21)Level 18: Inertial Reduction -- UnbLea-Stlth(A)Level 20: Stealth -- DefBuff-I(A)Level 22: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25)Level 24: Hover -- DefBuff-I(A)Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(29), EffAdp-EndMod/Acc(29), EffAdp-EndMod/EndRdx(31)Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(31), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36)Level 30: Grant Invisibility -- RedFrt-EndRdx(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)Level 35: Fly -- EndRdx-I(A), EndRdx-I(50)Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)Level 41: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42)Level 44: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(45)Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-EndRdx/Rchg(48)Level 49: Rise of the Phoenix -- RopADop-Acc/EndRdx(A), RopADop-Acc/Rchg(50), RopADop-Acc/Stun/Rchg(50)Level 1: Brawl -- Empty(A)Level 1: Quick Form Level 1: Sprint -- Empty(A)Level 1: Vigilance Level 2: Rest -- Heal-I(A)Level 4: Ninja Run Level 2: Swift -- Run-I(A)Level 2: Health -- Heal-I(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- EndMod-I(A)Level 50: Spiritual Core Paragon ------------ Set Bonus Totals: 7.5% DamageBuff(Smashing) 7.5% DamageBuff(Smashing) 7.5% DamageBuff(Lethal) 7.5% DamageBuff(Fire) 7.5% DamageBuff(Cold) 7.5% DamageBuff(Energy) 7.5% DamageBuff(Negative) 7.5% DamageBuff(Toxic) 7.5% DamageBuff(Psionic) 3.44% Defense(Smashing) 3.44% Defense(Lethal) 0.94% Defense(Fire) 0.94% Defense(Cold) 6.88% Defense(Melee) 1.88% Defense(AoE) 9% Max End 5% Enhancement(Heal) 2.5% Enhancement(SpeedJumping) 2.5% Enhancement(JumpHeight) 2.5% Enhancement(SpeedFlying) 2.5% Enhancement(SpeedRunning) 45% Enhancement(Accuracy) 5% Enhancement(Sleep) 2.5% Enhancement(Max EnduranceDiscount) 43.75% Enhancement(RechargeTime) 15% SpeedFlying 190.8 HP (18.76%) HitPoints 15% JumpHeight 15% SpeedJumping MezResist(Confused) 55% MezResist(Held) 55% MezResist(Immobilized) 55% MezResist(Sleep) 55% MezResist(Stunned) 55% MezResist(Terrorized) 55% 20% PerceptionRadius 3% (0.05 End/sec) Recovery 56% (2.37 HP/sec) Regeneration 6.75% Resistance(Smashing) 6.75% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 8.25% Resistance(Energy) 8.25% Resistance(Negative) 10.5% Resistance(Toxic) 10.5% Resistance(Psionic) 15% SpeedRunning ------------ Set Bonuses: Touch of the Nictus (Transfusion) 19.08 HP (1.88%) HitPoints 19.08 HP (1.88%) HitPoints 9% Enhancement(Accuracy) 5% Enhancement(Heal) 2.25% Max End 4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Entropic Chaos (Shriek) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Max End Entropic Chaos (Scream) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Max End Pacing of the Turtle (Siphon Speed) 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.5% Enhancement(Slow) Detonation (Howl) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 11.45 HP (1.13%) HitPoints 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold) 3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25% Reactive Armor (Increase Density) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Efficacy Adaptor (Speed Boost) 11.45 HP (1.13%) HitPoints 11.45 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery 10% (0.42 HP/sec) Regeneration Luck of the Gambler (Maneuvers) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Rectified Reticle (Tactics) 20% PerceptionRadius Gaussian's Synchronized Fire-Control (Tactics) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 19.08 HP (1.88%) HitPoints Luck of the Gambler (Invisibility) 10% (0.42 HP/sec) Regeneration 10% (0.42 HP/sec) Regeneration 11.45 HP (1.13%) HitPoints 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Efficacy Adaptor (Transference) 11.45 HP (1.13%) HitPoints 11.45 HP (1.13%) HitPoints 1.5% (0.03 End/sec) Recovery 10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap) 2.5% DamageBuff(All) 5% Enhancement(RechargeTime) Call of the Sandman (Siren's Song) 5% Enhancement(Sleep) 5% Enhancement(Sleep) 19.08 HP (1.88%) HitPoints 2.25% Max End 6.25% Enhancement(RechargeTime) 4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5% Red Fortune (Grant Invisibility) 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% 2% DamageBuff(All) 5% Enhancement(RechargeTime) Obliteration (Dreadful Wail) 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3% DamageBuff(All) 9% Enhancement(Accuracy) 5% Enhancement(RechargeTime) 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing) Luck of the Gambler (Afterburner) 10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap) 11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap) 9% Enhancement(Accuracy) 7.5% Enhancement(RechargeTime) Performance Shifter (Consume) 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning 7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning Unbreakable Guard (Fire Shield) 2.5% Enhancement(EnduranceDiscount) 2.5% Enhancement(EnduranceDiscount) 2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75% 3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing) 76.3 HP (7.5%) HitPoints Rope A Dope (Rise of the Phoenix) 6% (0.25 HP/sec) Regeneration 1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5% Edited November 11, 2019 by Mina Valerious
Darkir Posted November 20, 2019 Posted November 20, 2019 Here is a thread with 2 builds that I worked out previously to give you some ideas. You could trade for fire shield to get more fire res without much loss of function in most game content. Hope it gives you some ideas.
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