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Posted (edited)

My Kin/Sonic Build - Looking for some opinions on what could be tweaked before I Respec, this is the build I was thinking about running. I primarily team for fire farms and wanted something with some more fire def/res!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kin-Sonic: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7)
Level 1: Shriek -- EntChs-Heal%(A), EntChs-Acc/Dmg(43), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45)
Level 2: Scream -- EntChs-Heal%(A), EntChs-Acc/Dmg(37), EntChs-Dmg/Rchg(40), EntChs-Dmg/EndRdx(43)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(9), PcnoftheT-Rng/Slow(11)
Level 8: Howl -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(21), Dtn-Dmg/Rng(25), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(37)
Level 10: Increase Density -- RctArm-ResDam(A), RctArm-EndRdx(37)
Level 12: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(13), EffAdp-Acc/Rchg(13), EffAdp-EndMod/EndRdx(15)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17)
Level 16: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/EndRdx(21)
Level 18: Inertial Reduction -- UnbLea-Stlth(A)
Level 20: Stealth -- DefBuff-I(A)
Level 22: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25)
Level 24: Hover -- DefBuff-I(A)
Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(29), EffAdp-EndMod/Acc(29), EffAdp-EndMod/EndRdx(31)
Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(31), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36)
Level 30: Grant Invisibility -- RedFrt-EndRdx(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Fly -- EndRdx-I(A), EndRdx-I(50)
Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 41: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42)
Level 44: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(45)
Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RopADop-Acc/EndRdx(A), RopADop-Acc/Rchg(50), RopADop-Acc/Stun/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Spiritual Core Paragon 
------------

Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 3.44% Defense(Smashing)
  • 3.44% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 6.88% Defense(Melee)
  • 1.88% Defense(AoE)
  • 9% Max End
  • 5% Enhancement(Heal)
  • 2.5% Enhancement(SpeedJumping)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(SpeedFlying)
  • 2.5% Enhancement(SpeedRunning)
  • 45% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 43.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 190.8 HP (18.76%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 55%
  • MezResist(Held) 55%
  • MezResist(Immobilized) 55%
  • MezResist(Sleep) 55%
  • MezResist(Stunned) 55%
  • MezResist(Terrorized) 55%
  • 20% PerceptionRadius
  • 3% (0.05 End/sec) Recovery
  • 56% (2.37 HP/sec) Regeneration
  • 6.75% Resistance(Smashing)
  • 6.75% Resistance(Lethal)
  • 7.5% Resistance(Fire)
  • 7.5% Resistance(Cold)
  • 8.25% Resistance(Energy)
  • 8.25% Resistance(Negative)
  • 10.5% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 15% SpeedRunning
     

------------

Set Bonuses:

Touch of the Nictus

(Transfusion)

  •   19.08 HP (1.88%) HitPoints
  •   19.08 HP (1.88%) HitPoints
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(Heal)
  •   2.25% Max End
  •   4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
     

Entropic Chaos

(Shriek)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
     

Entropic Chaos

(Scream)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
     

Pacing of the Turtle

(Siphon Speed)

  •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.5% Enhancement(Slow)
     

Detonation

(Howl)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   11.45 HP (1.13%) HitPoints
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
     

Reactive Armor

(Increase Density)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
     

Efficacy Adaptor

(Speed Boost)

  •   11.45 HP (1.13%) HitPoints
  •   11.45 HP (1.13%) HitPoints
  •   1.5% (0.03 End/sec) Recovery
  •   10% (0.42 HP/sec) Regeneration
     

Luck of the Gambler

(Maneuvers)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)
     

Rectified Reticle

(Tactics)

  •   20% PerceptionRadius
     

Gaussian's Synchronized Fire-Control

(Tactics)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   19.08 HP (1.88%) HitPoints
     

Luck of the Gambler

(Invisibility)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)
     

Efficacy Adaptor

(Transference)

  •   11.45 HP (1.13%) HitPoints
  •   11.45 HP (1.13%) HitPoints
  •   1.5% (0.03 End/sec) Recovery
  •  10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  •   2.5% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
     

Call of the Sandman

(Siren's Song)

  •   5% Enhancement(Sleep)
  •   5% Enhancement(Sleep)
  •   19.08 HP (1.88%) HitPoints
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)
  •   4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
     

Red Fortune

(Grant Invisibility)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
     

Obliteration

(Dreadful Wail)

  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
     

Luck of the Gambler

(Afterburner)

  •   10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  •   11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)
     

Performance Shifter

(Consume)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
     

Unbreakable Guard

(Fire Shield)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  •   76.3 HP (7.5%) HitPoints
     

Rope A Dope

(Rise of the Phoenix)

  •   6% (0.25 HP/sec) Regeneration
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
     
Edited by Mina Valerious
  • 2 weeks later
Posted

Here is a thread with 2 builds that I worked out previously to give you some ideas. You could trade for fire shield to get more fire res without much loss of function in most game content. Hope it gives you some ideas.

 

 

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