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Kin/Sonic


Mina Valerious

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My Kin/Sonic Build - Looking for some opinions on what could be tweaked before I Respec, this is the build I was thinking about running. I primarily team for fire farms and wanted something with some more fire def/res!

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Kin-Sonic: Level 50 Technology Defender
Primary Power Set: Kinetics
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Leadership
Power Pool: Concealment
Power Pool: Flight
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(3), TchoftheN-Acc/Heal(3), TchoftheN-Acc/EndRdx/Heal/HP/Regen(5), TchoftheN-Acc/EndRdx/Rchg(5), TchoftheN-%Dam(7)
Level 1: Shriek -- EntChs-Heal%(A), EntChs-Acc/Dmg(43), EntChs-Dmg/EndRdx(43), EntChs-Dmg/Rchg(45)
Level 2: Scream -- EntChs-Heal%(A), EntChs-Acc/Dmg(37), EntChs-Dmg/Rchg(40), EntChs-Dmg/EndRdx(43)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(9)
Level 6: Siphon Speed -- PcnoftheT--Rchg%(A), PcnoftheT-Acc/Slow(9), PcnoftheT-Rng/Slow(11)
Level 8: Howl -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(11), Dtn-Dmg/Rchg(21), Dtn-Dmg/Rng(25), Dtn-Acc/Dmg/EndRdx(36), Dtn-Dmg/EndRdx/Rng(37)
Level 10: Increase Density -- RctArm-ResDam(A), RctArm-EndRdx(37)
Level 12: Speed Boost -- EffAdp-EndMod(A), EffAdp-EndMod/Acc(13), EffAdp-Acc/Rchg(13), EffAdp-EndMod/EndRdx(15)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15), LucoftheG-Def/EndRdx(17), LucoftheG-EndRdx/Rchg(17)
Level 16: Tactics -- RctRtc-Pcptn(A), GssSynFr--ToHit(19), GssSynFr--ToHit/Rchg(19), GssSynFr--ToHit/EndRdx(21)
Level 18: Inertial Reduction -- UnbLea-Stlth(A)
Level 20: Stealth -- DefBuff-I(A)
Level 22: Invisibility -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(23), LucoftheG-Def/EndRdx(23), LucoftheG-EndRdx/Rchg(25)
Level 24: Hover -- DefBuff-I(A)
Level 26: Transference -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(27), EffAdp-EndMod/Acc/Rchg(27), EffAdp-Acc/Rchg(29), EffAdp-EndMod/Acc(29), EffAdp-EndMod/EndRdx(31)
Level 28: Siren's Song -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(31), CaloftheS-Acc/EndRdx(31), CaloftheS-Sleep/Rng(34), CaloftheS-Acc/Sleep/Rchg(36), CaloftheS-Heal%(36)
Level 30: Grant Invisibility -- RedFrt-EndRdx(A), RedFrt-Def(45), RedFrt-Def/EndRdx(46), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), Acc-I(33), RechRdx-I(33), RechRdx-I(34), RechRdx-I(34)
Level 35: Fly -- EndRdx-I(A), EndRdx-I(50)
Level 38: Dreadful Wail -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(39), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40)
Level 41: Afterburner -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(42), LucoftheG-EndRdx/Rchg(42)
Level 44: Consume -- PrfShf-End%(A), PrfShf-EndMod/Rchg(45)
Level 47: Fire Shield -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-EndRdx/Rchg(48)
Level 49: Rise of the Phoenix -- RopADop-Acc/EndRdx(A), RopADop-Acc/Rchg(50), RopADop-Acc/Stun/Rchg(50)
Level 1: Brawl -- Empty(A)
Level 1: Quick Form 
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Heal-I(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A)
Level 50: Spiritual Core Paragon 
------------

Set Bonus Totals:

  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Smashing)
  • 7.5% DamageBuff(Lethal)
  • 7.5% DamageBuff(Fire)
  • 7.5% DamageBuff(Cold)
  • 7.5% DamageBuff(Energy)
  • 7.5% DamageBuff(Negative)
  • 7.5% DamageBuff(Toxic)
  • 7.5% DamageBuff(Psionic)
  • 3.44% Defense(Smashing)
  • 3.44% Defense(Lethal)
  • 0.94% Defense(Fire)
  • 0.94% Defense(Cold)
  • 6.88% Defense(Melee)
  • 1.88% Defense(AoE)
  • 9% Max End
  • 5% Enhancement(Heal)
  • 2.5% Enhancement(SpeedJumping)
  • 2.5% Enhancement(JumpHeight)
  • 2.5% Enhancement(SpeedFlying)
  • 2.5% Enhancement(SpeedRunning)
  • 45% Enhancement(Accuracy)
  • 5% Enhancement(Sleep)
  • 2.5% Enhancement(Max EnduranceDiscount)
  • 43.75% Enhancement(RechargeTime)
  • 15% SpeedFlying
  • 190.8 HP (18.76%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • MezResist(Confused) 55%
  • MezResist(Held) 55%
  • MezResist(Immobilized) 55%
  • MezResist(Sleep) 55%
  • MezResist(Stunned) 55%
  • MezResist(Terrorized) 55%
  • 20% PerceptionRadius
  • 3% (0.05 End/sec) Recovery
  • 56% (2.37 HP/sec) Regeneration
  • 6.75% Resistance(Smashing)
  • 6.75% Resistance(Lethal)
  • 7.5% Resistance(Fire)
  • 7.5% Resistance(Cold)
  • 8.25% Resistance(Energy)
  • 8.25% Resistance(Negative)
  • 10.5% Resistance(Toxic)
  • 10.5% Resistance(Psionic)
  • 15% SpeedRunning
     

------------

Set Bonuses:

Touch of the Nictus

(Transfusion)

  •   19.08 HP (1.88%) HitPoints
  •   19.08 HP (1.88%) HitPoints
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(Heal)
  •   2.25% Max End
  •   4.5% Resistance(Energy,Negative), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
     

Entropic Chaos

(Shriek)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
     

Entropic Chaos

(Scream)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   2.25% Resistance(Fire,Cold), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Max End
     

Pacing of the Turtle

(Siphon Speed)

  •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Resistance(Toxic,Psionic), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.5% Enhancement(Slow)
     

Detonation

(Howl)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   11.45 HP (1.13%) HitPoints
  •   1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
  •   3.75% Resistance(Toxic,Psionic), MezResist(Immobilized) 6.25%, MezResist(Held) 6.25%, MezResist(Stunned) 6.25%, MezResist(Sleep) 6.25%, MezResist(Terrorized) 6.25%, MezResist(Confused) 6.25%
     

Reactive Armor

(Increase Density)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
     

Efficacy Adaptor

(Speed Boost)

  •   11.45 HP (1.13%) HitPoints
  •   11.45 HP (1.13%) HitPoints
  •   1.5% (0.03 End/sec) Recovery
  •   10% (0.42 HP/sec) Regeneration
     

Luck of the Gambler

(Maneuvers)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)
     

Rectified Reticle

(Tactics)

  •   20% PerceptionRadius
     

Gaussian's Synchronized Fire-Control

(Tactics)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   19.08 HP (1.88%) HitPoints
     

Luck of the Gambler

(Invisibility)

  •   10% (0.42 HP/sec) Regeneration
  •   10% (0.42 HP/sec) Regeneration
  •   11.45 HP (1.13%) HitPoints
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)
     

Efficacy Adaptor

(Transference)

  •   11.45 HP (1.13%) HitPoints
  •   11.45 HP (1.13%) HitPoints
  •   1.5% (0.03 End/sec) Recovery
  •  10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  •   2.5% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
     

Call of the Sandman

(Siren's Song)

  •   5% Enhancement(Sleep)
  •   5% Enhancement(Sleep)
  •   19.08 HP (1.88%) HitPoints
  •   2.25% Max End
  •   6.25% Enhancement(RechargeTime)
  •   4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%
     

Red Fortune

(Grant Invisibility)

  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Smashing,Lethal), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  •   2% DamageBuff(All)
  •   5% Enhancement(RechargeTime)
     

Obliteration

(Dreadful Wail)

  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   2.25% Resistance(Smashing,Lethal), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3% DamageBuff(All)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
  •   3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
     

Luck of the Gambler

(Afterburner)

  •   10% (0.42 HP/sec) Regeneration (Exceeded 5 Bonus Cap)
  •   11.45 HP (1.13%) HitPoints (Exceeded 5 Bonus Cap)
  •   9% Enhancement(Accuracy)
  •   7.5% Enhancement(RechargeTime)
     

Performance Shifter

(Consume)

  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
  •   7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning
     

Unbreakable Guard

(Fire Shield)

  •   2.5% Enhancement(EnduranceDiscount)
  •   2.5% Enhancement(EnduranceDiscount)
  •   2.25% Resistance(Energy,Negative), MezResist(Immobilized) 3.75%, MezResist(Held) 3.75%, MezResist(Stunned) 3.75%, MezResist(Sleep) 3.75%, MezResist(Terrorized) 3.75%, MezResist(Confused) 3.75%
  •   3.13% Defense(Melee), 1.56% Defense(Lethal), 1.56% Defense(Smashing)
  •   76.3 HP (7.5%) HitPoints
     

Rope A Dope

(Rise of the Phoenix)

  •   6% (0.25 HP/sec) Regeneration
  •   1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
     
Edited by Mina Valerious
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