JoeMage Posted November 14, 2019 Posted November 14, 2019 I'm, not sure what I'm doing wrong. I want to do a costume change and then toggle my Sorcery fly power. And help would be appreciated! /macro fly "em none$$cce 1 CCMurderOfCrows$$powexectoggleon self fly"
leeper48 Posted November 14, 2019 Posted November 14, 2019 You shouldn't have the self before fly. I think that is only for powexeclocation parameters. I think you should get rid of the em none, too. Main: Human Conductor Level 50 Elec Blaster on Excelsior. You can call me HC. 3D Printing City of Heroes Characters Instructions and NEW Video Walk-thru3D Print Gallery
JoeMage Posted November 14, 2019 Author Posted November 14, 2019 I changed it to: /macro fly "cce 1 CCMurderOfCrows$$powexectoggleon fly" But it still doesn't work. Is sorcery fly (as opposed to regular fly) maybe called something else?
Omega-202 Posted November 14, 2019 Posted November 14, 2019 32 minutes ago, JoeMage said: I changed it to: /macro fly "cce 1 CCMurderOfCrows$$powexectoggleon fly" But it still doesn't work. Is sorcery fly (as opposed to regular fly) maybe called something else? Yes, its called "mystic flight". It's a totally different power, so you need to use the right name.
srmalloy Posted November 29, 2019 Posted November 29, 2019 (edited) On 11/14/2019 at 1:07 PM, Omega-202 said: Yes, its called "mystic flight". It's a totally different power, so you need to use the right name. Or you can make it more generic: /macro fly "cce 1 CCMurderOfCrows$$powexectoggleon Fly$$powexectoggleon Mystic Flight" That way, it doesn't matter whether you have the Flight or Sorcery pool, it will toggle the correct movement power. I have a set of standard binds that I load for all of my characters that has commands like this, where a functionally-identical power exists in two different sets -- Fly and Mystic Flight, Super Jump and Mighty Leap, Teleport and Translocation -- so that I can have a common bind that functions for each pair regardless of which of a pair the character actually has. Another trick that I use for low-level characters is to make a bind that toggles on Sprint and Ninja Run: /bind ctrl+L "powexectoggleon Ninja Run$$powexectoggleon Sprint" Now you might think "this activates two powers, so it won't work". And that's true, it does activate two powers. But they're toggles -- you press ctrl-L once, it turns Sprint on; press it again, it turns Ninja Run on, as well. Once Sprint is on, the bind falls through to the next functional command. Now, you can turn off as many toggles as you want with one command: /bind shift+L "powexectoggleoff Ninja Run$$powexectoggleoff Sprint" Pressing ctrl-L once turns off both Ninja Run and Sprint. Edited November 29, 2019 by srmalloy
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