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Posted

Hi folks

 

With my Warshade "nearly" done it's time for a new obsession. Mombie, my Necro / Nature MM is only level 20 but I've no experience with Nature (lots with Necro from Live) so not sure what's the best overall approach. I went with a proc-heavy build but just wondering what other people aim for with this combo. Nature seems to want me to take nearly every power (lots of the newer sets are like this) so not a lot / any spaces for LOTG pieces?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mombie: Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Nature Affinity
Power Pool: Force of Will
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Zombie Horde -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(9), ExpRnf-Acc/Dmg/Rchg(9), ExpRnf-Dmg/EndRdx(11), OvrFrc-Dam/KB(11)
Level 1: Corrosive Enzymes -- Acc-I(A), RechRdx-I(3), RechRdx-I(3)
Level 2: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(43), DctWnd-Rchg(46)
Level 4: Weaken Resolve -- AchHee-ResDeb%(A), ShlBrk-%Dam(5), TchofLadG-%Dam(5), Acc-I(7), CldSns-%Dam(7)
Level 6: Enchant Undead -- Empty(A)
Level 8: Life Drain -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(17), TchoftheN-%Dam(31), Dvs-Hold%(31)
Level 10: Wild Growth -- GldArm-End/Res(A), GldArm-ResDam(15), GldArm-Res/Rech/End(17)
Level 12: Grave Knight -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), ShlBrk-%Dam(33), AchHee-ResDeb%(33)
Level 14: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34)
Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-EndMod/EndRdx(36)
Level 18: Soul Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-+Res(Pets)(23), CaltoArm-+Def(Pets)(29), SvrRgh-PetResDam(29)
Level 20: Wild Bastion -- NmnCnv-Heal/Rchg(A), Mrc-Heal/Rchg(21), HrmHln-Heal/Rchg(21), DctWnd-Heal/EndRdx/Rchg(23)
Level 22: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 24: Wall of Force -- FrcFdb-Rechg%(A), ExpStr-Dam%(25), PstBls-Dam%(25), Ann-ResDeb%(27), Acc-I(27)
Level 26: Lich -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(37), CldSns-%Dam(39)
Level 28: Rebirth -- Heal-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 32: Dark Empowerment -- RechRdx-I(A)
Level 35: Entangling Aura -- GldNet-Acc/EndRdx/Rchg/Hold(A), Lck-Acc/EndRdx/Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Bile Spray -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), PstBls-Dmg/Rng(42), PstBls-Dam%(43)
Level 44: Knockout Blow -- Mk'Bit-Dam%(A), TchofDth-Dam%(45), GldNet-Dam%(45), FrcFdb-Rechg%(45), ExpStr-Dam%(46), Acc-I(46)
Level 47: Spirit Shark Jaws -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), GldJvl-Dam%(48), Acc-I(50)
Level 49: Shark Skin -- ResDam-I(A), ResDam-I(50), StdPrt-ResDam/Def+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 3% Defense(Fire)
  • 3% Defense(Cold)
  • 3% Defense(Energy)
  • 3% Defense(Negative)
  • 3% Defense(Psionic)
  • 3% Defense(Ranged)
  • 3% Defense(AoE)
  • 9% Enhancement(Accuracy)
  • 41.25% Enhancement(RechargeTime)
  • 4% Enhancement(Heal)
  • GrantPower Preventive Medicine (10 % chance, if Scourge)
  • 21.08 HP (2.63%) HitPoints
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 18.75%
  • MezResist(Held) 18.75%
  • MezResist(Immobilized) 18.75%
  • MezResist(Sleep) 18.75%
  • MezResist(Stunned) 18.75%
  • MezResist(Terrorized) 18.75%
  • 11.5% (0.19 End/sec) Recovery
  • 10% (0.33 HP/sec) Regeneration
  • 21.5% Resistance(Smashing)
  • 21.5% Resistance(Lethal)
  • 23.75% Resistance(Fire)
  • 23.75% Resistance(Cold)
  • 26% Resistance(Energy)
  • 26% Resistance(Negative)
  • 20% Resistance(Toxic)
  • 20% Resistance(Psionic)
Posted (edited)

So I've tweaked things as I realised that some frankenslotting was stupid compared to just IOing up. Still only 30 so a lot of this is imaginary but it's what I'm aiming towards. 1 slot left unspent is for Acc in Spirit Shark Jaws (via a respec). 

 

Still Proc-heavy but I note that Weaken Resolve WON'T TAKE Cloud Senses as Mids thinks it does. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Mombie: Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Nature Affinity
Power Pool: Force of Will
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Zombie Horde -- ExpRnf-Acc/Rchg(A), MarofSpr-EndRdx/+Resist/+Regen(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg(9), ExpRnf-Acc/Dmg/Rchg(9), MarofSpr-Acc/Dmg(11)
Level 1: Corrosive Enzymes -- Acc-I(A)
Level 2: Regrowth -- DctWnd-Heal/EndRdx(A), DctWnd-Rchg(11), DctWnd-Heal/Rchg(13), DctWnd-Heal/EndRdx/Rchg(15), DctWnd-Heal(43)
Level 4: Weaken Resolve -- AchHee-ResDeb%(A), ShlBrk-%Dam(5), TchofLadG-%Dam(5)
Level 6: Enchant Undead -- Empty(A)
Level 8: Life Drain -- GldJvl-Acc/Dmg(A), GldJvl-Dam%(17), TchoftheN-%Dam(31), Dvs-Hold%(31)
Level 10: Wild Growth -- Ags-ResDam(A), Ags-ResDam/Rchg(15), Ags-ResDam/EndRdx/Rchg(17), Ags-EndRdx/Rchg(46)
Level 12: Grave Knight -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Dmg(13), ExpRnf-Acc/Dmg/Rchg(31), ExpRnf-Dmg/EndRdx(33), ShlBrk-%Dam(33), AchHee-ResDeb%(33)
Level 14: Spore Cloud -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(34), DarWtcDsp-ToHitDeb/Rchg(34), DarWtcDsp-ToHitdeb/Rchg/EndRdx(34)
Level 16: Lifegiving Spores -- EffAdp-EndMod(A), EffAdp-EndMod/Rchg(36), EffAdp-EndMod/Acc/Rchg(36), EffAdp-EndMod/EndRdx(36)
Level 18: Soul Extraction -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Acc/Dmg/Rchg(19), ExpRnf-+Res(Pets)(23), CaltoArm-+Def(Pets)(29), CmmoftheM-Rchg/PetAoEDef(29)
Level 20: Wild Bastion -- DctWnd-Heal/EndRdx(A), DctWnd-Heal/Rchg(21), DctWnd-Heal(21), DctWnd-Heal/EndRdx/Rchg(23), DctWnd-Rchg(25)
Level 22: Mighty Leap -- BlsoftheZ-ResKB(A)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(27)
Level 26: Lich -- ExpRnf-EndRdx/Dmg/Rchg(A), SvrRgh-PetResDam(27), ExpRnf-Acc/Dmg(37), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-Dmg/EndRdx(37), CldSns-%Dam(39)
Level 28: Assault -- EndRdx-I(A)
Level 30: Hasten -- RechRdx-I(A), RechRdx-I(39)
Level 32: Dark Empowerment -- RechRdx-I(A)
Level 35: Entangling Aura -- BslGaz-Acc/Hold(A), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Rchg/Hold(40), BslGaz-Acc/EndRdx/Rchg/Hold(43)
Level 38: Overgrowth -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(40)
Level 41: Bile Spray -- PstBls-Acc/Dmg(A), PstBls-Acc/Dmg/EndRdx(42), PstBls-Dmg/Rchg(42), OvrFrc-Dam/KB(42), PstBls-Dam%(43)
Level 44: Knockout Blow -- Mk'Bit-Dam%(A), TchofDth-Dam%(45), GldNet-Dam%(45), GhsWdwEmb-Dam%(45), ExpStr-Dam%(46), Acc-I(46)
Level 47: Spirit Shark Jaws -- NrnSht-Dam%(A), GhsWdwEmb-Dam%(48), GldNet-Dam%(48), GldJvl-Dam%(48), Lck-%Hold(50)
Level 49: Shark Skin -- ResDam-I(A), ResDam-I(50), StdPrt-ResDam/Def+(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A), PrfShf-End%(7)
Level 1: Zombie 
Level 12: Grave Knight 
Level 26: Lich 
------------
------------
Set Bonus Totals:

  • 12% DamageBuff(Smashing)
  • 12% DamageBuff(Lethal)
  • 12% DamageBuff(Fire)
  • 12% DamageBuff(Cold)
  • 12% DamageBuff(Energy)
  • 12% DamageBuff(Negative)
  • 12% DamageBuff(Toxic)
  • 12% DamageBuff(Psionic)
  • 3% Defense(Melee)
  • 5% Defense
  • 3% Defense(Smashing)
  • 3% Defense(Lethal)
  • 6.13% Defense(Fire)
  • 6.13% Defense(Cold)
  • 5.5% Defense(Energy)
  • 5.5% Defense(Negative)
  • 3% Defense(Psionic)
  • 4.25% Defense(Ranged)
  • 14.56% Defense(AoE)
  • 8% Enhancement(Heal)
  • 61.25% Enhancement(RechargeTime)
  • 9% Enhancement(Accuracy)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10 % chance, if Scourge)
  • 21.08 HP (2.63%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 31.25%
  • MezResist(Held) 31.25%
  • MezResist(Immobilized) 31.25%
  • MezResist(Sleep) 31.25%
  • MezResist(Stunned) 31.25%
  • MezResist(Terrorized) 31.25%
  • 11% (0.18 End/sec) Recovery
  • 110% (3.68 HP/sec) Regeneration
  • 37.5% Resistance(Smashing)
  • 37.5% Resistance(Lethal)
  • 35.25% Resistance(Fire)
  • 35.25% Resistance(Cold)
  • 36% Resistance(Energy)
  • 36% Resistance(Negative)
  • 30% Resistance(Toxic)
  • 30% Resistance(Psionic)
  • 7.5% SpeedRunning
Edited by Carnifax
Posted (edited)

I've been looking at NA a lot more lately, thanks to SmalltalkJava using it for dps testing. Nice -tohit debuff, damage buff, -dam resist debuff and a whole bunch of heals.

 

I would build for recharge to try to get Overgrowth perma. Aim for 32.5% def in S/L/E. Grave Knight slotted with Achilles', Lady Grey and Shield Breaker procs, Lich slotted with Cloud Senses proc. There's other damage procs that could be slotted but used so infrequently, likely they wouldn't be worth it.

 

This is the build I would probably roll with:

 

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Edited by StrikerFox
  • Like 1

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