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Brute Eval


Tyrose

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Was messing around with mids and made something interesting. Dont have a lev 50 character yet so am still learning. Please eval this build and tell me what I have done wrong and why.

Thank you.

 

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Radiation Melee
Secondary Power Set: Electric Armor
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Radioactive Smash -- Hct-Dam%(A), Hct-Dmg/Rchg(3), Hct-Dmg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg/EndRdx(5), FrcFdb-Rechg%(46)
Level 1: Charged Armor -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-Rchg/ResDam(9)
Level 2: Lightning Field -- Erd-Acc/Dmg/EndRdx/Rchg(A), Erd-%Dam(11), FuroftheG-Acc/Dmg/End/Rech(11), SprAvl-Acc/Dmg/EndRdx/Rchg(13), SprAvl-Rchg/KDProc(13), FuroftheG-ResDeb%(15)
Level 4: Conductive Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(15), UnbGrd-ResDam/EndRdx/Rchg(17), UnbGrd-Max HP%(17)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(7), ShlWal-ResDam/Re TP(19)
Level 8: Radiation Siphon -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(21), SprUnrFur-Acc/Dmg/Rchg(21), SprUnrFur-Dmg/EndRdx/Rchg(23), SprUnrFur-Acc/Dmg/EndRdx/Rchg(23), SprUnrFur-Rchg/+Regen/+End(25)
Level 10: Static Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27), UnbGrd-Rchg/ResDam(27)
Level 12: Super Jump -- Jump-I(A)
Level 14: Fusion -- RechRdx-I(A), RechRdx-I(29)
Level 16: Grounded -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(19)
Level 18: Kick -- Empty(A)
Level 20: Lightning Reflexes -- Run-I(A)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 24: Irradiated Ground -- ShlBrk-Acc/EndRdx/Rchg(A), TchofLadG-DefDeb/EndRdx(29), Erd-%Dam(34), ShlBrk-%Dam(34), TchofLadG-%Dam(36), AchHee-ResDeb%(36)
Level 26: Weave -- RedFrt-Def/EndRdx/Rchg(A), RedFrt-Def/Rchg(39), RedFrt-Def/EndRdx(39), LucoftheG-Def/Rchg+(39), RedFrt-Def(48), RedFrt-EndRdx(50)
Level 28: Energize -- Prv-Heal(A), Prv-Heal/EndRdx(40), Prv-EndRdx/Rchg(40), Prv-Heal/Rchg(40), Prv-Heal/Rchg/EndRdx(42), Prv-Absorb%(50)
Level 30: Devastating Blow -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(31), CrsImp-Acc/Dmg/EndRdx(31), CrsImp-Dmg/Rchg(31), CrsImp-Acc/Dmg/Rchg(36), TchofLadG-%Dam(42)
Level 32: Atom Smasher -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(43), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 35: Power Sink -- PrfShf-EndMod/Acc(A)
Level 38: Superior Conditioning -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 41: Focused Accuracy -- AdjTrg-ToHit(A), GssSynFr--Build%(45), AdjTrg-ToHit/Rchg(46), AdjTrg-ToHit/EndRdx/Rchg(46), AdjTrg-EndRdx/Rchg(48), AdjTrg-ToHit/EndRdx(48)
Level 44: Physical Perfection -- PrfShf-EndMod(A), PrfShf-End%(45)
Level 47: Taunt -- PrfZng-Acc/Rchg(A)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(37), NmnCnv-Regen/Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(37)
------------

 

 

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Grounded, is that a proc you put in there?  grounded is passive, thought active powers but I am not sure.  And you got some def/resits double enhancement, wouldn't strait resist be better?

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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3 hours ago, Outrider_01 said:

Grounded, is that a proc you put in there?  grounded is passive, thought active powers but I am not sure.  And you got some def/resits double enhancement, wouldn't strait resist be better?

Those are the two +3% Global Defense IOs. Frequently used in resist auto powers that don't get any real benefit from enhancements.

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That's a fine place to put the Defense uniques. The resistance it provides isn't enough to be worth enhancing, so using it as a set mule is perfectly fine.

 

That said, I have very little experience with Electric Armor, so I can't say if that's the best place.

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