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Fire/Storm, I said I wouldn't...


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I'd said that I'd written off /Storm since I'd disliked the set on Live with a Plant/Storm but with the KB-KD procs I'm starting to reconsider and I had a question for you folks.  I notice that Freezing Rain will take a LOT of procs and it's relatively low damage so do I go with a Damage set, a Debuff set or just toss 6 procs in it?  I'm debating on 4 damage procs and 2 -res procs.

 

Also, what's the effect of the KB-KD proc in Hurricane?  Do they flop like with a proc'd Bonfire or do they get pushed away?  Another thing that occurs to me, if I have multiple KD effects like Bonfire & Hurricane will they stack and change back to KB?  I'm still playing around with the build in Mid's and debating on rolling it up, it does look like I can get some significant defenses and mitigation in it.

 

I thought I'd settled the question on my next 'troller with Fire/Rad... now I'm wondering again.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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rains dont roll procs very well. So keep expectations low for freezing rain.

hurricane will still repel with the kb>kd io. I like skirting around and pushing  things tight. It helps those that have small aoes. 

 

I've never seen bonfire + freezing rain + hurricane convert back to knockback if appropriately io'd. It might happen but I dont think it is common. (demon/storm/fire that has all those powers)

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3 hours ago, Frosticus said:

rains dont roll procs very well. So keep expectations low for freezing rain.

hurricane will still repel with the kb>kd io. I like skirting around and pushing  things tight. It helps those that have small aoes. 

 

I've never seen bonfire + freezing rain + hurricane convert back to knockback if appropriately io'd. It might happen but I dont think it is common. (demon/storm/fire that has all those powers)

Hmm, that lets out using Hotfeet/Rain/Cages/Bonfire/Hurricane on a spawn which was my first thought, the damage and debuffage working like the tried and true Hotfeet/Choking Cloud/Cages/Bonfire of a Fire/Rad.

 

Oh, I seem to remember seeing something about immobilize no longer eliminating KD?  Is that correct or will I be avoiding Cages?

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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ya hurricane and hot feet aren't the best synergy, but it isn't terrible either. You can't sit in the middle of the spawn like the fire/rad example,  but hotfeet has a pretty big range so as you skirt the spawn and pack them tighter it still hits a lot of them.

 

cages are good to go now and keep everyone in position while making popcorn. 

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