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Posted

Hi guys,

 

wondering if some of you are willing to take a peek at my Mind/Martial build and critique based on my goals. 

 

Goals are:

1) Budget friendly, around 250 million or less

2) No purples for now although I do have one ATO (non superior version) in there, but will work towards superior as well as purples.

3) Recharge focused with the knowledge that I will not hit permadom with out purples or incarnates, but still recharge focused

4) Defense at 32+% for ranged, although I do have one melee attack in there

 

Let me know your thoughts and/or possible improvements

 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Martial Assault
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9)
Level 2: Dominate -- NrnSht-Hold/Rng(A), NrnSht-Acc/EndRdx(11), NrnSht-Acc/Rchg(11), NrnSht-EndRdx/Hold(13), NrnSht-Acc/Hold/Rchg(13), NrnSht-Dam%(15)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(15)
Level 6: Boxing -- Empty(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Super Speed -- BlsoftheZ-ResKB(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17)
Level 14: Tough -- StdPrt-ResDam/Def+(A), Ags-ResDam/EndRdx(17), Ags-ResDam/EndRdx/Rchg(19), Ags-EndRdx/Rchg(19)
Level 16: Envenomed Blades -- RechRdx-I(A)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21)
Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31)
Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34)
Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(34), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(36)
Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39)
Level 30: Tactics -- GssSynFr--Build%(A)
Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50)
Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43)
Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45)
Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45)
Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), Ags-ResDam/EndRdx/Rchg(48), Ags-ResDam(50), GldArm-3defTpProc(50)
Level 49: World of Confusion -- Ccp-Dam%(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Support Core Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Cardiac Core Paragon 
Level 50: Ion Core Final Judgement 
Level 1: Quick Form 
------------

Posted
  • Why are you waiting until lvl 24 to take confuse? Take it at lvl 6 when it becomes available - it will make life much easier.
  • You will need end reduction in maneuvers and tactics if you intend to run them. They are endurance hogs.
  • 2 recharges in envenomed blades. Any time you use it your snipe will be instant cast.
  • I would slot terrify for damage, not control.
Posted
53 minutes ago, Uun said:
  • Why are you waiting until lvl 24 to take confuse? Take it at lvl 6 when it becomes available - it will make life much easier.
  • You will need end reduction in maneuvers and tactics if you intend to run them. They are endurance hogs.
  • 2 recharges in envenomed blades. Any time you use it your snipe will be instant cast.
  • I would slot terrify for damage, not control.

• Hi and thank you for the reply. I should have been more explicit in my post, this is not a leveling build. This toon is already 50. I just through the powers in whenever but slotted how I wanted.

 

• I can put an end redux in tactics but where should I put the build up proc? Or is it unnecessary? 

 

• Where would you suggest the slot be taken from to add to envenom?

 

• Any suggestions on where to put the ATO set then, if not in terrify? 

Posted
15 hours ago, HachiMan2015 said:

• Hi and thank you for the reply. I should have been more explicit in my post, this is not a leveling build. This toon is already 50. I just through the powers in whenever but slotted how I wanted.

 

• I can put an end redux in tactics but where should I put the build up proc? Or is it unnecessary? 

 

• Where would you suggest the slot be taken from to add to envenom?

 

• Any suggestions on where to put the ATO set then, if not in terrify? 

I think you could steal a slot from Tough and 1-2 from Mind Over Body. I would probably move the ATO to Dominate. You should also be aware that the damage proc in Malaise's Illusions will negate the no aggro aspect of Confuse and Mass Confusion (even if the proc doesn't fire).

Posted (edited)

I have a bit of experience with Mind, I'll give you what I aim to achieve with my control powers and a few of the pool powers we share.  

 

For Mind I go with: 

Mesmerize - (1) 50+5 Apoc Dmg IO

Dominate - (6) Superior Ascendancy of Dominator

Confuse - (6) Coercive Persuasion

Total Domination - (5) Unbreakable Constraint w/proc, (1) hold minor dmg proc

Mass Confusion - (6) Malaise

 

I don't have much room in my attack chain so my first powers tend to get phased out but Mesmerize is nice for the psi damage when you need to cut through a hero's godmode.  When I want to be strategic I let my ST confuse do the work before I go jumping in.  I can handle any aggro fine so I appreciate the small uptick in damage from the procs in Mass Confuse and Total Domination, usually I alternate using the two hard controls per mob.  The goal from these sets is that they give some nice +recharge and +ranged defense bonuses.

 

As for Pools: 

Hasten - (2) 50+5 recharge IOs

Tough - (4) Unbreakable guard w/hp unique, (1) Steadfast +def

Weave - (2) LotG w/+recharge IO

Maneuvers - (1) Lotg +recharge IO

Tactics - (6) Gaussians

 

My pools usually tend to look similar between all my toons.  If I have another resist shield in epics then Tough will look like that if not I'd add the gladiator armor +defense IO as well and Weave I'll sometimes add another unique if I feel it necessary.  Leadership pool I'll also try to add Vengeance so I can get another gambler +recharge but sometimes it gets phased out for a power that has a more immediate and consistent effect.  

 

I realize this may not be too much in line with a "budget" build but on a dom it's just heresy not to build it well.  Hope this helps.   

Edited by Mezmera
Posted
4 hours ago, Mezmera said:

 

 

I realize this may not be too much in line with a "budget" build but on a dom it's just heresy not to build it well.  Hope this helps.   

I guess I'll just team and muddle through until I wrack up enough for a more expensive build.

Posted
Just now, HachiMan2015 said:

I guess I'll just team and muddle through until I wrack up enough for a more expensive build.

Once you hit 50 and start earning empyrean merits every 3 vet levels and doing strike forces here and there you should have yourself built in no time.  At 30 I stop and put sets into powers I know that I'm going to keep and I'll just attune them later on then with the other powers I'll just use them dirty SOs until I can't stand them anymore.  

 

All my toons I have built to the 9's but my doms get the best of the best.  

Posted

so in the meantime, does this look a little better as I adventure and gather influence?

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Mind Control
Secondary Power Set: Martial Assault
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Levitate -- Thn-Dmg/EndRdx/Rchg(A), Thn-Acc/Dmg/EndRdx(3), Thn-Acc/Dmg(3), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(7)
Level 1: Shuriken Throw -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(7), Dvs-Acc/Dmg/Rchg(9), Dvs-Dmg/Rchg(9)
Level 2: Dominate -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(11), SprAscoft-EndRdx/Rchg(11), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(13), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(13), SprAscoft-Rchg/+Dmg%(15)
Level 4: Maneuvers -- LucoftheG-Def/Rchg+(A), EndRdx-I(15)
Level 6: Boxing -- Empty(A)
Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 10: Super Speed -- BlsoftheZ-ResKB(A)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(48)
Level 14: Tough -- StdPrt-ResDam/Def+(A), EndRdx-I(17)
Level 16: Envenomed Blades -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19)
Level 18: Weave -- LucoftheG-Def(A), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(21)
Level 20: Dragon's Tail -- Obl-Dmg(A), Obl-Acc/Rchg(23), Obl-Dmg/Rchg(23), Obl-Acc/Dmg/Rchg(25), Obl-Acc/Dmg/EndRdx/Rchg(25), Obl-%Dam(27)
Level 22: Total Domination -- Lck-Acc/Hold(A), Lck-Rchg/Hold(27), Lck-EndRdx/Rchg/Hold(29), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-%Hold(31)
Level 24: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(31), MlsIll-Acc/Rchg(33), MlsIll-EndRdx/Conf(33), CrcPrs-Conf%(33), MlsIll-Conf/Rng(34)
Level 26: Terrify -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(34), PstBls-Dmg/Rng(36), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36)
Level 28: Trick Shot -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(29), Dcm-Acc/Dmg/Rchg(37), Dcm-Acc/Dmg(37), Dcm-Dmg/EndRdx(37), Dcm-Dmg/Rchg(39)
Level 30: Tactics -- EndRdx-I(A)
Level 32: Mass Confusion -- MlsIll-Dam%(A), MlsIll-Acc/Conf/Rchg(42), MlsIll-EndRdx/Conf(42), MlsIll-Acc/EndRdx(42), MlsIll-Conf/Rng(43), MlsIll-Acc/Rchg(50)
Level 35: Masterful Throw -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(40), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(43)
Level 38: Explosive Shuriken -- Thn-Acc/Dmg(A), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(40), Thn-Dmg/EndRdx/Rchg(40), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(45)
Level 41: Link Minds -- LucoftheG-Def/Rchg(A), LucoftheG-EndRdx/Rchg(46), LucoftheG-Def(46), LucoftheG-Def/Rchg+(46)
Level 44: Indomitable Will -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/Rchg(45)
Level 47: Mind Over Body -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(48), Ags-EndRdx/Rchg(48), GldArm-3defTpProc(50), Ags-ResDam(50)
Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Prv-Absorb%(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Support Core Embodiment 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Ageless Core Epiphany 
Level 50: Cardiac Core Paragon 
Level 50: Ion Core Final Judgement 
Level 1: Quick Form 
------------

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