TechbotAlpha Posted December 14, 2019 Share Posted December 14, 2019 So, for the longest time I thought I had missed some sort of arc trigger or just had very weird luck. But then I found out that, in fact, Homecoming had actually totally removed the natural spawns of all special enemies bar the named faction Quantum Gunners. Now, I get it; not everyone liked them. Running into a Shadow Cyst on a full team below level 20 was tantamount to a death sentence, I do remember. HOWEVER, having a bit of extra challenge for a SG team that habitually crunches x8 +4 with ease, along with un-breaking the Cysts in the Kheldian Story arc, would be really quite a nice option? I mean, we have Null the Gull, right? Please? Link to comment Share on other sites More sharing options...
MetaVileTerror Posted December 14, 2019 Share Posted December 14, 2019 I run in to them all the time. How come you're so lucky to avoid them? Link to comment Share on other sites More sharing options...
TechbotAlpha Posted December 14, 2019 Author Share Posted December 14, 2019 I run into Quantum Gunners, i.e. Galaxy Quantum Gunner, Rikti Chief Quantum, etc. Since HC there's not been a single Void Hunter, - Nova or - Dwarf or Shadow Cyst in any missions I've run. I saw a post saying they'd been removed from mobs? Link to comment Share on other sites More sharing options...
SeraphimKensai Posted December 14, 2019 Share Posted December 14, 2019 Aside of quantum mobs spawning they have infact been removed aside of in select scenarios such as the ITF. I have a lvl 50 PB and WS that I run a lot and even requested an event to bring them back a while ago. I might be a minority but I also miss Kheldian unique quantum damage almost 1 shotting me unless I was smart about it. Link to comment Share on other sites More sharing options...
TechbotAlpha Posted December 15, 2019 Author Share Posted December 15, 2019 I don't think I even remember them having un-typed damage before, and that particular aspect, IMO, can stay dead at least. I mean, if people wanted that as an option too, sure, I guess? But if removing all the flavour from Kheldians was in the name of 'balance', then surely making their Inherent do something outside of teams would be a better place to start? As has been done before with Blasters and their old, useless inherent, Sentinel tweaks, Stalkers too I think? Link to comment Share on other sites More sharing options...
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