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QoL suggestion: About Temporary (but actually permanent) pets


RabbitUp

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8 hours ago, RabbitUp said:

This is not a balancing factor, it's an annoyance.

Annoyance is seeing my favorite combo of AR/Dev nerfed at I4, bent over a barrel with Defiance 1.0 using long animations and HP bouncing for damage bonus, a crap targeting drone buff that exclusively for benefited AR snipe with no other set at the time unlike the fire tank which works with anything, and even the sentinel set looks better.  That's annoying.

 

Being inconvenienced to resummon a pet every 4 minutes is nothing really.  We all have different points of view though, grouped with an incarnate or 2, normal missions you almost don't need to bother summoning unless you are the incarnate.  Not using your abilities is also annoying.

 

As for a pet, like I said my memory is fuzzy.  Fire/kin, I remember killing my pets summoning again but that might of been from stacking siphon speed shorting the recharge and hasten to be a controlling god. I just mentally had a timer to resummon.  Remember same thing with dark servant but didn't play as much, pretty sure I had a recharge in it.

 

This was all before IO, so seeing the "Recharge Intensive Pet" category I assumed it was for controllers.  Which would destroy the set if you wanted it permanently.  If anything, resummoning might be a balancing factor for the control powers; that's my POV.  Gonna have to re-educate myself.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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5 hours ago, sacredlunatic said:

well, if you get slowed a lot it might no longer be perma for one thing.

if you happen to be held or or out of end when you want to resummon, that could be another thing

I'm not saying this change Shouldn't happen, but it should be done with careful consideration, not a casual "sure, why not"

If you want to be very technical, yes this could be a small buff for Dark Servant and Voltaic Sentinel if you have no recharge and get -rech debuffed. This is not the case for Force Field Generator, though, since its recharge is tiny.

 

But this is a game that, for the sake of QoL, ally targeted shields/buffs were made AoE. And now on homecoming, anchor toggles persist on dead targets. Were these changes not buffs? Do they not go against the original design?

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2 hours ago, RabbitUp said:

But this is a game that, for the sake of QoL, ally targeted shields/buffs were made AoE. And now on homecoming, anchor toggles persist on dead targets. Were these changes not buffs? Do they not go against the original design?

Wait,  the toggle anchors;   that a live buff or homecoming buff?  If so, someone has very good knowledge of the code 🤔 .  I wasn't around at the time and discovered it a few weeks ago, very cool.

 

Actually I was thinking a better buff would be a longer duration then the recharge; maybe 6 minutes with 4 recharge as a base.  At least the pet would die after it can be summoned again and kill with a resummon.  Would not step on MM toes; except for the useless fodder low tier. Got in an argument last week; MM should have 3 any one time without blocking up choke points or bumping around; and 3 types to choose from for the situation; army to pick and choose from instead of that fodder.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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