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Earth/Psi build critique


Chromatose890

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Hey all,

 

New to making builds, I've messed around with others' but never made my own from scratch. This is my first attempt. Going for permadom or as close as I can, otherwise I'm not sure if I want to lean towards solo farming or TF runs. I'm not great at the math and am looking more for what I have done wrong versus what I've done right. Any comments appreciated.

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Terranoctis: Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Fossilize -- UnbCns-Hold(A), UnbCns-Hold/Rchg(3), UnbCns-Acc/Hold/Rchg(3), UnbCns-Acc/Rchg(15), UnbCns-EndRdx/Hold(21), UnbCns-Dam%(21)
Level 1: Psionic Dart -- Dvs-Hold%(A), Dvs-Acc/Dmg(5), Dvs-Dmg/Rchg(5), Dvs-Acc/Dmg/Rchg(25)
Level 2: Stone Cages -- Ann-ResDeb%(A), Ann-Acc/Dmg/EndRdx/Rchg(7), Ann-Acc/Dmg(27), Ann-Dmg/Rchg(50), Ann-Acc/Dmg/Rchg(50)
Level 4: Mind Probe -- Hct-Dmg(A), Hct-Dmg/Rchg(7), Hct-Dam%(9), Hct-Acc/Dmg/Rchg(29), Hct-Acc/Rchg(31)
Level 6: Quicksand -- PcnoftheT--Rchg%(A)
Level 8: Telekinetic Thrust -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(9), KntCmb-Dmg/Rchg(11), KntCmb-Dmg/EndRdx/Rchg(29)
Level 10: Mental Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(11), Apc-Dam%(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15)
Level 12: Stalagmites -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(34), PstBls-Dmg/Rchg(37), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(42)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Psychic Scream -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/EndRdx(17), Rgn-Dmg/Rchg(19), Rgn-Acc/Rchg(19)
Level 18: Earthquake -- FrcFdb-Rechg%(A), DarWtcDsp-Slow%(48), DarWtcDsp-ToHitDeb/EndRdx(48), DarWtcDsp-Rchg/EndRdx(48), DarWtcDsp-ToHitDeb/Rchg(50)
Level 20: Drain Psyche -- PrfShf-End%(A)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- GldArm-3defTpProc(A), RctArm-ResDam(25)
Level 26: Volcanic Gasses -- BslGaz-Slow%(A), BslGaz-Acc/EndRdx/Rchg/Hold(43), BslGaz-Rchg/Hold(43), BslGaz-Acc/Hold(43)
Level 28: Subdue -- GrvAnc-Hold%(A), GrvAnc-Immob/Rchg(45), GrvAnc-Acc/Immob/Rchg(46), GrvAnc-Immob/EndRdx(46), GrvAnc-Acc/Rchg(46)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(31), LucoftheG-Def/EndRdx(31)
Level 32: Animate Stone -- SlbAll-Dmg(A), SlbAll-Dmg/Rchg(33), SlbAll-Acc/Dmg/Rchg(33), SlbAll-Acc/Rchg(33), SlbAll-Dmg/EndRdx(34), SlbAll-Build%(34)
Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Acc/ActRdx/Rng(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dmg/EndRdx/Rchg(37), StnoftheM-Dam%(37)
Level 38: Psychic Shockwave -- Arm-Dmg(A), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(40), Arm-Dam%(40)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42), LucoftheG-Def(42)
Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45), LucoftheG-Def(45)
Level 47: Assault -- EndRdx-I(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(23)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(23)
------------

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I don't farm with this build. (I have a spines/fa brute for that.) But for pve wise I fell in love with this build. And I loved my ice/ice dom. But this easily replaces it. You have everything in this build. Boosted +mezz/dam/recharge/recov/regen/def/permadom. Plus endurance is not going to be an issue so that help with choosing other incarnate abilities. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Psionic Assault
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Presence
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Fossilize -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(5)
Level 1: Psionic Dart -- Dvs-Hold%(A)
Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(7), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9)
Level 4: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Telekinetic Thrust -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17)
Level 10: Salt Crystals -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(19), CaloftheS-Acc/EndRdx(19), CaloftheS-Sleep/Rng(21), CaloftheS-Acc/Sleep/Rchg(21)
Level 12: Mental Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25)
Level 14: Stalagmites -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(27), AbsAmz-Stun/Rchg(29), AbsAmz-EndRdx/Stun(29)
Level 16: Project Will -- FrcFdb-Rechg%(A)
Level 18: Earthquake -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(25), SuddAcc-KB/Dmg/End(31), SuddAcc-KB/Acc/Dmg(31), SuddAcc-KB/Acc(31), SuddAcc--KB/+KD(33)
Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(33), ThfofEss-+End%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Unleash Potential -- ShlWal-Def/Rchg(A), ShlWal-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), GifoftheA-Def/Rchg(36), GifoftheA-Def(46)
Level 26: Volcanic Gasses -- UnbCns-Hold(A), UnbCns-Hold/Rchg(36), UnbCns-Acc/Hold/Rchg(37), UnbCns-Acc/Rchg(37), UnbCns-EndRdx/Hold(37)
Level 28: Provoke -- Empty(A)
Level 30: Intimidate -- UnsTrr-Stun%(A)
Level 32: Unrelenting -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46)
Level 35: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-+Res(Pets)(42)
Level 38: Psychic Shockwave -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 41: Link Minds -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(48)
Level 44: Indomitable Will -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(46), LucoftheG-Def/Rchg(50)
Level 47: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(48), StnoftheM-Acc/ActRdx/Rng(48), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------
------------
Set Bonus Totals:

  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 6.3% Max End
  • 60% Enhancement(Accuracy)
  • 16% Enhancement(Held)
  • 16% Enhancement(Confused)
  • 17.6% Enhancement(Terrorized)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • -0.85 Enhancement(Knockback)
  • 110% Enhancement(RechargeTime)
  • 16% Enhancement(Stunned)
  • 32% Enhancement(Immobilized)
  • 37% Enhancement(Sleep)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 110.6 HP (10.88%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 18% (0.3 End/sec) Recovery
  • 68% (2.88 HP/sec) Regeneration
  • 21.75% Resistance(Smashing)
  • 21.75% Resistance(Lethal)
  • 51.75% Resistance(Fire)
  • 51.75% Resistance(Cold)
  • 19.5% Resistance(Energy)
  • 19.5% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 7.5% SpeedRunning
| Copy & Paste this data into Mids' Reborn : Hero Designer to view the build |
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Edited by mbre2006
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28 minutes ago, mbre2006 said:

I don't farm with this build. (I have a spines/fa brute for that.) But for pve wise I fell in love with this build. And I loved my ice/ice dom. But this easily replaces it. You have everything in this build. Boosted +mezz/dam/recharge/recov/regen/def/permadom. Plus endurance is not going to be an issue so that help with choosing other incarnate abilities. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Earth Control
Secondary Power Set: Psionic Assault
Power Pool: Force of Will
Power Pool: Speed
Power Pool: Presence
Power Pool: Flight
Ancillary Pool: Psionic Mastery

Villain Profile:
Level 1: Fossilize -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(5)
Level 1: Psionic Dart -- Dvs-Hold%(A)
Level 2: Stone Cages -- SprDmnGrs-Rchg/Fiery Orb(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(7), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(7), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(9), SprAscoft-EndRdx/Rchg(9)
Level 4: Mighty Leap -- WntGif-RunSpd/Jump/Fly/Rng(A), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(13)
Level 6: Quicksand -- RechRdx-I(A)
Level 8: Telekinetic Thrust -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(15), Hct-Acc/Rchg(15), Hct-Dmg/EndRdx(17), Hct-Dam%(17)
Level 10: Salt Crystals -- CaloftheS-Acc/Rchg(A), CaloftheS-EndRdx/Sleep(19), CaloftheS-Acc/EndRdx(19), CaloftheS-Sleep/Rng(21), CaloftheS-Acc/Sleep/Rchg(21)
Level 12: Mental Blast -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(23), Apc-Dmg/EndRdx(23), Apc-Dam%(25)
Level 14: Stalagmites -- AbsAmz-Stun(A), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(27), AbsAmz-Stun/Rchg(29), AbsAmz-EndRdx/Stun(29)
Level 16: Project Will -- FrcFdb-Rechg%(A)
Level 18: Earthquake -- SuddAcc-KB/Rech(A), SuddAcc-KB/Dmg/Rech(25), SuddAcc-KB/Dmg/End(31), SuddAcc-KB/Acc/Dmg(31), SuddAcc-KB/Acc(31), SuddAcc--KB/+KD(33)
Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Acc/Heal(33), ThfofEss-+End%(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Unleash Potential -- ShlWal-Def/Rchg(A), ShlWal-Def(34), LucoftheG-Def/EndRdx(34), LucoftheG-Def/Rchg(36), GifoftheA-Def/Rchg(36), GifoftheA-Def(46)
Level 26: Volcanic Gasses -- UnbCns-Hold(A), UnbCns-Hold/Rchg(36), UnbCns-Acc/Hold/Rchg(37), UnbCns-Acc/Rchg(37), UnbCns-EndRdx/Hold(37)
Level 28: Provoke -- Empty(A)
Level 30: Intimidate -- UnsTrr-Stun%(A)
Level 32: Unrelenting -- Prv-Heal(A), Prv-Heal/EndRdx(39), Prv-EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Heal/Rchg/EndRdx(40), Prv-Absorb%(46)
Level 35: Animate Stone -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(40), ExpRnf-Dmg/EndRdx(40), ExpRnf-+Res(Pets)(42)
Level 38: Psychic Shockwave -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42), Arm-Dmg/EndRdx(43), Arm-Dam%(43)
Level 41: Link Minds -- Rct-Def(A), Rct-Def/EndRdx(43), Rct-EndRdx/Rchg(45), Rct-Def/Rchg(45), Rct-Def/EndRdx/Rchg(45), Rct-ResDam%(48)
Level 44: Indomitable Will -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(46), LucoftheG-Def/Rchg(50)
Level 47: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(48), StnoftheM-Acc/ActRdx/Rng(48), StnoftheM-Dmg/ActRdx/Rchg(50), StnoftheM-Dmg/EndRdx/Rchg(50)
Level 49: Hover -- LucoftheG-Def/Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Domination 
Level 1: Quick Form 
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(11), NmnCnv-Regen/Rcvry+(11)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
------------
------------
Set Bonus Totals:

  • 20.5% DamageBuff(Smashing)
  • 20.5% DamageBuff(Lethal)
  • 20.5% DamageBuff(Fire)
  • 20.5% DamageBuff(Cold)
  • 20.5% DamageBuff(Energy)
  • 20.5% DamageBuff(Negative)
  • 20.5% DamageBuff(Toxic)
  • 20.5% DamageBuff(Psionic)
  • 1.25% Defense(Energy)
  • 1.25% Defense(Negative)
  • 2.5% Defense(Ranged)
  • 6.3% Max End
  • 60% Enhancement(Accuracy)
  • 16% Enhancement(Held)
  • 16% Enhancement(Confused)
  • 17.6% Enhancement(Terrorized)
  • 7.5% Enhancement(Max EnduranceDiscount)
  • -0.85 Enhancement(Knockback)
  • 110% Enhancement(RechargeTime)
  • 16% Enhancement(Stunned)
  • 32% Enhancement(Immobilized)
  • 37% Enhancement(Sleep)
  • 7.5% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 110.6 HP (10.88%) HitPoints
  • 7.5% JumpHeight
  • 7.5% SpeedJumping
  • MezResist(Confused) 65%
  • MezResist(Held) 65%
  • MezResist(Immobilized) 65%
  • MezResist(Sleep) 65%
  • MezResist(Stunned) 65%
  • MezResist(Terrorized) 65%
  • 18% (0.3 End/sec) Recovery
  • 68% (2.88 HP/sec) Regeneration
  • 21.75% Resistance(Smashing)
  • 21.75% Resistance(Lethal)
  • 51.75% Resistance(Fire)
  • 51.75% Resistance(Cold)
  • 19.5% Resistance(Energy)
  • 19.5% Resistance(Negative)
  • 18% Resistance(Toxic)
  • 18% Resistance(Psionic)
  • 7.5% SpeedRunning

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Build looks great, but why presence? And I thought earth powers were incompatible with hover? Like the stats look good but the playstyle seems different than what I was thinking. Sorry if that sounds ignorant, there's still a lot about the game I'm learning.

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5 hours ago, Chromatose890 said:

Build looks great, but why presence? And I thought earth powers were incompatible with hover? Like the stats look good but the playstyle seems different than what I was thinking. Sorry if that sounds ignorant, there's still a lot about the game I'm learning.

It's cool bro I can answer them question. The only power you're going to be using out the presence pool is unrelenting. You're going to use that in combination with unleash potential. Unleash potential has an end and -recov crash after it's buff wears out. But you can mitigate that with unrelenting. So click on unrelenting and the unleash potential.

 

Hover is just there to get the 7.5 recharge out of the lotg. You actually don't use that in combat. Especially with earth powers. 

 

Also in that build for unleash potential switch the lotg Def for the global proc. And there is easily another 7.5 recharge. 

Edited by mbre2006
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I would actually replace Hover with Stealth. Put an stealth IO in one of your sprints and you can now ghost missions (great with Assemble the Team).

It will take the LoTG

 

I've been looking or a Dom, and my Mind/Psi is not doing it for me, maybe I'll try this one.

Edited by Papaschtroumpf
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so I created one tonight, now level 23 I think. I had never played earth, its control is sick, although at lower levels it can get me more aggro than I bargained for 🙂

I've swapped the purple sets for their "equivalent" that provides recharge, for example Apocalypse gets replaced by Decimation until I hit 50. According to Mid's that does leave Domination perma (recharge around 75s before purples), so i would even be a decent build without, although you lose a lot of accuracy. 

 

can you explain the slotting of fossilize and Stone Cages? it seems expensive for control only and without much set bonus benefit. I would have slotted cages for damage with procs for example?

 

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20 hours ago, Papaschtroumpf said:

so I created one tonight, now level 23 I think. I had never played earth, its control is sick, although at lower levels it can get me more aggro than I bargained for

 

🙂

Yea sounds bout right. Earth aggros like crazy

Quote

I've swapped the purple sets for their "equivalent" that provides recharge, for example Apocalypse gets replaced by Decimation until I hit 50. According to Mid's that does leave Domination perma (recharge around 75s before purples), so i would even be a decent build without, although you lose a lot of accuracy. [/quote]

 

 

can you explain the slotting of fossilize and Stone Cages? it seems expensive for control only and without much set bonus benefit. I would have slotted cages for damage with procs for example?

 

Slotting the equivalent is smart until you get the purps you need,

 

The slotting for fossilize and stone cages gives you an Ultimate bonus to your mezz powers almost to the point where you can almost cap your mezz duration meaning longer holds/stuns/sleeps. It also gives good dam bonus.

 

The proc in stone cages fiery orb fires off a lot and does decent damage. There are going to be times where you can stack 3+ fiery orbs depending on how much you are using cages. Fossilize has a plus damage proc and with a recharge of 2 secs you have a good chance increasing your damage. not to mention the set has an ultimate damage bonus to assist overall with increasing your damage. So this build is overall as explained with the first post i made really gives your an opportunity to hit on a lot of areas. 

 

But please see fit to alter the build for your playstyle. if you see fit to try other sets by all means. 

Edited by mbre2006
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