Warsmith Posted December 29, 2019 Posted December 29, 2019 I don't really know the powers well enough, I am comfy with fire to be honest, Heals and protection. No clue on water. Plan on maybe farming with him and other things. Working on a build but, what would you all do?
Mercurias Posted December 29, 2019 Posted December 29, 2019 Okay so Water Blast is a set that emphasizes AoE damage and some soft control from knockdown. It has a ranged nuke, which is nice, and it also has a small and fast-recharging heal in Dehydrate. It functions well in melee aside from a pretty nice ranged cone that functions better when you’re far enough away for the cone to stretch out. It’s one of the better Blaster sets. Fiery Armor is a resistance set with more mild protections in exchange for added damage and self-healing. Its going to be really hard to get defenses up to softcap, but smart builders may manage. I would build to emphasize recharge after defense. It’ll increase your damage and bring your healing powers back quicker.
SeraphimKensai Posted December 29, 2019 Posted December 29, 2019 Not sure about the /fire part but my Water/Bio sentinel.just solod the Clockwork King in the Synapse tf. Water is an amazing set (but then so is bio).
Warsmith Posted December 29, 2019 Author Posted December 29, 2019 (edited) Well my build fu ain't all that great, but this is what I came up with. This is like my 3rd attempt at a serious build. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Water Bison: Level 50 Mutation SentinelPrimary Power Set: Water BlastSecondary Power Set: Fiery AuraPower Pool: SpeedPower Pool: FightingPower Pool: LeapingPower Pool: LeadershipAncillary Pool: Ice Mastery Hero Profile:Level 1: Hydro Blast (A) Impeded Swiftness - Chance of Damage(Smashing) (21) Impeded Swiftness - Accuracy/Slow (29) Impeded Swiftness - Endurance/Recharge/Slow (33) Impeded Swiftness - Accuracy/Endurance (34) Impeded Swiftness - Damage/Slow Level 1: Fire Shield (A) Aegis - Resistance/Endurance (3) Aegis - Resistance/Endurance/Recharge (3) Aegis - Resistance Level 2: Water Burst (A) Detonation - Damage/Endurance/Range (17) Detonation - Damage/Endurance (17) Detonation - Accuracy/Damage (19) Detonation - Accuracy/Damage/Endurance (21) Detonation - Damage/Recharge Level 4: Healing Flames (A) Preventive Medicine - Chance for +Absorb (5) Preventive Medicine - Heal/RechargeTime/Endurance (5) Preventive Medicine - Heal/RechargeTime (7) Preventive Medicine - Endurance/RechargeTime (7) Preventive Medicine - Heal/Endurance (9) Preventive Medicine - Heal Level 6: Dehydrate (A) Touch of the Nictus - Chance for Negative Energy Damage (13) Touch of the Nictus - Healing (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration (15) Touch of the Nictus - Accuracy/Endurance/Recharge Level 8: Hasten (A) Recharge Reduction IO Level 10: Temperature Protection (A) Aegis - Resistance (11) Aegis - Resistance/Recharge (11) Aegis - Resistance/Endurance Level 12: Whirlpool (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (39) Superior Sentinel's Ward - Accuracy/Damage (40) Superior Sentinel's Ward - Damage/RechargeTime (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime Level 14: Super Speed (A) Celerity - Endurance Level 16: Boxing (A) Mako's Bite - Chance of Damage(Lethal) Level 18: Tough (A) Steadfast Protection - Knockback Protection (19) Impervium Armor - Psionic Resistance (39) Impervium Armor - Resistance (27) Impervium Armor - Resistance/Endurance (25) Impervium Armor - Resistance/Recharge (39) Impervium Armor - Endurance/Recharge Level 20: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Luck of the Gambler - Endurance/Recharge (27) Luck of the Gambler - Defense/Endurance/Recharge (34) Luck of the Gambler - Defense (34) Luck of the Gambler - Defense/Recharge (37) Luck of the Gambler - Defense/Endurance Level 22: Plasma Shield (A) Unbreakable Guard - +Max HP (23) Unbreakable Guard - Resistance (23) Unbreakable Guard - Resistance/Endurance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 24: Consume (A) Recharge Reduction IO Level 26: Water Jet (A) Curtail Speed - Accuracy/Slow (42) Curtail Speed - Damage/Slow (42) Curtail Speed - Accuracy/Endurance (43) Curtail Speed - Endurance/Recharge/Slow Level 28: Steam Spray (A) Shield Breaker - Chance for Lethal Damage (43) Shield Breaker - Accuracy/Defense Debuff (43) Shield Breaker - Defense Debuff/Endurance/Recharge (45) Shield Breaker - Accuracy/Endurance/Recharge Level 30: Burn (A) Superior Avalanche - Accuracy/Damage (31) Superior Avalanche - Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Endurance (31) Superior Avalanche - Accuracy/Damage/Recharge (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (33) Superior Avalanche - Recharge/Chance for Knockdown Level 32: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 35: Cauterizing Blaze (A) Doctored Wounds - Recharge (36) Doctored Wounds - Heal (36) Doctored Wounds - Heal/Endurance/Recharge (36) Doctored Wounds - Heal/Recharge (37) Doctored Wounds - Endurance/Recharge (37) Doctored Wounds - Heal/Endurance Level 38: Geyser (A) Detonation - Accuracy/Damage (45) Detonation - Damage/Endurance (46) Detonation - Damage/Recharge (46) Detonation - Damage/Range (46) Detonation - Accuracy/Damage/Endurance Level 41: Maneuvers (A) Red Fortune - Defense (45) Red Fortune - Defense/Endurance Level 44: Frostbite (A) Accuracy IO Level 47: Frozen Aura (A) Obliteration - Damage (48) Obliteration - Chance for Smashing Damage (48) Obliteration - Accuracy/Recharge (48) Obliteration - Accuracy/Damage/Recharge Level 49: Tidal Forces (A) Rectified Reticle - To Hit Buff/Recharge (50) Rectified Reticle - To Hit Buff Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Prestige Power Dash Edited December 29, 2019 by Warsmith
carnalchaos Posted December 29, 2019 Posted December 29, 2019 Its a fun combo but dare I suggest to much AOE at the expense of single target damage? It feels a lot like spines in that regard. My argument is simply burn is so good you want to be using that as often as possible and the knockup attack (forgot name) lets you set that up perfectly. But the cone late in the set is amazing damage as well and is tricky to combo with burn. On teams you wont have time to setup burn and it is more defense than anything else but I questioned the fit enough to shelve it at 33. Fire armor is great on sentinels, just enough to keep you alive. Healing Flames is the cornerstone with decent resistances and great quality of life and of course the reason your here to begin with...burn! For leveling purposes I would work towards raising s/l resistance and working towards f/c defense with aegis. f/c defense is pretty easy to find and getting it to 15ish lets you pop a purple and be fairly rugged. For a top end build...eh no idea but if you find a good one for fire armor I am all ears. You can stack tough, weave and maneuvers but the number of toggles gets pretty ridiculous quickly. One of the things I enjoy about sentinels is for the most part 3/4 toggles and your pretty rugged.
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