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So I started a Sent, Water/Fire..No Clue how to build


Warsmith

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Okay so Water Blast is a set that emphasizes AoE damage and some soft control from knockdown. It has a ranged nuke, which is nice, and it also has a small and fast-recharging heal in Dehydrate. It functions well in melee aside from a pretty nice ranged cone that functions better when you’re far enough away for the cone to stretch out. It’s one of the better Blaster sets. 

 

Fiery Armor is a resistance set with more mild protections in exchange for added damage and self-healing.

 

Its going to be really hard to get defenses up to softcap, but smart builders may manage. I would build to emphasize recharge after defense. It’ll increase your damage and bring your healing powers back quicker.

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Well my build fu ain't all that great, but this is what I came up with.  This is like my 3rd attempt at a serious build.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Water Bison: Level 50 Mutation Sentinel
Primary Power Set: Water Blast
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Ice Mastery

Hero Profile:
Level 1: Hydro Blast

  • (A) Impeded Swiftness - Chance of Damage(Smashing)
  • (21) Impeded Swiftness - Accuracy/Slow
  • (29) Impeded Swiftness - Endurance/Recharge/Slow
  • (33) Impeded Swiftness - Accuracy/Endurance
  • (34) Impeded Swiftness - Damage/Slow

Level 1: Fire Shield

  • (A) Aegis - Resistance/Endurance
  • (3) Aegis - Resistance/Endurance/Recharge
  • (3) Aegis - Resistance

Level 2: Water Burst

  • (A) Detonation - Damage/Endurance/Range
  • (17) Detonation - Damage/Endurance
  • (17) Detonation - Accuracy/Damage
  • (19) Detonation - Accuracy/Damage/Endurance
  • (21) Detonation - Damage/Recharge

Level 4: Healing Flames

  • (A) Preventive Medicine - Chance for +Absorb
  • (5) Preventive Medicine - Heal/RechargeTime/Endurance
  • (5) Preventive Medicine - Heal/RechargeTime
  • (7) Preventive Medicine - Endurance/RechargeTime
  • (7) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Heal

Level 6: Dehydrate

  • (A) Touch of the Nictus - Chance for Negative Energy Damage
  • (13) Touch of the Nictus - Healing
  • (13) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
  • (15) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
  • (15) Touch of the Nictus - Accuracy/Endurance/Recharge

Level 8: Hasten

  • (A) Recharge Reduction IO

Level 10: Temperature Protection

  • (A) Aegis - Resistance
  • (11) Aegis - Resistance/Recharge
  • (11) Aegis - Resistance/Endurance

Level 12: Whirlpool

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (39) Superior Sentinel's Ward - Accuracy/Damage
  • (40) Superior Sentinel's Ward - Damage/RechargeTime
  • (40) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (40) Superior Sentinel's Ward - Accuracy/Damage/Endurance
  • (42) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime

Level 14: Super Speed

  • (A) Celerity - Endurance

Level 16: Boxing

  • (A) Mako's Bite - Chance of Damage(Lethal)

Level 18: Tough

  • (A) Steadfast Protection - Knockback Protection
  • (19) Impervium Armor - Psionic Resistance
  • (39) Impervium Armor - Resistance
  • (27) Impervium Armor - Resistance/Endurance
  • (25) Impervium Armor - Resistance/Recharge
  • (39) Impervium Armor - Endurance/Recharge

Level 20: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Endurance/Recharge
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (34) Luck of the Gambler - Defense
  • (34) Luck of the Gambler - Defense/Recharge
  • (37) Luck of the Gambler - Defense/Endurance

Level 22: Plasma Shield

  • (A) Unbreakable Guard - +Max HP
  • (23) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 24: Consume

  • (A) Recharge Reduction IO

Level 26: Water Jet

  • (A) Curtail Speed - Accuracy/Slow
  • (42) Curtail Speed - Damage/Slow
  • (42) Curtail Speed - Accuracy/Endurance
  • (43) Curtail Speed - Endurance/Recharge/Slow

Level 28: Steam Spray

  • (A) Shield Breaker - Chance for Lethal Damage
  • (43) Shield Breaker - Accuracy/Defense Debuff
  • (43) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (45) Shield Breaker - Accuracy/Endurance/Recharge

Level 30: Burn

  • (A) Superior Avalanche - Accuracy/Damage
  • (31) Superior Avalanche - Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Endurance
  • (31) Superior Avalanche - Accuracy/Damage/Recharge
  • (33) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (33) Superior Avalanche - Recharge/Chance for Knockdown

Level 32: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 35: Cauterizing Blaze

  • (A) Doctored Wounds - Recharge
  • (36) Doctored Wounds - Heal
  • (36) Doctored Wounds - Heal/Endurance/Recharge
  • (36) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal/Endurance

Level 38: Geyser

  • (A) Detonation - Accuracy/Damage
  • (45) Detonation - Damage/Endurance
  • (46) Detonation - Damage/Recharge
  • (46) Detonation - Damage/Range
  • (46) Detonation - Accuracy/Damage/Endurance

Level 41: Maneuvers

  • (A) Red Fortune - Defense
  • (45) Red Fortune - Defense/Endurance

Level 44: Frostbite

  • (A) Accuracy IO

Level 47: Frozen Aura

  • (A) Obliteration - Damage
  • (48) Obliteration - Chance for Smashing Damage
  • (48) Obliteration - Accuracy/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge

Level 49: Tidal Forces

  • (A) Rectified Reticle - To Hit Buff/Recharge
  • (50) Rectified Reticle - To Hit Buff

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity 


Level 1: Prestige Power Dash

Edited by Warsmith
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Its a fun combo but dare I suggest to much AOE at the expense of single target damage?  It feels a lot like spines in that regard.

 

My argument is simply burn is so good you want to be using that as often as possible and the knockup attack (forgot name) lets you set that up perfectly.  But the cone late in the set is amazing damage as well and is tricky to combo with burn.  On teams you wont have time to setup burn and it is more defense than anything else but I questioned the fit enough to shelve it at 33.

 

Fire armor is great on sentinels, just enough to keep you alive.  Healing Flames is the cornerstone with decent resistances and great quality of life and of course the reason your here to begin with...burn!  For leveling purposes I would work towards raising s/l resistance and working towards f/c defense with aegis.  f/c defense is pretty easy to find and getting it to 15ish lets you pop a purple and be fairly rugged.  For a top end build...eh no idea but if you find a good one for fire armor I am all ears.  You can stack tough, weave and maneuvers but the number of toggles gets pretty ridiculous quickly.  One of the things I enjoy about sentinels is for the most part 3/4 toggles and your pretty rugged.

 

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