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Posted

I built this, and well I have a load of resistance, but meh defense.  What can I do to make this a bit better.  Was my first attempt at a Brute build, I usually use what I find on the forums.  The guy is 50 all ready with all Incarnate slots open.  

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Arctic Mastery

Villain Profile:
Level 1: Ice Sword -- Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg(5), Mk'Bit-Dmg/EndRdx(5), Mk'Bit-Dmg/Rchg(7), Mk'Bit-Acc/Dmg/EndRdx/Rchg(7)
Level 1: Fire Shield -- Ags-ResDam/Rchg(A), Ags-ResDam/EndRdx(3), Ags-ResDam(3), Ags-Psi/Status(45)
Level 2: Blazing Aura -- SprUnrFur-Rchg/+Regen/+End(A), SprUnrFur-Acc/Dmg/EndRdx/Rchg(9), SprUnrFur-Dmg/EndRdx/Rchg(9), SprUnrFur-Acc/Dmg/Rchg(13), SprUnrFur-Dmg/Rchg(13), SprUnrFur-Acc/Dmg(15)
Level 4: Frost -- Rgn-Dmg/EndRdx(A), Rgn-Knock%(15), Rgn-Acc/Dmg/Rchg(19), Rgn-Dmg(19), Rgn-Dmg/Rchg(27)
Level 6: Healing Flames -- DctWnd-Rchg(A), DctWnd-Heal(27), DctWnd-Heal/EndRdx/Rchg(29), DctWnd-Heal/Rchg(29), DctWnd-EndRdx/Rchg(31), DctWnd-Heal/EndRdx(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Temperature Protection -- Ags-ResDam/EndRdx(A), Ags-ResDam(11), Ags-ResDam/EndRdx/Rchg(11), StdPrt-ResKB(46)
Level 12: Ice Patch -- RechRdx-I(A), RechRdx-I(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Plasma Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(17), Ags-ResDam/EndRdx/Rchg(17), Ags-ResDam(45)
Level 18: Greater Ice Sword -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Acc/Dmg/Rchg(33), SprBlsCol-Acc/Dmg/EndRdx(33), SprBlsCol-Dmg/EndRdx(33), SprBlsCol-Acc/Dmg(46)
Level 20: Tough -- UnbGrd-Max HP%(A), Ags-ResDam(21), Ags-ResDam/EndRdx(21), Ags-ResDam/Rchg(23), Ags-ResDam/EndRdx/Rchg(45)
Level 22: Weave -- Rct-ResDam%(A), Rct-Def(23), Rct-Def/EndRdx(25), Rct-Def/EndRdx/Rchg(25)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 26: Consume -- PrfShf-End%(A), PrfShf-EndMod(34), PrfShf-EndMod/Rchg(36)
Level 28: Burn -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(36), SprBrtFur-Acc/Dmg/Rchg(36), SprBrtFur-Dmg/EndRdx/Rchg(37), SprBrtFur-Rech/Fury(37), SprBrtFur-Acc/Dmg/EndRdx/Rchg(37)
Level 30: Super Jump -- BlsoftheZ-ResKB(A)
Level 32: Frozen Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Build Up -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(40)
Level 38: Fiery Embrace -- RechRdx-I(A), RechRdx-I(42)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def/Rchg(43), LucoftheG-Def/EndRdx(43), LucoftheG-EndRdx/Rchg(43)
Level 44: Block of Ice -- Acc(A)
Level 47: Ice Blast -- ImpSwf-Dam%(A), ImpSwf-Dmg/Slow(48), ImpSwf-EndRdx/Rchg/Slow(48), ImpSwf-Acc/EndRdx(48)
Level 49: Ice Storm -- PstBls-Dam%(A), PstBls-Dmg/EndRdx(50), PstBls-Acc/Dmg(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
------------

Posted

Definitely take Freezing Touch over Greater Ice Sword.  GIS is horrible DPA, unless you must take the swords for concept.  Plus the hold proc can stack with Freezing Touch's hold to hold bosses in one shot.   

 

Posted

Ok, still trying to get over the GIS thing.  Having a lvl 50 ice/bio brute, lvl 50 ice/fire scrapper, and lvl 50 ice/bio stalker (my favorite), ice is a under rated melee set.  

 

I am assuming your build above is for general content?  If it is for farming, disregard all this.

 

Things to consider:

1.  Swap your ATO's between Burn and Blazing Aura.   You will get more out of the Fury proc in your damage aura then burn.

2.  Go for S/L Def soft cap, I can't tell exactly from build but you will not be able to live on resists alone and you can only fire healing flames so much. 

3.  Break up your Superior Brute fury into 2 sets of 3 between Blazing Aura and Frost, getting 5% S/L def twice.

4.  Putting a Kinetic Combat set in Ice Sword.

5.  Put a -res proc in Frost or Blazing Aura.

6.  Use a damage/range IO in Frost to make it even better

7.  Instead of Arctic, consider Soul Mastery for Gloom, much better DPA then ice blast and you don't need a prerequisite.  You want another hard hitting ST with Ice.  Dark Oblit is open too.

8.  Take Taunt to pull ranged mobs closer and get some cool set bonuses (more S/L Def).  I wish I had this for my scrapper, those robots with guns for hands or floating seers just love to sit outside my burn batch blasting away at me.

 

At the end of the day you are still Fiery Aura will too many holes to plug and no real debuff resistance.    Ice Patch will be the key to your survival many times but Ice Patch + Burn is over  6 seconds of activation time, plus more if you fire your build ups before then.    Standing in place that long in end game content will feel like an eternity so you need to be very strategic where you drop your patches otherwise you find yourself left behind or dead. 

 

 

  • 2 months later
Posted

Softcapped S/L defense helps for mitigation in a lot of content, 

Then, from here you can also choose something other than Mu, it's just used here for AoEs, but you probably want another single target attack like what was mentioned. 

 

Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Science Brute
Primary Power Set: Ice Melee
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ice Sword -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(5), KntCmb-Dmg/Rchg(5), KntCmb-Dmg/EndRdx/Rchg(7)
Level 1: Fire Shield -- RctArm-ResDam(A), RctArm-ResDam/Rchg(3), RctArm-ResDam/EndRdx(3), RctArm-ResDam/EndRdx/Rchg(7), StdPrt-ResDam/Def+(45)
Level 2: Blazing Aura -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(9), SprBrtFur-Acc/Dmg/Rchg(9), FuroftheG-ResDeb%(13), FuroftheG-Acc/Dmg(13), FuroftheG-Acc/End/Rech(15)
Level 4: Frost -- Dtn-Dmg/EndRdx/Rng(A), Dtn-Dmg/Rng(15), SprBrtFur-Rech/Fury(19), SprBrtFur-Acc/Dmg/EndRdx/Rchg(19), SprBrtFur-Dmg/EndRdx/Rchg(27)
Level 6: Healing Flames -- Prv-Absorb%(A), Prv-EndRdx/Rchg(27), Prv-Heal/Rchg(29), Prv-Heal/EndRdx(29), Prv-Heal(31), Prv-Heal/Rchg/EndRdx(31)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 10: Temperature Protection -- Ags-ResDam(A), Ags-ResDam/EndRdx(11), Ags-ResDam/Rchg(11)
Level 12: Ice Patch -- RechRdx-I(A), RechRdx-I(50)
Level 14: Boxing -- Acc-I(A)
Level 16: Plasma Shield -- RctArm-ResDam(A), RctArm-ResDam/EndRdx(17), RctArm-ResDam/EndRdx/Rchg(17), RctArm-ResDam/Rchg(34)
Level 18: Tough -- GldArm-3defTpProc(A), RctArm-ResDam/EndRdx(21), RctArm-ResDam/Rchg(21), RctArm-ResDam(23), RctArm-ResDam/EndRdx/Rchg(36)
Level 20: Consume -- PrfShf-End%(A)
Level 22: Weave -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(23), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 24: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(46)
Level 26: Freezing Touch -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(31), KntCmb-Dmg/Rchg(33), KntCmb-Dmg/EndRdx/Rchg(33), Hct-Dam%(33), Lck-%Hold(46)
Level 28: Burn -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(36), SprUnrFur-Acc/Dmg/Rchg(36), SprUnrFur-Acc/Dmg/EndRdx/Rchg(37), SprUnrFur-Rchg/+Regen/+End(37), SprUnrFur-Dmg/EndRdx/Rchg(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 32: Frozen Aura -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx(39), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Dmg/EndRdx(39), SprAvl-Acc/Dmg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(40)
Level 35: Build Up -- RechRdx-I(A), RechRdx-I(40), GssSynFr--Build%(42)
Level 38: Electrifying Fences -- Ann-ResDeb%(A)
Level 41: Ball Lightning -- Rgn-Dmg/EndRdx(A), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg/Rchg(43), Rgn-Dmg(43), Ann-ResDeb%(43)
Level 44: Taunt -- MckBrt-Taunt(A), MckBrt-Rchg(45), MckBrt-Taunt/Rng(45), MckBrt-Taunt/Rchg(48), MckBrt-Taunt/Rchg/Rng(48), MckBrt-Acc/Rchg(48)
Level 47: Fiery Embrace -- RechRdx-I(A), RechRdx-I(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Fury 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(34)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(34)
------------

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