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Sgt. Terminus

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  1. Here are some builds along with the pros and cons of a ice/fire scrapper.
  2. A stj/rad brute wearing gold plated diapers....Never question Bruce Dickinson! Sadly, if only you could truly have more Whirlwind, it just doesn't hit enough for the end drain it has.
  3. If you are open to something a little different, I recommend Ice Melee. It has one the best cones in Frost and 10 ft pbaoe's in Frozen Aura "Ice Stomp". What it lacks for in number AOE's it makes up for in shorter activation times (Frost is 2.27 and Frozen Aura is 2.10) and a less resisted damage type. In the end, animation time is the one thing you can't change, can't enhance, or shorten (yes I know Titan Weapons has momentum which helps makes it the king). For me when you get to the end game, things move so fast that I avoid anything with a long activation times otherwise I just end up hitting a bunch of already "arrested" mobs. And for ST, you have Freezing Touch, just as much raw damage as Clobber, but a 1 second activation time (compared to 1.23 for clobber)! Plus it holds and can be slotted with another hold proc to instant hold bosses and can take the purple hold damage proc. Yes it is a DOT but it goes really quick. The weakness of Ice is that you often have to find replacements for its bad DPA attacks in Frozen Fists and Greater Ice Sword. That is where Cross Punch (a little more AOE + buffs) and a patron power pool snipe can help you out. Let's not forget if things do go south, drop your ice patch and you will be the fixed point your team can rally around while you continue to pump out your attacks and show them who the quicker killer is. For secondaries, the usual suspects Bio and Shield but for something different go Fire (ice patch + burn, damage aura, all the AOE you would ever need), unfortunately your activation time is through the roof then.
  4. I just wish you got a badge from taking down Frostfire. Something like "The Original Bro" or "Bro before there were Bros" would be good names. Also they should all be doing bicep curls on squat racks during the cut scene.
  5. Ok, still trying to get over the GIS thing. Having a lvl 50 ice/bio brute, lvl 50 ice/fire scrapper, and lvl 50 ice/bio stalker (my favorite), ice is a under rated melee set. I am assuming your build above is for general content? If it is for farming, disregard all this. Things to consider: 1. Swap your ATO's between Burn and Blazing Aura. You will get more out of the Fury proc in your damage aura then burn. 2. Go for S/L Def soft cap, I can't tell exactly from build but you will not be able to live on resists alone and you can only fire healing flames so much. 3. Break up your Superior Brute fury into 2 sets of 3 between Blazing Aura and Frost, getting 5% S/L def twice. 4. Putting a Kinetic Combat set in Ice Sword. 5. Put a -res proc in Frost or Blazing Aura. 6. Use a damage/range IO in Frost to make it even better 7. Instead of Arctic, consider Soul Mastery for Gloom, much better DPA then ice blast and you don't need a prerequisite. You want another hard hitting ST with Ice. Dark Oblit is open too. 8. Take Taunt to pull ranged mobs closer and get some cool set bonuses (more S/L Def). I wish I had this for my scrapper, those robots with guns for hands or floating seers just love to sit outside my burn batch blasting away at me. At the end of the day you are still Fiery Aura will too many holes to plug and no real debuff resistance. Ice Patch will be the key to your survival many times but Ice Patch + Burn is over 6 seconds of activation time, plus more if you fire your build ups before then. Standing in place that long in end game content will feel like an eternity so you need to be very strategic where you drop your patches otherwise you find yourself left behind or dead.
  6. Definitely take Freezing Touch over Greater Ice Sword. GIS is horrible DPA, unless you must take the swords for concept. Plus the hold proc can stack with Freezing Touch's hold to hold bosses in one shot.
  7. Below is the build I am slowly working towards. 45% Melee Def, 75% S/L/F Res., very close to yours but I am using Cross Punch for fun and extra recharge. The part I didn't mention which is the most frustrating thing about this build, the activation time. Ice Patch + Burn is almost 6 seconds of standing still, unable to do anything. I didn't notice it as much pre-50, you might often find yourself playing the role of tank even, but post 50, I often find everything dead or dying before Burn kicks in, or you end up fighting all hovering mobs (seers, mu, etc.) immune to ice patch or robots happy to shoot at you from 12 to 15 feet away where controller on your the team has them immobilized. Shadow Meld helps survival but that is another 3 seconds of activation time. Ice Patch really needs a bit of boost by at least lowering the activation time especially since everyone and their brother now has a better version of ice patch thanks to the KB to KD IO. Fiery Aura does have a lot of holes and I don't see the point in trying to sacrifice everything to squeeze out any more defense/resistance. You don't really have any debuff resistance anyway. You might not just be able to jump in middle of +4/x8 groups and survive while eating a sandwich like other secondaries, but rather have to take the time to look for corners to hide behind or think about where the mobs are doing to end up after the alpha. Why not play to your strengths. Your a scrapper with Burn and great Ice melee attacks like Frost and Freezing Touch, pick your spots and freeze/melt faces! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Mutation Scrapper Primary Power Set: Ice Melee Secondary Power Set: Fiery Aura Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Ancillary Pool: Soul Mastery Hero Profile: Level 1: Ice Sword -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(3), TchofDth-Dmg/Rchg(3), TchofDth-Dam%(5), TchofDth-Acc/Dmg/EndRdx(42), TchofDth-Dmg/EndRdx/Rchg(43) Level 1: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(5), UnbGrd-ResDam/EndRdx/Rchg(7), UnbGrd-Rchg/ResDam(7), GldArm-3defTpProc(45) Level 2: Frost -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(9), SprScrStr-Acc/Dmg/Rchg(9), SprScrStr-Dmg/EndRdx/Rchg(27), SprScrStr-Acc/Dmg/EndRdx/Rchg(11), SprScrStr-Rchg/+Crit(13) Level 4: Blazing Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(13), Arm-Dmg/EndRdx(15), ScrDrv-Dam%(15), ScrDrv-Acc/Dmg/EndRdx(17), ScrDrv-Dmg/EndRdx(17) Level 6: Healing Flames -- Prv-Absorb%(A), Prv-Heal/Rchg(19), Prv-Heal(46), Prv-Heal/EndRdx(50), Prv-EndRdx/Rchg(50), Prv-Heal/Rchg/EndRdx(50) Level 8: Ice Patch -- RechRdx(A) Level 10: Kick -- FrcFdb-Rechg%(A) Level 12: Build Up -- GssSynFr--Build%(A), GssSynFr--ToHit/EndRdx(46), GssSynFr--ToHit(46), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48) Level 14: Super Jump -- BlsoftheZ-ResKB(A) Level 16: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(31), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33) Level 18: Tough -- UnbGrd-ResDam(A), UnbGrd-Max HP%(19), UnbGrd-ResDam/EndRdx(21), UnbGrd-ResDam/EndRdx/Rchg(21) Level 20: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Dmg/EndRdx(23), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(25), FrcFdb-Rechg%(27) Level 22: Combat Jumping -- ShlWal-ResDam/Re TP(A), Rct-ResDam%(37), LucoftheG-Rchg+(37), Krm-ResKB(43) Level 24: Temperature Protection -- StdPrt-ResKB(A), StdPrt-ResDam/Def+(43) Level 26: Freezing Touch -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(11), TchofDth-Dmg/Rchg(29), TchofDth-Acc/Dmg/EndRdx(29), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(31) Level 28: Burn -- SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Dmg/EndRdx/Rchg(34), SprCrtStr-Acc/Dmg(40), SprCrtStr-Dmg/Rchg(40), SprCrtStr-Acc/Dmg/Rchg(40) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(42) Level 32: Frozen Aura -- Obl-%Dam(A), Obl-Dmg(34), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36) Level 35: Moonbeam -- StnoftheM-Dmg/EndRdx/Rchg(A), StnoftheM-Acc/ActRdx/Rng(37), StnoftheM-Dmg/ActRdx/Rchg(39) Level 38: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(42) Level 41: Fiery Embrace -- RechRdx-I(A) Level 44: Consume -- EffAdp-EndMod/Acc/Rchg(A), EffAdp-Acc/Rchg(45) Level 47: Boxing -- Acc(A) Level 49: Shadow Meld -- LucoftheG-Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Critical Hit Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(45) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(39) Level 50: Agility Radial Paragon Level 50: Pyronic Core Final Judgement Level 50: Reactive Core Flawless Interface Level 50: Assault Core Embodiment Level 50: Ageless Core Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1502;709;1418;HEX;| |78DA65944B4F135114C7EF6DA7424B81420B2D6FA84069298502BE120D31A246A50| |949131780D6B15CB1B1699BB6C4D7CA053BA3891B36BE163E70E307F11975E1C60F| |E00B35512306B59ECEFFD89ACCA493DF9DFF79DE33771A3B37ED7C78F0D294900DF| |BD27AA1908827F37A2EA7F2B5B1E5A25E4C6533A27CD5D0EDFB674AC4545AA9C8A1| |A4C2AAA3629856A754A6A02207522A7F3EB17739AF8BFAD96C364DC2D2E9622AB3E| 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  8. My Ice/Fire scrapper was my first 50 on Homecoming and it is a blast. Ice patch and Burn really do work great together but you really need to think about where you are going to setup, especially on a team where everyone is jumping around. I didn't take Frozen Fists or GIS since they are very bad DPA, but instead took Cross Punch with a +Recharge proc and use it as a ST/AOE because of the bonuses and it looks/feels awesome. Putting the Critical Strike proc in Burn almost guarantees it will go off each time. I also took Soul Mastery for the snipe to help my ST weakness and Shadow Meld to give me some extra defense before running in and dropping patches, watching everything melt. I also took all 3 Knock Back protections IOs, if you get knocked down and can't fire off Healing Flames you are dead meat. Other fun things you can do, put some Range in Frost to make it even better and put a proc in Frozen Aura to heal you when you stomp.
  9. So the only scrapper secondaries that have a real taunt aura are Shield/Rad/Bio/WP/Inv? I don't think Ice has one so with Icicles mobs will still be running away, perhaps slowly with chilling embrace, but still be running away. I am curious because I am making Street Justice scrapper that keeps mobs packed tight to get the most out of its limited AOEs.
  10. I love these changes, haven't played a tank much since coming back as once you get to higher levels I felt under powered compared to everyone else and it wasn't fun. When I play, I want to take the "alpha" and smile when doing it and then dish out as much AOE/taunt so scumbags keep trying to wipe that smile off my face. Which I think is what these changes will help do. Call it a form of "control" but I have no interest in playing a melee hybrid controller/debuffer like some have suggested. Would not miss bruising in the slightest with these changes. No AT is really required in the game (which is one of the many reasons I love it) so why not make it more fun and to me more AOE and damage is definitely fun! If the damage is to close to Brute levels then tweak it down but tanks would have niche in the melee world as masters of taunting and the most AOE targets.
  11. I searched and haven't seen this discussed before. Is there a reason Irradiated Ground doesn't take Brute ATOs? Or is it a bug?
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