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Sgt. Terminus

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  1. This wasn't my point. When you look at Fiery Aura as a whole, the Stalker version really suffers, losing the damage aura which gives you lots of slotting options as well as constant AOE and Fiery Embrace, which adds additional fire damage to all your attacks for 20 seconds. In its place you get hide and a healing aura that does nothing to really help you. Yes the Scrapper Burn version does not crit but it gives you the perfect place to slot the Scrapper ATO +50% Crit Proc, which due to the weird mechanics of multiple Burn patches and the fact it targets yourself gives you an almost guaranteed elevated crit window in your attack chain (which makes my Ice/Fire scrapper feel very much like a stalker in that way). When you step back and look at Stalker Fiery Aura, you have 2 resists toggles, 1 good heal, Burn (4 target AOE), crappy healing aura, self rez (yeah!?), slow activating and long recharge end filler/aoe. Also Burn does not give you Assassin's focus. Again, just sharing my experience after playing both, wishing the Stalker version was better.
  2. Actually all my testing has shown that Burn hits 4 targets max initially, not sure where you are getting 3 from. The power description says 5 targets because the 5th target is always yourself to give you a Immobilization protection. I tried Ice/Fire on both Stalker and Scrapper, hands down better on a Scrapper.
  3. I am going with Water Spout on my Ice/Bio stalker and wondering what to slot in it. I want to use it, not just for a mule, since I can use it as a temporary pet while I use my ice attacks to build Assassin's Focus. I was thinking FF+Recharge for sure but not sure about the rest. I have read recommendations to just put all proc's but I would think you want some recharge reduction to use it more often. Not looking for any particular set bonuses but I wouldn't turn them down either. Curious what has worked well for others. Thanks!
  4. Just to point something out, all my testing with Burn on my Tanker and Scrapper shows that Burn only hits 4 targets no matter how many are in range. My wild assumption is that because your character is always the 5th target as Burn grants you immobilization. Not sure how it impacts the debuff proc but for my scrapper, I can proc the +50% Crit proc off just myself, no enemy in range.
  5. Or if you have Fiery Aura, just put the proc in Burn and profit. Burn is a very weird power, it doesn't crit, and even though it says it hits five targets, it really only hits 4 enemies max from all my testing, I believe it is because you are always one of the targets, maybe because it grants immob protection, I don't know. Anyway, you are always getting to proc off at least 2 targets and can even proc it with no one around for a snipe or fireball at range perhaps (makes those Blasters envious of your crits). I know everyone talks about the runners from Burn but with my Ice/Fire/Blaze, it is Fiery Embrace, Build Up, Burn(with the proc), Fireball (1 sec activation), Freezing Touch on a boss (1 sec activation), and then Frozen Aura. After that, pretty much nothing left to run. You will occasionally have an Lt on the outside of the spawn or if there is another boss that you will need to run them down, but since you can have Burn in your attack chain, you can repeat and show them they can run but you can't hide. I tried many other things with my build such as Shadow Meld, the Hybrid with the taunt aura but once I switched to all damage (Musculature and Assault), Burn works very well, not needing Ice Patch much at all anymore. Everything just melts and freezes. I am soft capped to S/L and Melee but Fiery Aura still has a lot of holes but embracing Burn and maximizing the very reliable Crit Bonus window has got me playing him again.
  6. Are you talking about Tremor? With its 3.3 sec activation time? Did it get buffed recently or by "very good one" you mean because it is the only one?
  7. I am trying to understand why Super Strength is better for tankers. Brutes don't have to take jab, have the same size of AOE for foot stomp (of course not as many targets 10 vs 16) and with double stack rage it is not out of the question for getting close to the Brute cap outside of farming situations. Maybe there is something obvious I am missing here? Thanks!
  8. Sgt. Terminus

    Ice/Bio

    I have been rethinking using a snipe too thanks to this thread, I really don't use it that often when I stop and think about it and personally don't like using that many slots just for a mule. The two contenders for me would be Leviathan for a more unconventional Water Spout, more of a temporary pet you set and forget (slotting fun things in it like the FF recharge proc) and of course Blaze Mastery for the Fireball and its glorious 1 sec activation time, if you can spare the extra power. Both pools have a hold as well that would synergize well with Freezing Touch and have multiple procs if you want to have that additional tool.
  9. Sgt. Terminus

    Ice/Bio

    My main for quite some time has been a Ice/Bio. Below is my current build and here are some things to share based on my experience. 1. I have Genetic Corruption, remember Frozen Aura still has a sleep component as well so when you use it out of hide in a middle of +4/8 group, you will notice the pause in minions and some lts that gives you a small window of them not attacking. Although the build seems so sturdy now I might drop it for ball of lightning. 2. Proc away 3. I focused on Energy Def First since you have no built in resistance for it and end game is full of energy attacks. Shadow Meld takes too long to activate, plus you have Ice Patch one of the set defining powers that you can always find uses for. Even in end game, BAF for example, to help with the prisoner escape phase something that you can still fail at it occasionally. 4. I use ice sword along with the snipe for ST along wih FT and AS. Not sure about putting four damage procs in Freezing Touch, the highest melee DPA attack of them all, doesn't make sense to me. 5 slotting the winter set with the hold proc is awesome, that comes from playing the game, not a simulation or attacking a pylon. You will routinely be holding bosses so they can't run. Plus you can put the other purple damage proc in another attack 5. The downside to Ice is that Frozen Aura is bugged and won't add assassin's focus. Hopefully that will get fixed. 6. I slot as much Range as I could, well over 14ft. Remember to jump up and turn it into a PBAOE. 7. You have so many different levels of protection, don't stress out about the soft cap, with two powers providing absorb, your meager Stalker hit points really aren't so meager so building regen actually helps. I went over board on end recovery just because I never want to run out of end, malta and carnies are no problem, plus it is cool to see your recovery stat go blue when you hit the cap. In my opinion, nothing is going to boost your damage as much as the Hide proc going off in it so you want to keep it as close to 90% chance as possible. Keep your recharge below approx 60% key, you want to try to build some focus anyway. Of course I like my builds to handle all content grouping and solo, I don't see many times where I need repeat an attack chain over and over to worry about it being optimal. Most things are on the ground after a few hits. It is a very powerful combo, hope you enjoy it as much as I have 🙂 Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Ice Sword -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(42) Level 1: Hide -- LucoftheG-Def/Rchg+(A) Level 2: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(34) Level 4: Frost -- AirBrs-Dmg/Rng(A), PstBls-Dmg/Rng(5), SprStlGl-Dmg/Rchg(7), Dtn-Dmg/Rng(11), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(36) Level 6: Boundless Energy -- PrfShf-EndMod(A), PrfShf-End%(19), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(40) Level 8: Assassin's Ice Sword -- Hct-Dam%(A), TchofDth-Acc/Dmg(9), TchofDth-Dam%(9), SprStlGl-Acc/Dmg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(34) Level 10: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(45), LucoftheG-Def/Rchg(46) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 18: Adaptation Level 20: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23) Level 22: Ice Patch -- RechRdx-I(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(43) Level 26: Freezing Touch -- SprBlsCol-Dmg/EndRdx(A), UnbCns-Dam%(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(37) Level 28: DNA Siphon -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), Obl-%Dam(31), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(48), Erd-Acc/Dmg/Rchg(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34), Arm-Acc/Rchg(37) Level 35: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Rchg/SlowProc(46) Level 38: Parasitic Aura -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Absorb%(40) Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48) Level 44: Weave -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(46), ShlWal-Def/Rchg(50) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Genetic Corruption -- FrtHyp-Plct%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43) Level 18: Defensive Adaptation Level 18: Efficient Adaptation Level 18: Offensive Adaptation Level 50: Barrier Core Epiphany Level 50: Musculature Radial Paragon Level 1: Quick Form ------------
  10. Just a few comments on your ice melee slotting: -Frost is a great power to slot some range IOs, consider swapping your ATO's around to put 3 scrapper strike for the S/L dev and a few range IO like the one from Posi. Makes it even better when you jump up and turn it into a pbaoe. -Strongly consider dumping a couple of the damage procs in Freezing Touch for some recharge. It is the best scrapper DPA attack and using it more often outweighs those procs. One IO I would consider is the winter melee hold proc, has recharge and now you can start holding bosses instantly. I understand you said no winter sets but I would at least get that one. -GIS is horrible, consider replacing it with cross punch if you are set on ancillary pool without a snipe.
  11. I would go ice/bio: All the glorious st and aoe damage of ice and one of the most diverse survival tool kits there is (assuming you take all the Bio powers): -S/L Resists -Energy Def -Great Regen -Great recovery (can cap it with PA) -Reliable Hold (with hold proc in Freezing Touch) -Great Heal -Stacking Sleeps from GC and FA -Ice patch knock down -Damage debuff -Great Absorb (probably the most important) Slot for Def and Recharge to your taste, would definitely soft cap Energy Def first.
  12. Or you are just not seeing because the boss you were targeting when you activated it is already dead and your team has moved on through two more groups of mobs before it hits....
  13. Sgt. Terminus

    Ice/Rad Help

    Be silly, keep Ice Patch, it is signature Ice Melee power and very useful for even a Stalker. Need a "Oh Crap" button when you do something stupid? Ice Patch! What to prevent runners? Ice Patch! (You will be wanting to take on x8 groups with all the great AOE of Ice and runners are very annoying". Want to setup a choke point for your group to be even more efficient? Ice Patch. 50+ Vet levels on my Ice/Bio Stalker and a level 50 Ice Melee will all over melee AT's, there is no such thing as too much Ice patch! The other advice I would give and to me this comes down to Theory Crafting Builds vs the actual experience in game. With your slotting for Assassin's Ice Sword and the Agility Alpha, you have 118.85 % recharge slotted. This gives your Hide proc a 72.5% as opposed to the max being 90%. For me, there is nothing more important and fun to see when playing a Stalker then that Hide proc going off. More Hides, more Crits! So to do this, you want to lower your recharge in that power to 67.56% or lower to have a 90% chance (check my math, I may have missed something). You can do this by breaking your Guile set into two sets of 3, leaving the Hide proc and the other minimal recharges in Assassin's and put the other 3 in Frost (with some Dam/Range mentioned above) or Frozen Aura. In the end you will get a benefit of having additional S/L Def from the split and an opening for the Hecatomb proc in Assassin's Ice Sword along with other damage procs.
  14. SS/EA was my original COV main back in the day but with the -DEF now with the rage crash seems like the exact opposite thing you want with EA.
  15. Ice/Bio is my main and even though I have him pretty much maxed out I always seem to find myself going back to play him. It is one of the most durable and overall most powerful characters I have ever played. Nothing like watching that War Mace Scrapper winding up with Clobber only to have you take out that boss with your assassin strike and freezing touch while they are still in their back swing. Couple of recommendations: - Def soft caps are great and all but you have no defense debuffs resistance so they can be shredded like paper. With Bio, you have multi layers of defense, healing, absorb, regen, resistance, and defense so I don't like to focus on enhancing just one. You have stacked sleeps with genetic contamination and frozen aura which really makes a difference when taking on large groups. -Shadow Meld looks great on paper but the long animation that roots you in place is not something you want to be having to using a lot, besides you already have ice patch which not only gives you extra mitigation but also helps preventing runners. -Try 3 damage/range IOs in frost, which gives you almost a 15ft range, even better when you jump up and hit it, turning it into a pbaoe. Makes a big difference in the amount of mobs you routinely hit. -Putting the five piece Blistering Cold set with the hold proc in Freezing Touch allows you to instant hold bosses quite a bit. While Soul Storm looks very cool, its another long animation time that roots you, why take the time for that when you could do the same thing with one of the best DPA attacks in the game. You can then put the purple hold damage proc in the 6th slot and put the other purple damage proc in assassins strike. -Consider adding Hasten to your build, Ice Melee has some of the best attacks (best cone, best ST and a great pbaoe) in the game but you don't have as many as other sets. You want your AS and Freezing Touch firing off as much as possible. Bio's clickies benefit greatly as well Here is my current build, I am only soft capped for Energy (gasp) and I focused more on regen, recovery, and S/L resistance but I have never had a problem taking on any content in the game: Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Stalker Primary Power Set: Ice Melee Secondary Power Set: Bio Armor Power Pool: Fighting Power Pool: Leaping Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Ice Sword -- SprAssMar-Acc/Dmg(A), SprAssMar-Dmg/Rchg(3), SprAssMar-Acc/Dmg/Rchg(7), SprAssMar-Dmg/EndRdx/Rchg(13), SprAssMar-Acc/Dmg/EndRdx/Rchg(37), SprAssMar-Rchg/Rchg Build Up(42) Level 1: Hide -- LucoftheG-Rchg+(A) Level 2: Hardened Carapace -- RctArm-ResDam/EndRdx(A), RctArm-ResDam(3), RctArm-ResDam/Rchg(5), RctArm-ResDam/EndRdx/Rchg(17), GldArm-3defTpProc(34) Level 4: Frost -- AirBrs-Dmg/Rng(A), PstBls-Dmg/Rng(5), SprStlGl-Dmg/Rchg(7), Dtn-Dmg/Rng(11), SprStlGl-Acc/Dmg/Rchg(25), SprStlGl-Dmg/EndRdx/Rchg(36) Level 6: Boundless Energy -- PrfShf-EndMod(A), PrfShf-End%(19), NmnCnv-Regen/Rcvry+(19), NmnCnv-Heal(40) Level 8: Assassin's Ice Sword -- Hct-Dam%(A), TchofDth-Acc/Dmg(9), TchofDth-Dam%(9), SprStlGl-Acc/Dmg(11), SprStlGl-Acc/Dmg/EndRdx/Rchg(17), SprStlGl-Rchg/Hide%(34) Level 10: Environmental Modification -- LucoftheG-Rchg+(A), Rct-ResDam%(13), LucoftheG-Def/EndRdx(15), LucoftheG-Def/EndRdx/Rchg(15), LucoftheG-Def(45), LucoftheG-Def/Rchg(46) Level 12: Build Up -- GssSynFr--Build%(A) Level 14: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(50), KntCmb-Dmg/EndRdx/Rchg(50) Level 16: Combat Jumping -- LucoftheG-Rchg+(A) Level 18: Adaptation Level 20: Ablative Carapace -- Prv-Heal/Rchg(A), Prv-Heal/Rchg/EndRdx(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23) Level 22: Ice Patch -- RechRdx-I(A) Level 24: Tough -- UnbGrd-Max HP%(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), StdPrt-ResDam/Def+(43) Level 26: Freezing Touch -- SprBlsCol-Dmg/EndRdx(A), UnbCns-Dam%(27), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(29), SprBlsCol-Dmg/EndRdx/Acc/Rchg(31), SprBlsCol-Rchg/HoldProc(37) Level 28: DNA Siphon -- TchoftheN-Acc/EndRdx/Rchg(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29), Obl-%Dam(31), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-%Dam(48), Erd-Acc/Dmg/Rchg(48) Level 30: Hasten -- RechRdx-I(A), RechRdx-I(31) Level 32: Frozen Aura -- FuroftheG-ResDeb%(A), Arm-Dam%(33), Arm-Acc/Dmg/Rchg(33), Arm-Dmg/Rchg(33), Arm-Dmg(34), Arm-Acc/Rchg(37) Level 35: Zapp -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/EndRdx/Acc/Rchg(36), SprWntBit-Acc/Dmg/Rchg(36), SprWntBit-Acc/Dmg/EndRdx(42), SprWntBit-Rchg/SlowProc(46) Level 38: Parasitic Aura -- NmnCnv-Heal/Rchg(A), NmnCnv-Heal/EndRdx/Rchg(39), Prv-Heal/Rchg(39), Prv-Absorb%(40) Level 41: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(48) Level 44: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(45), ShlWal-Def(45), ShlWal-ResDam/Re TP(46), ShlWal-Def/Rchg(50) Level 47: Super Jump -- WntGif-ResSlow(A) Level 49: Genetic Corruption -- FrtHyp-Plct%(A) Level 1: Assassination Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Empty(A) Level 2: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(23) Level 2: Hurdle -- Empty(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(43) Level 18: Defensive Adaptation Level 18: Efficient Adaptation Level 18: Offensive Adaptation Level 50: Barrier Core Epiphany Level 50: Musculature Radial Paragon ------------
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