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Posted

Giving it a try - it's also important to note that Hurdle, Health and Stamina are now built in, so that's 3 additional powers to take. Once I've played with it a little bit more, I'll try posting an update to it.

  • 4 weeks later
Posted

Slotting-aside the biggest change is you should now take Energize (no longer a mere 'conserve power') at 16. Since your secondary starter's a melee it's still best - as you'd originally stated - to take both level 1 primaries for this character.

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