Bahn Posted January 20, 2020 Share Posted January 20, 2020 (edited) I'm having trouble finding end game builds similar to Archery / EM that hit from afar and really do not apply any Blapper-isms. Primarily, I would like to be able to solo incarnate bosses or if that is not possible as a glass cannon, melt things while kiting (since I'll most likely out-aggro). Secondly, I would also like to have great aoe dps to become a highly desired team member on any kind of end game run. I am looking for something like Psi/, Fire/, and /EM, but am open to any viable suggestions. When posting builds I prefer "spare no expense" examples, but budget builds are welcome along with the prior if you're up for it (I don't like my Fire/Fire so I'm starting from scratch here). Any help is most appreciated! Edited January 21, 2020 by Bahn Link to comment Share on other sites More sharing options...
eknudson Posted January 20, 2020 Share Posted January 20, 2020 Have you checked the downloadable builds from the PVP section? Good number of choices, but looks like for what you want you're picking mostly between psi, dark, and ice primary, plant or tactical arrow secondary. Psi/Plant is apparently considered the go-to PVP build. Link to comment Share on other sites More sharing options...
Nemu Posted January 20, 2020 Share Posted January 20, 2020 The PVP builds forum is your first stop. Read this thread first: Then this thread for builds. Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle! Link to comment Share on other sites More sharing options...
Bahn Posted January 20, 2020 Author Share Posted January 20, 2020 Oof, I apologize for missing that. Edited to better align with this forum. Link to comment Share on other sites More sharing options...
Nemu Posted January 21, 2020 Share Posted January 21, 2020 Apex/Tin and speed ITFs (especially nictus crystal mission) are good measuring sticks for how useful you are in the endgame. Those TFs are frantic and you need to be able to hold your own. No one is going to hold your hand, you'd be lucky if someone chases you down and heals/buffs you because most of the time everyone is all over the map chasing objectives. Dead blasters don't contribute and being permanent veng bait isn't that good of a reason to have a blaster on the team. I'm exaggerating about desirablity of course because most teams are tolerant and they probably don't care but you probably don't want to spend all your time not having fun either. The term glass cannon is a fallacy that uninformed players apply to blasters as is aversion to melee but that's a discussion for another time. The AT has evolved and if properly built and piloted, can do just as much damage and be magnitudes more survivable than the "glass cannon" builds those people envision. Take for example this build that focuses on recharge and epitomizes traditional glass cannon ideology: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Water BlastSecondary Power Set: Energy ManipulationPower Pool: FlightPower Pool: LeapingPower Pool: SpeedPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/EndRdx(5), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(5), SprDfnBrr-Rchg/+Status Protect(7)Level 1: Power Thrust -- Empty(A)Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(7), Rgn-Acc/Rchg(9), Rgn-Dmg/EndRdx(9), Rgn-Knock%(11)Level 4: Build Up -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(37), AdjTrg-ToHit/EndRdx/Rchg(39), AdjTrg-ToHit/EndRdx(39), AdjTrg-Rchg(40)Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(11), PstBls-Dmg/Rchg(13), PstBls-Acc/Dmg/EndRdx(13), PstBls-Dam%(15)Level 8: Tidal Forces -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(40), AdjTrg-ToHit/EndRdx/Rchg(40), AdjTrg-ToHit/EndRdx(43), AdjTrg-Rchg(43)Level 10: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(45)Level 12: Dehydrate -- Dvs-Acc/Dmg(A), Dvs-Acc/Dmg/EndRdx/Rchg(15), Dvs-Acc/Dmg/Rchg(31), Dvs-Dmg/EndRdx(31), TchoftheN-Heal(34), TchoftheN-Heal/HP/Regen/Rchg(50)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-ResKB(46), BlsoftheZ-Travel(46)Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(17), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal(25)Level 18: Water Jet -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(19), Apc-Acc/Rchg(19), Apc-Dmg/EndRdx(21), Apc-Dam%(23)Level 20: Hasten -- RechRdx-I(A), RechRdx-I(21)Level 22: Hover -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(25), BlsoftheZ-Travel(31)Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(36), RedFrt-Def/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(37), RedFrt-EndRdx(37)Level 26: Steam Spray -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(27), PstBls-Dam%(27), PstBls-Dmg/Rng(29), PstBls-Acc/Dmg/EndRdx(29)Level 28: Power Boost -- RechRdx-I(A)Level 30: Assault -- EndRdx-I(A)Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)Level 35: Boost Range -- RechRdx-I(A)Level 38: Bonfire -- SuddAcc--KB/+KD(A), FrcFdb-Rechg%(39), RechRdx-I(50)Level 41: Char -- UnbCns-Hold(A), UnbCns-Acc/Hold/Rchg(42), UnbCns-Acc/Rchg(42), UnbCns-EndRdx/Hold(42), UnbCns-Dam%(43)Level 44: Fire Shield -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(45), TtnCtn-ResDam/EndRdx(45), TtnCtn-ResDam(46), TtnCtn-ResDam/EndRdx/Rchg(48)Level 47: Afterburner -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(48), BlsoftheZ-ResKB(48)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3------------ Perma-hasten with 122% global recharge bonus without hasten. 21% damage bonus, very little defenses but no melee so I can stay at range with very little ranged defense and kite for all of half a second before I'm mezzed and die... but Wow perma-hasten! My powers recharge SOOO fast! Compare it to this build: Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Magic BlasterPrimary Power Set: Water BlastSecondary Power Set: Energy ManipulationPower Pool: SpeedPower Pool: LeapingPower Pool: FightingPower Pool: LeadershipAncillary Pool: Mace Mastery Hero Profile:Level 1: Hydro Blast -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Acc/Dmg/Rchg(7), SprDfnBrr-Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(9), SprDfnBrr-Rchg/+Status Protect(11)Level 1: Power Thrust -- Hct-Dmg(A), Hct-Acc/Dmg/Rchg(11), Hct-Acc/Rchg(17), Hct-Dmg/EndRdx(17), Hct-Dam%(37)Level 2: Water Burst -- Rgn-Dmg(A), Rgn-Acc/Dmg/Rchg(3), Rgn-Acc/Rchg(3), Rgn-Dmg/EndRdx(5), Rgn-Knock%(5)Level 4: Build Up -- HO:Membr(A)Level 6: Whirlpool -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(46), PstBls-Dmg/Rchg(48), PstBls-Acc/Dmg/EndRdx(48), PstBls-Dam%(48)Level 8: Tidal Forces -- GssSynFr--Build%(A)Level 10: Super Speed -- BlsoftheZ-ResKB(A), WntGif-ResSlow(50)Level 12: Dehydrate -- Apc-Dmg(A), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(13), Apc-Dmg/EndRdx(15), Apc-Dam%(15)Level 14: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39), LucoftheG-Def(39)Level 16: Energize -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(40), Pnc-Heal/Rchg(40), Pnc-Heal/EndRedux/Rchg(40), Pnc-Heal(43)Level 18: Bone Smasher -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/EndRdx(19), SprBlsCol-Acc/Dmg/Rchg(21), SprBlsCol-Dmg/EndRdx/Acc/Rchg(21), SprBlsCol-Rchg/HoldProc(29)Level 20: Boxing -- PndSlg-Acc/Dmg(A), PndSlg-Dmg/EndRdx(50), PndSlg-Dmg/Rchg(50)Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23), Ags-ResDam/EndRdx(23), Ags-ResDam(27), Ags-Psi/Status(29)Level 24: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(25), Rct-Def/EndRdx(25), Rct-ResDam%(27)Level 26: Steam Spray -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(34), SprFrzBls-Acc/Dmg/Rchg(36), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(37)Level 28: Power Boost -- RechRdx-I(A)Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(31), LucoftheG-Def(31)Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36)Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39)Level 41: Cross Punch -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)Level 44: Water Jet -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(45), SprWntBit-Acc/Dmg/EndRdx(45), SprWntBit-Acc/Dmg/Rchg(45), SprWntBit-Dmg/EndRdx/Acc/Rchg(46), SprWntBit-Rchg/SlowProc(46)Level 47: Tactics -- HO:Cyto(A)Level 49: Vengeance -- LucoftheG-Def/Rchg+(A)Level 1: Brawl -- Empty(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Empty(A)Level 1: Prestige Power Slide -- Empty(A)Level 1: Prestige Power Quick -- Empty(A)Level 1: Prestige Power Rush -- Empty(A)Level 1: Prestige Power Surge -- Empty(A)Level 1: Sprint -- Empty(A)Level 2: Rest -- Empty(A)Level 4: Ninja RunLevel 2: Swift -- Run-I(A)Level 2: Health -- Pnc-Heal/+End(A)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 50: Agility Core ParagonLevel 0: Freedom Phalanx ReserveLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas Medallion------------ Assuming +5 Recharge IOs hasten is 2 seconds from perma and with the agility core alpha hasten is perma. Power boost is close to perma which also means you are softcapped against S/L/E/F/C most of the time and even when not powerboosted you still have 42% defense to those damage types. Geyser recharges a WHOPPING 2 seconds slower in the second build. The second build also offers 80% slow resistance so you can still get a decent attack chain going even if you do get hit with some -recharge debuffs. The melee attacks are necessary to achieve the set bonuses, even if you don't plan on using them. Even in taking the melee attacks the second build doesn't give up any of the ranged attacks that the first build picked. Water blast excels at AoE and has good mitigation in those AoEs to boot and that's why I picked it as the build template. PVP is a different matter. If you read the build philosophy post you'll understand the priorities are much different and these builds here are no-bueno in the PVP world. TL:DR Don't build glass cannons, build tank mages. 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle! Link to comment Share on other sites More sharing options...
Bahn Posted January 22, 2020 Author Share Posted January 22, 2020 Thank you so much for the post! You clarified a lot for me and gave me a lot to think about. Link to comment Share on other sites More sharing options...
Rooster Gold Posted January 22, 2020 Share Posted January 22, 2020 Here's my (very expensive) actual in real life build its focused on dmg/acc and perma haste with a respectable amount of def & resist. I +5ed almost everything that I didn't use a catalyst on (very very expensive) You will die from time to time, but not often I breeze through most content, although Lord Recluse really hates my character and chases me every time for some reason, killing me on several occasions. Its main strength is a nuke that never misses and has a 30sec cooldown combined with capped hit points using hoarfrost +accolades. If you want a sniper don't go with this Duel Pistols build, although It might give you some ideas you can mix with other builds dotted around. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Rooster Gold: Level 50 Science BlasterPrimary Power Set: Dual PistolsSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: LeadershipPower Pool: FightingAncillary Pool: Cold Mastery Hero Profile:Level 1: Pistols -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg(3), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(7)Level 1: Time Wall -- GrvAnc-Hold%(A), GrvAnc-Immob(7), GrvAnc-Immob/Rchg(9), GrvAnc-Acc/Immob/Rchg(9), GrvAnc-Immob/EndRdx(11)Level 2: Dual Wield -- SprDfnBrr-Rchg/+Status Protect(A), SprDfnBrr-Acc/Dmg(13), SprDfnBrr-Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/Rchg(15), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(17)Level 4: Hover -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(21), WntGif-ResSlow(21), WntGif-RunSpd/Jump/Fly/Rng/EndRdx(23), Rct-ResDam%(23)Level 6: Swap AmmoLevel 8: Fly -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(25)Level 10: Chronos -- GssSynFr--Build%(A), AdjTrg-ToHit(25), AdjTrg-Rchg(27)Level 12: Time Stop -- Lck-%Hold(A), Lck-Acc/Hold(27), UnbCns-Hold(29), UnbCns-Hold/Rchg(29), UnbCns-Acc/Hold/Rchg(31), UnbCns-Acc/Rchg(31)Level 14: Afterburner -- LucoftheG-Def/Rchg+(A)Level 16: Hasten -- RechRdx-I(A), RechRdx-I(31)Level 18: Executioner's Shot -- Dcm-Build%(A), Apc-Dam%(33), Apc-Dmg(33), Apc-Dmg/Rchg(33), Apc-Acc/Dmg/Rchg(34), Apc-Dmg/EndRdx(34)Level 20: Temporal Healing -- Prv-Absorb%(A), Prv-Heal(34), Prv-Heal/EndRdx(36)Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def/Rchg(36), LucoftheG-Def/EndRdx/Rchg(37), LucoftheG-Def(37)Level 24: Kick -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg(37), OvrFrc-Acc/Dmg/End(39)Level 26: Tough -- Ags-Psi/Status(A), Ags-ResDam/EndRdx(39), Ags-ResDam/Rchg(39), Ags-ResDam/EndRdx/Rchg(40), Ags-ResDam(40)Level 28: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(40), LucoftheG-Def/Rchg(42), LucoftheG-Def/EndRdx/Rchg(42), LucoftheG-Def(42)Level 30: Assault -- EndRdx-I(A)Level 32: Hail of Bullets -- Arm-Dam%(A), Arm-Dmg(43), Arm-Dmg/Rchg(43), Arm-Acc/Dmg/Rchg(43), Arm-Dmg/EndRdx(45)Level 35: Flash Freeze -- FrtHyp-Plct%(A), FrtHyp-Sleep(45), FrtHyp-Acc/Sleep/Rchg(45), FrtHyp-Sleep/EndRdx(46)Level 38: Time Lord -- UnbGrd-Max HP%(A), UnbGrd-ResDam(46), UnbGrd-Rchg/ResDam(46)Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(48), LucoftheG-Def/Rchg(48), LucoftheG-Def/EndRdx/Rchg(48), LucoftheG-Def(50)Level 44: Hoarfrost -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(50), ImpArm-ResPsi(50)Level 47: Hibernate -- PrfShf-EndMod/Rchg(A)Level 49: Tactics -- RctRtc-Pcptn(A)Level 1: Brawl -- SprBlsCol-Acc/Dmg(A)Level 1: DefianceLevel 1: Quick FormLevel 1: Prestige Power Dash -- Run-I(A)Level 1: Prestige Power Slide -- Run-I(A)Level 1: Prestige Power Quick -- Run-I(A)Level 1: Prestige Power Rush -- Run-I(A)Level 1: Prestige Power Surge -- Run-I(A)Level 1: Sprint -- Clr-Stlth(A), Clr-EndRdx(11)Level 2: Rest -- IntRdx-I(A)Level 4: Ninja RunLevel 2: Swift -- Flight-I(A)Level 2: Health -- RgnTss-Regen+(A), Pnc-Heal/+End(17), Mrc-Rcvry+(19), NmnCnv-Regen/Rcvry+(19)Level 2: Hurdle -- Jump-I(A)Level 2: Stamina -- PrfShf-End%(A)Level 6: Chemical AmmunitionLevel 6: Cryo AmmunitionLevel 6: Incendiary AmmunitionLevel 0: Portal JockeyLevel 0: Task Force CommanderLevel 0: The Atlas MedallionLevel 0: Freedom Phalanx ReserveLevel 50: Musculature Total Core RevampLevel 50: Assault Radial EmbodimentLevel 50: Void Total Core JudgementLevel 50: Polar Lights Radial Superior AllyLevel 50: Clarion Radial EpiphanyLevel 50: Degenerative Radial Flawless Interface------------ Link to comment Share on other sites More sharing options...
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