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Build Request (Fire/SS)


Be4rForce

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Well, I worked up something before I saw your answer. My goal was to get Rise of the Phoenix to recharge in less than one minute. I failed. Unfortunately, I don't precisely know what makes for a good farming build.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(11)
Level 1: Jab -- Empty(A)
Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50)
Level 4: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(15)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)
Level 8: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rng(17), PrfZng-Dam%(17), PrfZng-Taunt/Rchg/Rng(40)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50)
Level 16: Weave -- LucoftheG-Rchg+(A)
Level 18: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(31), AdjTrg-Rchg(31)
Level 30: Hover -- LucoftheG-Rchg+(A)
Level 32: Rise of the Phoenix -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37)
Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Melt Armor -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(42), AnlWkn-DefDeb/EndRdx/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(42)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 47: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50)
Level 49: Temperature Protection -- UnbGrd-Max HP%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon
------------

 

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12 minutes ago, Major_Decoy said:

Well, I worked up something before I saw your answer. My goal was to get Rise of the Phoenix to recharge in less than one minute. I failed. Unfortunately, I don't precisely know what makes for a good farming build.

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(11)
Level 1: Jab -- Empty(A)
Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50)
Level 4: Boxing -- CrsImp-Acc/Dmg(A), CrsImp-Dmg/EndRdx(13), CrsImp-Acc/Dmg/Rchg(13), CrsImp-Acc/Dmg/EndRdx(15), CrsImp-Dmg/EndRdx/Rchg(15)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(7), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(9), Prv-Absorb%(11)
Level 8: Consume -- Obl-Dmg(A), Obl-Acc/Rchg(43), Obl-Dmg/Rchg(43), Obl-Acc/Dmg/Rchg(43), Obl-Acc/Dmg/EndRdx/Rchg(46)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rng(17), PrfZng-Dam%(17), PrfZng-Taunt/Rchg/Rng(40)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(50)
Level 16: Weave -- LucoftheG-Rchg+(A)
Level 18: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21)
Level 20: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(23), Hct-Acc/Dmg/Rchg(25), Hct-Acc/Rchg(25), Hct-Dmg/EndRdx(34), Hct-Dam%(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(37)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(27)
Level 28: Rage -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(29), AdjTrg-ToHit/EndRdx/Rchg(29), AdjTrg-EndRdx/Rchg(31), AdjTrg-ToHit/EndRdx(31), AdjTrg-Rchg(31)
Level 30: Hover -- LucoftheG-Rchg+(A)
Level 32: Rise of the Phoenix -- Arm-Dmg(A), Arm-Dmg/Rchg(33), Arm-Acc/Dmg/Rchg(33), Arm-Acc/Rchg(33), Arm-Dmg/EndRdx(34), Arm-Dam%(34)
Level 35: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(36), BslGaz-EndRdx/Rchg/Hold(36), BslGaz-Rchg/Hold(37)
Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(39), SprGntFis-Acc/Dmg/Rchg(39), SprGntFis-Dmg/EndRdx/Rchg(39), SprGntFis-Acc/Dmg/EndRdx/Rchg(40), SprGntFis-Rchg/+Absorb(40)
Level 41: Melt Armor -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(42), AnlWkn-DefDeb/EndRdx/Rchg(42), AnlWkn-Acc/Rchg/EndRdx(42)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(45), Rgn-Acc/Dmg/Rchg(45), Rgn-Acc/Rchg(45), Rgn-Dmg/EndRdx(46), Rgn-Knock%(46)
Level 47: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(48), Apc-Dmg/EndRdx(50)
Level 49: Temperature Protection -- UnbGrd-Max HP%(A)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon
------------

 

 


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Thank you for your help!

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Okay, it looks like, if you want a farming build, the idea is to softcap your defenses. On a Fire/Super Strength tank, that means either 45% Smashing/Lethal, 45% Fire, or maybe 45% Melee (which might be the easiest)

 

This build doesn't get softcap either, but it's got a sight more defense.

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Fiery Aura
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Blazing Aura -- SprMghoft-Acc/Dmg(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(3), SprMghoft-Rchg/Res%(3), SprMghoft-Acc/Dmg/Rchg(5), SprMghoft-Dmg/Rchg(5), SprMghoft-Dmg/EndRdx/Rchg(7)
Level 1: Jab -- Empty(A)
Level 2: Fire Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7)
Level 4: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(9), SprBlsCol-Acc/Dmg/EndRdx(9), SprBlsCol-Dmg/EndRdx/Acc/Rchg(11), SprBlsCol-Rchg/HoldProc(11), SprBlsCol-Acc/Dmg/Rchg(40)
Level 6: Healing Flames -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(13), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(15), Prv-Absorb%(17)
Level 8: Consume -- Obl-Dmg(A), Obl-%Dam(17), Obl-Acc/Rchg(19), Obl-Dmg/Rchg(19), Obl-Acc/Dmg/Rchg(21), Obl-Acc/Dmg/EndRdx/Rchg(21)
Level 10: Taunt -- PrfZng-Taunt(A)
Level 12: Plasma Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(23)
Level 16: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(25)
Level 18: Burn -- Obl-Dmg(A), Obl-Acc/Rchg(27), Obl-Dmg/Rchg(27), Obl-Acc/Dmg/Rchg(29), Obl-Acc/Dmg/EndRdx/Rchg(29), Obl-%Dam(31)
Level 20: Knockout Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(31), Hct-Acc/Dmg/Rchg(31), Hct-Acc/Rchg(33), Hct-Dmg/EndRdx(33)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(34)
Level 24: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(34)
Level 26: Fiery Embrace -- RechRdx-I(A), RechRdx-I(34)
Level 28: Rage -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(36), GssSynFr--ToHit/Rchg/EndRdx(36), GssSynFr--Rchg/EndRdx(36), GssSynFr--ToHit/EndRdx(37), GssSynFr--Build%(37)
Level 30: Hover -- LucoftheG-Rchg+(A)
Level 32: Rise of the Phoenix -- Arm-Dmg(A), Arm-Dmg/Rchg(37), Arm-Acc/Dmg/Rchg(39), Arm-Acc/Rchg(39), Arm-Dmg/EndRdx(39)
Level 35: Char -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(40), BslGaz-EndRdx/Rchg/Hold(40), BslGaz-Rchg/Hold(42)
Level 38: Foot Stomp -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(42), SprGntFis-Acc/Dmg/Rchg(42), SprGntFis-Dmg/EndRdx/Rchg(43), SprGntFis-Acc/Dmg/EndRdx/Rchg(43), SprGntFis-Rchg/+Absorb(43)
Level 41: Melt Armor -- AnlWkn-Acc/DefDeb(A), AnlWkn-Acc/Rchg(45), AnlWkn-DefDeb/EndRdx/Rchg(45), AnlWkn-Acc/Rchg/EndRdx(45)
Level 44: Fire Ball -- Rgn-Dmg(A), Rgn-Dmg/Rchg(46), Rgn-Acc/Dmg/Rchg(46), Rgn-Acc/Rchg(46), Rgn-Dmg/EndRdx(48)
Level 47: Fire Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Acc/Rchg(50), Apc-Dmg/EndRdx(50)
Level 49: Temperature Protection -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(50)
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Spiritual Core Paragon
------------

 

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10 hours ago, Major_Decoy said:

Okay, it looks like, if you want a farming build, the idea is to softcap your defenses. On a Fire/Super Strength tank, that means either 45% Smashing/Lethal, 45% Fire, or maybe 45% Melee (which might be the easiest)

The general idea on a fire farmer is to focus everything on Fire Def while ignoring everything else in favour of more damage potential !

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I don't have a Fire/SS tank myself but if you want to farm I'm sure the brute forums have some farming builds with the same power sets selected. I'd head over there and see if you can find something!

 

Went ahead and looked myself and you are in luck sir. I'd bet you could use a build similar to those found in this thread:

 

 

Edited by Giocondi
To help!
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